Contestant L1

fc_trenchpilgrim_fv_warpilgimageofsaintmethodius
Warband
Faction: War Pilgrimage of Saint Methodius
Rating: 748| 3
Fielded: Elite: 3, Troop: 3, Mercenary: 1, Total: 7/11
Other: Dead: 1
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign - Contestant Daniel vs Lars
Patron: Learned Saint
Victory Points: 21
Threshold round: 1: 700
Campaign Round: 1/2 (max round: 12)
Current field limit: 11 Models
Exploration

Elites

War Prophet
Sacharja, der Hammer Gottes
227
Automatic Rifle, Anti-Tank Hammer, Gas Mask, Incendiary Ammunition, Iron Capirote, Medi-Kit, Reinforced Armour
Castigator
Elija Zornbringer
139
Punt Gun, Sword / Axe, Trench Club, Gas Mask, Iron Capirote, Medi-Kit, Reinforced Armour
Stigmatic Nun (War Pilgrimage of Saint Methodius)
Seraphina
147
Automatic Pistol, Scourge / Battle-Whip / Flail, Gas Mask, Iron Capirote, Martyrdom Pills, Reinforced Armour

Troops

Anchorite Shrine (War Pilgrimage of Saint Methodius)
Isidor, der Gesandte
195
Trench Mortar, Bonebreaker Mace, Combat Helmet, Gas Filter, Sacred Geometry
Ecclesiastic Prisoner
Yudas
20
Iron Capirote
Ecclesiastic Prisoner
Schakal
20
Iron Capirote

Mercenaries

Observer
Jeremia
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour

Dead

Ecclesiastic Prisoner
Judas
20
Iron Capirote
War Prophet - Sacharja, der Hammer Gottes
227
Name: Sacharja, der Hammer Gottes
Type: War Prophet
Base Cost: 80
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Leader
Elite
Pilgrim
Battlekit

Battlekit: A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Automatic Rifle
40

Grenades

No grenades equipped

Melee Weapons

Anti-Tank Hammer
35

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Gas Mask
5
Iron Capirote
7
Medi-Kit
5
Incendiary Ammunition
15
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Laying On Hands: War Prophet can take a Laying on of Hands
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3
Blood Markers
from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this
Action
to heal themselves.
Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead.
STL finder
Anchorite Shrine (War Pilgrimage of Saint Methodius) - Isidor, der Gesandte
195
Name: Isidor, der Gesandte
Type: Anchorite Shrine (War Pilgrimage of Saint Methodius)
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Tough
Pilgrim
Battlekit

Battlekit: You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Ranged Weapons

Trench Mortar
40

Grenades

No grenades equipped

Melee Weapons

Bonebreaker Mace

Armour

No armour equipped

Shields

No shields equipped

Equipment

Combat Helmet
Sacred Geometry
10
Gas Filter
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace). Note that both Weapons have the
Risky
keyword, which means that the Anchorite Shrine’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.
STL finder
Castigator - Elija Zornbringer
139
Name: Elija Zornbringer
Type: Castigator
Base Cost: 50
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Elite
Pilgrim
Upgrades
Zealot Strength - 5
The model may have the Keyword
Strong
.
Battlekit

Battlekit: A Castigator can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Punt Gun
20

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Iron Capirote
7
Gas Mask
5
Medi-Kit
5
Campaign Play

Experience

Battle Scars

Advancements

Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Enforced Orthodoxy: A Castigator can take an Enforced Orthodoxy
Action
. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Castigator’s Activation ends immediately. If the roll is a Success or Critical Success, all friendly models that are within 8" of the Castigator that are Down immediately stand back up at no cost to their movement.
Whip of God: When a Castigator makes a Melee Attack, they can target a friendly model that is within 1" instead of an enemy model. Set aside a D6 each time a Castigator attacks a friendly model and takes them Out of Action with a Melee Attack. The next time the Castigator’s Warband is forced to take a Morale Check, each D6 that was put aside adds
+1 Dice
to the roll and is then discarded.
STL finder
Stigmatic Nun (War Pilgrimage of Saint Methodius) - Seraphina
147
Name: Seraphina
Type: Stigmatic Nun (War Pilgrimage of Saint Methodius)
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite
Pilgrim
Battlekit

Battlekit: A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Automatic Pistol
20

Grenades

No grenades equipped

Melee Weapons

Scourge / Battle-Whip / Flail
5

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Iron Capirote
7
Gas Mask
5
Martyrdom Pills
20
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Blessed Stigmata: When you Activate a Stigmatic Nun, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model and replace it with 1
Blessing Marker
.
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
STL finder
Ecclesiastic Prisoner - Judas
20
Name: Judas
Type: Ecclesiastic Prisoner
Base Cost: 20
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Iron Capirote
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
STL finder
Ecclesiastic Prisoner - Yudas
20
Name: Yudas
Type: Ecclesiastic Prisoner
Base Cost: 20
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Iron Capirote
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
STL finder
Ecclesiastic Prisoner - Schakal
20
Name: Schakal
Type: Ecclesiastic Prisoner
Base Cost: 20
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Iron Capirote
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
STL finder
Observer - Jeremia
3
Name: Jeremia
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Battlekit

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: When an Observer takes a Fight
Action
, they can make 2 Melee Attacks with their Polearm, one after the other.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and 1
Blood Marker
is placed next to them, and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.
STL finder