Automatic Shotgun, Sacrificial Blade, Tank Palanquin
Barbed Wire Banshee
Barbed Wire Banshee
113
Sacrificial Blade, Gas Grenades, Standard Armour
Death Commando
Death Commando
135
Silenced Pistol, Tartarus Claws, Standard Armour
To pick up a draggable item, press the space bar.
While dragging, use the arrow keys to move the item.
Press space again to drop the item in its new position, or press escape to cancel.
Troops
Heretic Trooper
Heretic Trooper
41
Pistol / Revolver, Shovel
Heretic Trooper
Ranged Legionnaire 1
55
Bolt-Action Rifle, Shovel
To pick up a draggable item, press the space bar.
While dragging, use the arrow keys to move the item.
Press space again to drop the item in its new position, or press escape to cancel.
Battlekit: A Heretic Priest can have any Battlekit from the
Heretic Legion
s Armoury Tables.
Ranged Weapons
Automatic Shotgun
15
Grenades
No grenades equipped
Melee Weapons
Sacrificial Blade
23
Armour
Tank Palanquin
60
Shields
No shields equipped
Equipment
No equipment selected
Campaign Play
Experience
Battle Scars
Advancements
No advancements
Injuries
No Injuries
Fighter Status
Active
Fighter Rank
Elite
Notes & Lore
Notes
No Notes
Lore
No Lore
Abilities
Puppet Master: Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12" of the Heretic Priest and in their Line of Sight. You can move the model D6". The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1" of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1" of an enemy model.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
Battlekit: A Death Commando can have Battlekit from the
Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.
Ranged Weapons
Silenced Pistol
15
Grenades
No grenades equipped
Melee Weapons
Tartarus Claws
15
Armour
Standard Armour
15
Shields
No shields equipped
Equipment
No equipment selected
Campaign Play
Experience
Battle Scars
Advancements
No advancements
Injuries
No Injuries
Fighter Status
Active
Fighter Rank
Elite
Notes & Lore
Notes
No Notes
Lore
No Lore
Abilities
Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to Ranged Attacks that target a Death Commando.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire
Battlekit
Battlekit:
A Heretic Trooper or
Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.
Ranged Weapons
Bolt-Action Rifle
10
Grenades
No grenades equipped
Melee Weapons
No melee weapons equipped
Armour
No armour equipped
Shields
No shields equipped
Equipment
Shovel
5
Campaign Play
Fighter Status
Active
Fighter Rank
Troop
Notes & Lore
Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.