MMGDEMO - La dynastie royale de l’immondice

fc_cultoftheblackgrail
v1.0
Warband
Faction: Cult of the Black Grail
Rating: 1036| 7
Fielded: Elite: 3, Troop: 6, Mercenary: 0, Total: 9/14
Other: Dead: 3
Arsenal
260
3
Strongbox: 160 | 3
Reinforced Armour, Trench Shield, Musical Instrument, Combat Helmet, Corruption Belcher
Campaign - Mastermind Mini Campaign
Patron: The Order of the Fly
Victory Points: 24
Threshold round: 4: 1000
Campaign Round: 4/5 (max round: 6)
Current field limit: 14 Models
Exploration

Elites

Lord of Tumors
D’estivet, fléau des immaculés
205
7
Compound Eyes Helmet, Grail Devotee, Unholy Trinket, Armour of the Fly, Black Grail Shield, Parasite Grenades
Plague Knight
François, chevalier déchu de Briqueville
215
Beelzebub's Axe, Compound Eyes Helmet, Grail Devotee, Unholy Trinket, Black Grail Shield, Parasite Grenades, Reinforced Armour
Corpse Guard
Jacques, Le chien noir
162
Plague Blade, Compound Eyes Helmet, Unholy Trinket, Black Grail Shield, Parasite Grenades, Reinforced Armour

Troops

Amalgam
Amalgam
224
Corruption Belcher, Putrid Shotgun, Putrid Shotgun, Sword / Axe, Trench Shield
Grail Thrall
Louis
25
Grail Thrall
Grail Thrall
25
Grail Thrall
Grail Thrall
25
Herald of Beelzebub
Herald of Beelzebub
60
Golem
Golem
95
Combat Helmet, Standard Armour, Trench Shield

Dead

Amalgam
BARRON
224
Corruption Belcher, Putrid Shotgun, Putrid Shotgun, Sword / Axe, Trench Shield
Grail Thrall
Grail Thrall
25
Grail Thrall
Grail Thrall
25
Lord of Tumors - D’estivet, fléau des immaculés
205 | 7
Name: D’estivet, fléau des immaculés
Type: Lord of Tumors
Base Cost: 130
Image: @Scheerlock
Movement
8"/Flying
Melee
+4D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Tough
Leader
Elite
Black Grail
Battlekit

Battlekit:

A Lord of Tumours can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Parasite Grenades
15

Melee Weapons

No melee weapons equipped

Armour

Armour of the Fly
7

Shields

Black Grail Shield
20

Equipment

Grail Devotee
15
Unholy Trinket
15
Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Beelzebub's Touch: Whenever a Melee Attack made by a Lord of Tumours causes any
Blood Markers
or
Infection Marker
S to be placed on the target, place 1 extra
Infection Marker
next to the target model.
Crushing Blows: The model can make a Crushing Blows Melee Attack instead of using any Melee Weapons that it has. If does so, it can attack twice and the Off-Hand modifier does not apply to the second attack.
STL finder
Plague Knight - François, chevalier déchu de Briqueville
215
Name: François, chevalier déchu de Briqueville
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Plague Knight Ranks

François, chevalier déchu de Briqueville can choose up to 1 Plague Knight Ranks.

Plague Almoner - 10
If you convert an Injury Roll into a Bloodbath Roll for an attack made by this Plague Knight, the cost in
Blood Markers
and/or
Infection Markers
of the Bloodbath Roll is reduced by 1.
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

Parasite Grenades
15

Melee Weapons

Beelzebub's Axe
30

Armour

Reinforced Armour
40

Shields

Black Grail Shield
20

Equipment

Compound Eyes Helmet
10
Grail Devotee
15
Unholy Trinket
15
Campaign Play

Experience

Battle Scars

Advancements

Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
STL finder
Amalgam - BARRON
224
Name: BARRON
Type: Amalgam
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Strong
Tough
Black Grail
Battlekit

Battlekit:

An Amalgam has six arms and has the

Strong
Keyword, which allows it to carry a vast combination of different Ranged and Melee Weapons. It can have up to six Ranged or Melee Weapons from the
Black Grail
Armoury, and an Amalgam can treat two 2-Handed Weapons as 1-Handed Weapons instead of the one normally granted by the
Strong
Keyword. Remaining 2-Handed Weapons count as two weapons towards this total. An Amalgam cannot have the same Weapon more than twice and it cannot have Grenades. An Amalgam may have up to 1 Trench Shield in place of one of its 1-Handed Weapons, but it does not benefit from the Shield Combo rule. It cannot have any other Battlekit.

Ranged Weapons

Corruption Belcher
30
Putrid Shotgun
20
Putrid Shotgun
20

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

No armour equipped

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Six-Armed Monstrosity: The rules for making more than one Ranged or Melee Attack do not apply to an Amalgam. Instead an Amalgam can take 1 Shoot
Action
per Activation with each Ranged Weapon it is equipped with, and can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-Hand Weapon modifier does not apply to any of its Melee Attacks.
Corpulent: Add
-2 Dice
to Injury Rolls for any attacks that target an Amalgam model.
Trample: An Amalgam can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
Unstoppable: Enemy models that are mounted on a base of 32mm or less are not allowed to make a Melee Attack when an Amalgam that is within 1" of them retreats. In addition, an Amalgam can use a normal move or a charge move if all enemy models within 1" of it are mounted on bases of 32mm or less.
STL finder
Amalgam
224
Name: -
Type: Amalgam
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Strong
Tough
Black Grail
Battlekit

Battlekit:

An Amalgam has six arms and has the

Strong
Keyword, which allows it to carry a vast combination of different Ranged and Melee Weapons. It can have up to six Ranged or Melee Weapons from the
Black Grail
Armoury, and an Amalgam can treat two 2-Handed Weapons as 1-Handed Weapons instead of the one normally granted by the
Strong
Keyword. Remaining 2-Handed Weapons count as two weapons towards this total. An Amalgam cannot have the same Weapon more than twice and it cannot have Grenades. An Amalgam may have up to 1 Trench Shield in place of one of its 1-Handed Weapons, but it does not benefit from the Shield Combo rule. It cannot have any other Battlekit.

Ranged Weapons

Putrid Shotgun
20
Corruption Belcher
30
Putrid Shotgun
20

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

No armour equipped

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Six-Armed Monstrosity: The rules for making more than one Ranged or Melee Attack do not apply to an Amalgam. Instead an Amalgam can take 1 Shoot
Action
per Activation with each Ranged Weapon it is equipped with, and can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-Hand Weapon modifier does not apply to any of its Melee Attacks.
Corpulent: Add
-2 Dice
to Injury Rolls for any attacks that target an Amalgam model.
Trample: An Amalgam can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
Unstoppable: Enemy models that are mounted on a base of 32mm or less are not allowed to make a Melee Attack when an Amalgam that is within 1" of them retreats. In addition, an Amalgam can use a normal move or a charge move if all enemy models within 1" of it are mounted on bases of 32mm or less.
STL finder
Grail Thrall - Louis
25
Name: Louis
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Grail Thrall
25
Name: -
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Grail Thrall
25
Name: -
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Grail Thrall
25
Name: -
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Grail Thrall
25
Name: -
Type: Grail Thrall
Base Cost: 25
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

A Thrall cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Corpse Guard - Jacques, Le chien noir
162
Name: Jacques, Le chien noir
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Parasite Grenades
15

Melee Weapons

Plague Blade
7

Armour

Reinforced Armour
40

Shields

Black Grail Shield
20

Equipment

Compound Eyes Helmet
10
Unholy Trinket
15
Campaign Play

Experience

Battle Scars

Advancements

Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

Chest Wound
Elite Injuries Chart #16
Add
+1 Injury Dice
to Injury Rolls for attacks that target this model.
Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
STL finder
Herald of Beelzebub
60
Name: -
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Skirmisher
Black Grail
Upgrades
Maddening Buzz - 10 - 1/1
Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
Battlekit

Battlekit:

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet or a single Grail Devotee.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
STL finder
Golem
95
Name: -
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Golem
Artificial
Upgrades
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Seal of Solomon - 10
This Formula greatly enhances the intelligence of the Homunculus and makes it painfully aware of its artificial existence. This Takwin Homunculus can have Equipment from the Iron Sultanate Armoury
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapons and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapons and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield-combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
STL finder