MMGDEMO - Penitent Ones of the Free States

fc_newantioch_fc_stortruppenofthefreestateofprussia
v1.0
Warband
Faction: Stoßtruppen of the Free State of Prussia
Rating: 1198| 7
Fielded: Elite: 5, Troop: 5, Mercenary: 2, Total: 12/15
Arsenal
358
0
Strongbox: 358 | 0
No items in your arsenal
Campaign - Mastermind Mini Campaign
Patron: Warrior Saint
Victory Points: 46
Threshold round: 6: 1200
Campaign Round: 6/6 (max round: 6)
Current field limit: 15 Models
Exploration

Elites

Lieutenant
Lieutenant
190
Sniper Rifle, Tank-Splitter Sword, Combat Helmet, Gas Mask, Incendiary Grenades, Reinforced Armour
Trench Cleric
Trench Cleric
147
Submachine Gun, Trench Polearm, Combat Helmet, Gas Mask, Holy Smoke, Standard Armour, Trench Shield
Sniper Priest
Sniper Priest
118
Machine Gun, Mountaineer Kit, Standard Armour
Shocktrooper
Melee-Shocktrooper
89
Sword / Axe, Trench Club, Frag Grenades, Standard Armour
Shocktrooper
HYBRIDGun-Shocktrooper
109
Automatic Shotgun, Sword / Axe, Combat Helmet, Standard Armour, Trench Shield

Troops

Shocktrooper
Gun Shocktrooper
114
Submachine Gun, Sword / Axe, Trench Club, Combat Helmet, Frag Grenades, Standard Armour
Mechanised Heavy Infantry
Mechanised Heavy Infantry
158
Heavy Shotgun, Trench Club, Combat Helmet, Gas Mask, Heavy Ballistic Shield, Machine Armour, Satchel Charge
Golem
Golem
142
Tank-Splitter Sword, Combat Helmet, Frag Grenades, Standard Armour, Trench Shield
Yeoman
Risky Jim
72
Automatic Shotgun, Bayonet, Standard Armour, Trench Shield
Yeoman
Yeoman
59
Bolt-Action Rifle, Bayonet, Frag Grenades, Standard Armour

Mercenaries

Mendelist Ammo Monk
Mendelist Ammo Monk
2
Gas Mask
Communicant Anti-Tank Hunter
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet

Fireteams

New Antioch Fireteam
Sniper Priest
Lieutenant

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Melee-Shocktrooper
HYBRIDGun-Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Gun Shocktrooper
Golem

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant
190
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Tough
Leader
Elite
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Sniper Rifle
35

Grenades

Incendiary Grenades
15

Melee Weapons

Tank-Splitter Sword
15

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Blessings of the Warrior SaintWhen a model with this Skill is deployed for the first time, place D3
Blessing Markers
next to the model.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Trench Cleric
147
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Trench Polearm
7

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Gas Mask
5
Holy Smoke
15
Campaign Play

Experience

Battle Scars

Advancements

SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Stand FirmThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Sniper Priest
118
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Machine Gun
50

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1" of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Melee-Shocktrooper
89
Name: Melee-Shocktrooper
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Infiltrator
Elite
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

Robbed
Elite Injuries Chart #36
All of the model’s Battlekit is lost, unless it is Battlekit that cannot be lost or removed during a campaign. It does not receive an Injury or a Battle Scar

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - HYBRIDGun-Shocktrooper
109
Name: HYBRIDGun-Shocktrooper
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Infiltrator
Elite
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Shotgun
15

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1" of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation.

Injuries

Severe Nerve Damage
Elite Injuries Chart #13
All Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Gun Shocktrooper
114
Name: Gun Shocktrooper
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4
Trench Club
3

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Mechanised Heavy Infantry
158
Name: -
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Cover
Strong
New Antioch
Upgrades
Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Heavy Shotgun
20

Grenades

Satchel Charge
15

Melee Weapons

Trench Club
3

Armour

Machine Armour

Shields

Heavy Ballistic Shield
15

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Golem
142
Name: -
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Negate Fear
Strong
Golem
Artificial
Upgrades
Additional Arm - 15
This Takwin Homunculus can make 2 Melee Attacks, one after the other, when it takes a Fight
Action
in the Trench Crusade Digital Rulebook). Note that if you spend
Blood Markers
to modify the Injury Rolls for one attack, they do not modify Injury Rolls for any of the subsequent attacks.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Terrifying Appearance - 10
The formula bestows an alluring beauty or horrifying visage upon the Homunculus. Give this Takwin Homunculus
Fear
Keyword.
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapons and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapons and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield-combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Tank-Splitter Sword
15

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Yeoman - Risky Jim
72
Name: Risky Jim
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Automatic Shotgun
15

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Yeoman
59
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

Frag Grenades
7

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Mendelist Ammo Monk
2
Name: -
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
Battlekit

Battlekit: A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Gas Mask
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Strong
Tough
Battlekit

Battlekit: A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons

Anti-Materiel Rifle

Grenades

No grenades equipped

Melee Weapons

Trench Club
Trench Club

Armour

No armour equipped

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack despite having no Melee Weapons. When a Communicant Anti-Tank Hunter makes a Melee Attack, it can attack twice even though it doesn’t have any Melee Weapons (the Off-Hand Weapon modifier applies to the second attack).
STL finder