The Twins Campaign

fc_ironsultanate_fv_houseofwisdom
Warband
User: Sorakamii
Faction: House of Wisdom
Rating: 1300| 9
Fielded: Elite: 5, Troop: 6, Mercenary: 0, Total: 11/16
Arsenal
273
0
Strongbox: 240 | 0
Siege Jezzail, Alchemical Ammunition
Campaign
Victory Points: 37
Campaign Round: 7 (max round: 12)
Exploration
Elites
Jabirean Alchemist
Fatima
154
4
Masterworks Jezzail, Trench Knife, Binoculars, Combat Helmet, Mountaineer Kit, Shovel, Alchemist Armour
Jabirean Alchemist
Bashira
186
Automatic Pistol, Pistol / Revolver, Cloak of Alamut, Combat Helmet, Wind Amulet, Alchemist Armour
Lion of Jabir
Atemu
80
Standard Armour
Fāris
Ans ra
187
Machine Gun, Greatsword / Greataxe, Combat Helmet, Elixer of Al-Khidr, Gas Mask, Machine Armour
Brazen Bull
Naja al-Mahdi
228
5
Flame Cannon, Titan Zulfiqar, Combat Helmet, Gas Mask, Marid Shovel, Mountaineer Kit, Damascus Armour, Trench Shield
Troops
Takwin Homunculus
Shabah
138
Flamethrower, Sword / Axe, Sword / Axe
Takwin Homunculus
Vas Ra
152
Greatsword / Greataxe, Trench Shield
Azeb
40
Jezzail, Alchemical Ammunition
Azeb
40
Jezzail, Alchemical Ammunition
Azeb
30
Sword / Axe, Trench Knife
Lion of Jabir
Shiva
65
No Battlekit
Dead
Lion of Jabir
Shiva
65
No Battlekit
Modifiers
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Fireteams
Model Fireteam
Vas Ra
Bashira
Jabirean Alchemist - Fatima
154 | 4
Name: Fatima
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+3D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Negate Fear
Elite
Sultanate

Secrets Of The House Of Wisdom

Limit: Fatima can choose up to 1 Secrets Of The House Of Wisdom.

Chemistry and Alchemy - 25 - 1/1
At the start of the first Turn of the game, before any models have been Activated, you can set up an Elemental Obstacle terrain piece that is up to 2” wide and 6” long anywhere on the battlefield. It must be set up more than 1” away from any other terrain pieces and more than 6” from any models. The Elemental Obstacle has the
Difficult Terrain
and
Dangerous Terrain (x)
Keywords. After setting it up, you must say if X is the
Fire
,
Gas
, or
Shrapnel
Keyword.

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Masterworks Jezzail
4
Grenades
Melee Weapons
Trench Knife
1
Armour
Alchemist Armour
50
Shields
Equipment
Combat Helmet
5
Shovel
5
Mountaineer Kit
3
Binoculars
10
Special

Campaign

Experience
Battle Scars
Advancements
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
War LuckA model with this Skill can suffer 1 extra Battle Scar before they are Unfit for Duty.
Injuries
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
Shabah

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist - Bashira
186
Name: Bashira
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Elite
Sultanate

Secrets Of The House Of Wisdom

Limit: Bashira can choose up to 1 Secrets Of The House Of Wisdom.

Medicine - 15 - 1/1

This Alchemist is a student of Ibn Sina’s School of Medicine. This Alchemist cannot have a Medi-kit. Instead, when you Activate this Alchemist it can take a School of Medicine

Action
as part of the Activation. If it does so, take a Success Roll for the Alchemist and add
+1 Dice
to the roll. If the roll is a Failure, nothing happens. If it is a Success or a Critical Success, you can do one of the following things:

  • Remove 2
    Blood Markers
    or 1
    Infection Marker
    from the Alchemist or a friendly model within 1" of the Alchemist.
  • Stand up a friendly model that is Down and which is within 1" of the Alchemist.

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Automatic Pistol
20
Pistol / Revolver
6
Grenades
Melee Weapons
Armour
Alchemist Armour
50
Shields
Equipment
Combat Helmet
5
Cloak of Alamut
25
Wind Amulet
10
Special

Campaign

Experience
Battle Scars
Advancements
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Weapon which has either the word “Jezzail” or “Arquebus” as part of its name.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
Vas Ra

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Takwin Homunculus - Shabah
138
Name: Shabah
Type: Takwin Homunculus
Base Cost: 40
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Fear
Strong
Negate Heavy
Artificial
Sultanate

Upgrades

Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Hypnotic Eyes - 15
Add
-1 Dice
to Success Rolls for Melee Attacks that target this Takwin Homunculus, unless the attack is made by a Sniper Priest or a model with the
Black Grail
Keyword. A Homunculus cannot have the Hypnotic Eyes Alchemical Formula if it has the Hawk Eyes Alchemical Formula unless it also has the Two Heads Alchemical Formula.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Terrifying Appearance - 10
The formula bestows an alluring beauty or horrifying visage upon the Homunculus. Give this Takwin Homunculus
Fear
Keyword.

Battlekit

A Takwin Homunculus cannot have any Battlekit but can have Alchemical Formulas.

Ranged Weapons
Flamethrower
30
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Shields
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Takwin Homunculus - Vas Ra
152
Name: Vas Ra
Type: Takwin Homunculus
Base Cost: 40
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Fear
Strong
Negate Heavy
Tough
Artificial
Sultanate

Upgrades

Enslaved Mind - 10
Give this Takwin Homunculus and one other model in your Warband the
Fireteam
Keyword. The other model can only form a Fireteam with this Homunculus.
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Hypnotic Eyes - 15
Add
-1 Dice
to Success Rolls for Melee Attacks that target this Takwin Homunculus, unless the attack is made by a Sniper Priest or a model with the
Black Grail
Keyword. A Homunculus cannot have the Hypnotic Eyes Alchemical Formula if it has the Hawk Eyes Alchemical Formula unless it also has the Two Heads Alchemical Formula.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Massive Size - 30
The Homunculus’ size is increased into vast proportions. Give this Takwin Homunculus the
Tough
Keyword and increase its base size to 50mm. A Homunculus cannot have the Massive Size Alchemical Formula if it has the Wings Alchemical Formula.
Terrifying Appearance - 10
The formula bestows an alluring beauty or horrifying visage upon the Homunculus. Give this Takwin Homunculus
Fear
Keyword.

Battlekit

A Takwin Homunculus cannot have any Battlekit but can have Alchemical Formulas.

Ranged Weapons
Melee Weapons
Greatsword / Greataxe
12
Shields
Trench Shield
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir - Atemu
80
Name: Atemu
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+2D
Armour
-1
Keywords
Fear
Elite
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Melee Weapons
Unarmed
Armour
Standard Armour
15
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Injuries
ParanoidThis model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
40
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Skirmisher
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
40
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Skirmisher
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
30
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Sword / Axe
4
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Fāris - Ans ra
187
Name: Ans ra
Type: Fāris
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Tough
Elite
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Machine Armour
50
Equipment
Elixer of Al-Khidr
10
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir - Shiva
65
Name: Shiva
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Melee Weapons
Unarmed
Armour
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Brazen Bull - Naja al-Mahdi
228 | 5
Name: Naja al-Mahdi
Type: Brazen Bull
Base Cost: 100
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Tough
Elite
Artificial
Sultanate

Battlekit

A Brazen Bull can have Battlekit from the Iron Sultanate Armoury Tables. It may only have Weapons that have the

Heavy
Keyword, and may not have a Shovel unless it is a Marid Shovel. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Flame Cannon
60
Melee Weapons
Titan Zulfiqar
30
Armour
Damascus Armour
5
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Mountaineer Kit
3
Marid Shovel
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Trample: A Brazen Bull can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir - Shiva
65
Name: Shiva
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Melee Weapons
Unarmed
Armour
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder