MMGDemo ~ The Hand of Malik

fc_ironsultanate
v1.0
Warband
Faction: Iron Sultanate
Rating: 1000| 5
Fielded: Elite: 4, Troop: 6, Mercenary: 1, Total: 10/14
Other: Reserved: 1
Arsenal
8
0
Strongbox: 5 | 0
Trench Club
Campaign - Mastermind Mini Campaign
Patron: Sublime Gate
Victory Points: 32
Threshold round: 4: 1000
Campaign Round: 4/5 (max round: 6)
Current field limit: 14 Models
Exploration

Elites

Jabirean Alchemist
Yakub, the Meccan Alchemist
134
2
Sniper Rifle, Sword / Axe, Sniper Scope, Reinforced Armour
Yüzbaşı Captain
Yeshua Yusef bin Malik, Son of The Sultan, Descended From The Prophet
153
Halberd-Gun, Alchemical Ammunition, Wind Amulet, Alchemist Armour
Janissary
Ben bin Ben, He Whose Aim is True
136
Siege Jezzail, Trench Club, Alchemical Ammunition, Gas Mask, Reinforced Armour
Combat Biologist
Combat Biologist
3
Vivisector, Gas Grenades, Standard Armour

Troops

Janissary
Osman Gustafson, Son of The Convert
106
Siege Jezzail, Trench Club, Alchemical Ammunition, Standard Armour
Azeb
Mohammad bin Trogdor, May He Burninate
71
Flamethrower, Trench Knife, Standard Armour
Sultanate Sapper
Ashan bin Abdullah, Defender of the Wall
72
Alaybozan, Alchemical Ammunition, Shovel, Trench Shield
Azeb
Imam Rabinowitz, Healer of our Souls
63
Pistol / Revolver, Medi-Kit, Musical Instrument, Frag Grenades
Brazen Bull
Brazen Bull
205
MURAD Bombard, Titan Zulfiqar, Standard Armour, Trench Shield
Lion of Jabir
Lion of Jabir
60

Mercenaries

Reserves

Azeb
Mohammad bin Osama, True and Faithful
36
Jezzail, Trench Knife, Alchemical Ammunition

Modifiers

Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Jabirean Alchemist - Yakub, the Meccan Alchemist
134 | 2
Name: Yakub, the Meccan Alchemist
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Elite
Sultanate
Battlekit

Battlekit: A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Sniper Scope
2
Campaign Play

Experience

Battle Scars

Advancements

Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Jezzail or Arquebus.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
STL finder
Yüzbaşı Captain - Yeshua Yusef bin Malik, Son of The Sultan, Descended From The Prophet
153
Name: Yeshua Yusef bin Malik, Son of The Sultan, Descended From The Prophet
Type: Yüzbaşı Captain
Base Cost: 70
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Fire
Negate Gas
Negate Fear
Tough
Leader
Elite
Sultanate
Battlekit

Battlekit: A Yüzbaşı can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Halberd-Gun
20

Armour

Alchemist Armour
50

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Wind Amulet
10
Campaign Play

Experience

Battle Scars

Advancements

Stand FirmThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Wound result instead.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mubarizon: A Yüzbaşı is expected to face the mightiest of their enemies in personal combat, inspiring the troops to victory with their personal prowess. Add
+1 Injury Dice
for attacks made by a Yüzbaşı if the target model has the
Tough
Keyword.
STL finder
Janissary - Ben bin Ben, He Whose Aim is True
136
Name: Ben bin Ben, He Whose Aim is True
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Strong
Elite
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Siege Jezzail
30

Grenades

No grenades equipped

Melee Weapons

Trench Club
3

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

ScavengerA model with this Skill has the Extra Dice Exploration Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
-1 melee against big dudes prussians
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Azeb - Mohammad bin Osama, True and Faithful
36
Name: Mohammad bin Osama, True and Faithful
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Jezzail
7

Grenades

No grenades equipped

Melee Weapons

Trench Knife
1

Armour

No armour equipped

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Reserved

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Janissary - Osman Gustafson, Son of The Convert
106
Name: Osman Gustafson, Son of The Convert
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Strong
Sultanate
Battlekit

Battlekit: A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Siege Jezzail
30

Grenades

No grenades equipped

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
2 failed promos
Lore
No Lore
Abilities
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
STL finder
Azeb - Mohammad bin Trogdor, May He Burninate
71
Name: Mohammad bin Trogdor, May He Burninate
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Sultanate
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Trench Knife
1

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Sapper - Ashan bin Abdullah, Defender of the Wall
72
Name: Ashan bin Abdullah, Defender of the Wall
Type: Sultanate Sapper
Base Cost: 50
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Battlekit

Battlekit: Sappers are equipped with shovels. This equipment can never be removed. They can be equipped with any weapon, armour and equipment from the

Iron Sultanate
Armoury.

Ranged Weapons

Alaybozan
9

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

Trench Shield
10

Equipment

Shovel
Alchemical Ammunition
3
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Set Mine: A Sultanate Sapper can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8" by 8". If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, terrain piece becomes Mined.
Defuse Mine: When you move a Sultanate Sapper into contact with a terrain piece that has been Mined, you can say the Sultanate Sapper will halt and try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the mine detonates anyway and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate and the terrain piece is no longer considered to be Mined.
Forward Positions: When you deploy a Sultanate Sapper for the first time in a game, you must deploy them up to 6" away from your deployment zone and in contact with a terrain piece that is at least ½" high.
Fortify: A Sultanate Sapper can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.
Detonating Mines: When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability. Make an Injury Roll with the
Shrapnel
Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).
STL finder
Azeb - Imam Rabinowitz, Healer of our Souls
63
Name: Imam Rabinowitz, Healer of our Souls
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Skirmisher
Sultanate
Upgrades
Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.
Battlekit

Battlekit: An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons

Pistol / Revolver
6

Grenades

Frag Grenades
7

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Musical Instrument
15
Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Biologist
3
Name: -
Type: Combat Biologist
Base Cost: 3
Image: @Mini Merchant
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fear
Elite
Battlekit

Battlekit: A Combat Biologist always has Gas Grenades, Standard armour, a Gas Mask, and a Vivisector.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades

Melee Weapons

Vivisector

Armour

Standard Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Prize Specimens: When a Combat Biologist takes any enemy model with the Keyword
Demonic
or
Black Grail
Out of Action with a Melee attack, place 1
Blessing Marker
beside the Combat Biologist.
Battlefield Vivisection: Whenever a Combat Biologist is part of your Warband, add the Gather Knowledge Glorious Deed to those normally available in each scenario you play.

Battlefield Vivisection

You complete this Glorious Deed if 3 or more enemy models are taken Out of Action while they are within 1" of friendly Combat Biologist.
STL finder
Brazen Bull
205
Name: -
Type: Brazen Bull
Base Cost: 100
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Fear
Strong
Tough
Artificial
Sultanate
Battlekit

Battlekit: A Brazen Bull can have Battlekit from the Iron Sultanate Armoury Tables. It may only have Weapons that have the

Heavy
Keyword, and may not have a Shovel unless it is a Marid Shovel. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

MURAD Bombard
50

Grenades

No grenades equipped

Melee Weapons

Titan Zulfiqar
30

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Trample: A Brazen Bull can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.
STL finder
Lion of Jabir
60
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Artificial
Sultanate
Battlekit

Battlekit: A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder