MMGDEMO - Fleshy Babies

fc_courtofthesevenheadedserpent
v1.0
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 925| 0
Fielded: Elite: 4, Troop: 4, Mercenary: 0, Total: 8/14
Other: Dead: 3
Arsenal
0
5
Strongbox: 0 | 5
No items in your arsenal
Campaign - Mastermind Mini Campaign
Patron: Mammon
Victory Points: 29
Threshold round: 4: 1000
Campaign Round: 4/5 (max round: 6)
Current field limit: 14 Models
Exploration

Elites

Sorcerer
Samantha
124
Sword / Axe
Hell Knight
Lawrence
142
Ophidian Rifle, Greatsword / Greataxe, Infernal Iron Armour
Hunter of the Left-Hand Path
Quincy
114
Bow of Lethe, Sword / Axe
Hell Knight
Hell Knight
140
Ophidian Rifle, Head Taker, Infernal Iron Armour

Troops

Wretched
Shou Tucker
23
Trench Club
Pit Locust
Tax Fraud
90
Reinforced Armour
Desecrated Saint
Desecrated Saint
209
Head Taker, Malebranche Sword, Sword / Axe
Yoke Fiend
Yoke Fiend
83
Flamethrower, Torture Instrument, Standard Armour

Dead

Desecrated Saint
Embezzle
209
Head Taker, Malebranche Sword, Sword / Axe
Yoke Fiend
Yoke Fiend
46
Arquebus, Torture Instrument
Yoke Fiend
Tamago
38
Torture Instrument
Desecrated Saint - Embezzle
209
Name: Embezzle
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Tough
Demonic
The Court
Battlekit

Battlekit:

A Desecrated Saint has several arms and the

Strong
Keyword. It can have up to three 1-Handed Melee Weapons from the
Court
of the Seven-Headed Serpent, or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Malebranche Sword
50
Head Taker
15
Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
Rolled twice, failed twice on promotion
Lore
No Lore
Abilities
Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: The rules for making more than one Melee Attack do not apply to a Desecrated Saint. Instead a Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Greed: Enemy models within 12" of this Desecrated Saint that take a Charge
Action
must charge this Desecrated Saint if it is within 12", in the Line of Sight of the charging model, and can be reached without having to cross Dangerous terrain or Climb, Jump, Jump Down or make a Diving Charge
STL finder
Sorcerer - Samantha
124
Name: Samantha
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Fire
Negate Gas
Fear
Negate Fear
Golem
Elite
Demonic
The Court
Goetic

Samantha can choose up to 3 Goetic.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36". The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, the attack has the
Ignore Armour
Keyword for Injury Rolls made for a model that was either the target of the spell and hit by it, or if the Burning Inferno scattered and the target point ended up on the model’s base.

Body of Gold - 15 - 1/1

So great is the devotion of this servant of greed that their entire body takes on the aspect of the precious metal.

A model with this Goetic Ability has the
Golem
Keyword. In addition, this model loses the
Tough
Keyword if it has it, and it cannot gain the
Tough
Keyword through any other means.
Greedy Hearts - 15 - 1/1

One cannot serve both Mammon and God. Extravagant displays of wealth by your enemies only strengthen the servants of Greed.

At the start of each game, after both sides have deployed, place 1
Blessing Marker
next to a model with this Goetic Ability for each enemy model that is worth a total of 150 or more (including the cost of their Battlekit, etc).
Battlekit

Battlekit:

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Unsecured LoanYou can add 100 to your Strongbox when you take this Skill for a model in your Warband. The are only gained once, when the Skill is chosen.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.
STL finder
Hell Knight - Lawrence
142
Name: Lawrence
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Elite
Demonic
The Court
Goetic

Lawrence can choose up to 1 Goetic.

Black Heart - 5 - 1/2

Greed has corrupted the heart of this fallen creature to such an extent that there is a gaping hole within its chest. When it desires something it bleeds black tar that empowers this servant of avarice.

Goetic
(1): You can cast this spell before taking a Success Roll or a Risky Success Roll for the spellcaster. If you do so, add
+1 Dice
to the roll.
Battlekit

Battlekit:

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the Seven-Headed Serpent Armoury Tables apart from Armour.

Ranged Weapons

Ophidian Rifle
25

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12

Armour

Infernal Iron Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
AthleticAdd
+1 Dice
to
Risky Success
rolls for a model with this Skill when it Climbs, Jumps or makes a Diving Charge, and add
-1 Injury Dice
to Injury Rolls if it Falls.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.
STL finder
Yoke Fiend
46
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Fire
Demonic
The Court
Battlekit

Battlekit:

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Court
of the Seven-Headed Serpent Armoury Tables. They can have any other Battlekit from the Seven-Headed Serpent Armoury Tables apart from Ranged Weapons.

Ranged Weapons

Arquebus
8

Grenades

No grenades equipped

Melee Weapons

Torture Instrument
8

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hateful: When a Yoke Fiend is Activated, if it is more than 1" from any enemy models and there is an enemy model within 12" of it, that is in its Line of Sight, and that does not have the
Black Grail
or
Demonic
Keywords, then the Yoke Fiend must take a Charge
Action
with the closest enemy model as the target of the charge. If the Yoke Fiend was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge.
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.
STL finder
Wretched - Shou Tucker
23
Name: Shou Tucker
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court
Battlekit

Battlekit: Wretched can have any Battlekit from the

Court
of the Seven-Headed Serpent Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Club
3

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
STL finder
Yoke Fiend - Tamago
38
Name: Tamago
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Fire
Demonic
The Court
Battlekit

Battlekit:

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Court
of the Seven-Headed Serpent Armoury Tables. They can have any other Battlekit from the Seven-Headed Serpent Armoury Tables apart from Ranged Weapons.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Torture Instrument
8

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hateful: When a Yoke Fiend is Activated, if it is more than 1" from any enemy models and there is an enemy model within 12" of it, that is in its Line of Sight, and that does not have the
Black Grail
or
Demonic
Keywords, then the Yoke Fiend must take a Charge
Action
with the closest enemy model as the target of the charge. If the Yoke Fiend was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge.
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.
STL finder
Pit Locust - Tax Fraud
90
Name: Tax Fraud
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Demonic
The Court
Battlekit

Battlekit:

A Pit Locust can have a Crown of Hellfire from from the Court of the Seven-Headed Serpent Armoury Table. They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Poison Stingers: When a Pit Locust takes a Fight
Action
, it can make two Melee Attacks, one after the other, even though it does not have any Melee Weapons. The first attack is carried out as if it were being made with a Melee Weapon with the
Shrapnel
Keyword. The second attack is carried out as if it were being made with a Melee Weapon with the
Ignore Off-hand Weapon
Keyword.
STL finder
Hunter of the Left-Hand Path - Quincy
114
Name: Quincy
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
0
Keywords
Negate Fire
Infiltrator
Elite
Demonic
The Court
Battlekit

Battlekit:

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost of the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from the

Court
Of the Seven-Headed Serpent Armoury Tables apart from 2-Handed Weapons.

Ranged Weapons

Bow of Lethe

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shadow Walker:
Goetic
(2): You can cast this spell before the spellcaster takes a Retreat
Action
. If you do so, enemy models cannot make a Melee Attack on the spellcaster when they retreat.
Left-Hand Path:
Goetic
(2): You can cast this spell when the spellcaster moves into contact with a terrain piece. If you do so, you can interrupt the spellcaster’s move to remove them from the battlefield and then deploy them in contact with another terrain piece more than 1" from any enemy models, unless the spellcaster is making a charge. If the spell is cast during a charge, the spellcaster must deploy closer to the target than it was before it was removed from the battlefield. You can then carry on with the spellcaster’s move as normal. This spell can be used for a normal Move or a charge or a retreat, and can be cast more than once during the course of a single
Action
(you must pay its cost each time it is cast). If it is cast as part of a charge, the spellcaster must still start the charge within 12" of the target model, and you will need to take a Risky Success Roll for the spellcaster if they do not have a Line of Sight to the target model.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).
Oracle Beast Cloak:
Goetic
(3): You can cast this spell once per Turn after an Injury Roll is made for the spellcaster. If you do so, the result of the Injury Roll is changed to a No Effect result (make Injury Rolls for other models hit by the same attack normally).
STL finder
Desecrated Saint
209
Name: -
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Tough
Demonic
The Court
Battlekit

Battlekit:

A Desecrated Saint has several arms and the

Strong
Keyword. It can have up to three 1-Handed Melee Weapons from the
Court
of the Seven-Headed Serpent, or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Malebranche Sword
50
Head Taker
15
Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: The rules for making more than one Melee Attack do not apply to a Desecrated Saint. Instead a Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Greed: Enemy models within 12" of this Desecrated Saint that take a Charge
Action
must charge this Desecrated Saint if it is within 12", in the Line of Sight of the charging model, and can be reached without having to cross Dangerous terrain or Climb, Jump, Jump Down or make a Diving Charge
STL finder
Yoke Fiend
83
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fire
Demonic
The Court
Battlekit

Battlekit:

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Court
of the Seven-Headed Serpent Armoury Tables. They can have any other Battlekit from the Seven-Headed Serpent Armoury Tables apart from Ranged Weapons.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Torture Instrument
8

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hateful: When a Yoke Fiend is Activated, if it is more than 1" from any enemy models and there is an enemy model within 12" of it, that is in its Line of Sight, and that does not have the
Black Grail
or
Demonic
Keywords, then the Yoke Fiend must take a Charge
Action
with the closest enemy model as the target of the charge. If the Yoke Fiend was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge.
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.
STL finder
Hell Knight
140
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Strong
Elite
Demonic
The Court
Battlekit

Battlekit:

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the Seven-Headed Serpent Armoury Tables apart from Armour.

Ranged Weapons

Ophidian Rifle
25

Grenades

No grenades equipped

Melee Weapons

Head Taker
15

Armour

Infernal Iron Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.
STL finder