Umbral Junta

fc_hereticlegion_fv_trenchghosts
Warband
Faction: Trench Ghosts
Rating: 896| 14
Fielded: Elite: 4, Troop: 4, Mercenary: 0, Total: 8/10
Arsenal
119
5
Strongbox: 119 | 5
No items in your arsenal
Campaign - Fall of Bavaria
Victory Points: 36
Threshold round: 3: 900
Campaign Round: 3/3 (max round: 8)
Exploration
Elites
Heretic Priest
145
8
Anti-Materiel Rifle, Blasphemous Staff, Hellblade, Combat Helmet, Sniper Scope, Tank Palanquin
Death Commando
Samson
165
Silenced Pistol, Tartarus Claws, Combat Helmet, Reinforced Armour
Barbed Wire Banshee
Hilda
120
6
Executioner's Axe, Combat Helmet, Reinforced Armour, Trench Shield
Annointed Heavy Infantry (Trench Ghost)
Spare meat
166
Machine Gun, Greatsword / Greataxe, Sword / Axe, Combat Helmet, Reinforced Armour
Troops
Heretic Trooper
79
Semi-Automatic Rifle, Sword / Axe, Combat Helmet, Standard Armour
Heretic Trooper
74
Sword / Axe, Combat Helmet, Gas Grenades, Standard Armour, Trench Shield
Heretic Trooper
68
Sword / Axe, Sword / Axe, Combat Helmet, Gas Grenades, Standard Armour
Heretic Trooper
79
Semi-Automatic Rifle, Sword / Axe, Combat Helmet, Standard Armour
Dead
Annointed Heavy Infantry (Trench Ghost)
Dead annointed
150
Machine Gun, Shovel, Reinforced Armour
Heretic Trooper
79
Semi-Automatic Rifle, Sword / Axe, Combat Helmet, Standard Armour
Heretic Priest
145 | 8
Name: -
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+3D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Negate Fear
Strong
Negate Heavy
Tough
Leader
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Blasphemous Staff
2
Hellblade
1
Armour
Tank Palanquin
60
Shields
Equipment
Sniper Scope
2
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Injuries
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Puppet Master: A Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12” of the Heretic Priest and in their Line of Sight, apart from the Heretic Priest themselves. You can move the model D6”. The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1” of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1” of an enemy model.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Death Commando - Samson
165
Name: Samson
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
4"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Infiltrator
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Silenced Pistol
15
Grenades
Melee Weapons
Tartarus Claws
15
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.
Injuries
Leg WoundSubtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to rolls for Ranged Attacks that target a Death Commando.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Barbed Wire Banshee - Hilda
120 | 6
Name: Hilda
Type: Barbed Wire Banshee
Base Cost: 65
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Executioner's Axe
6
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Surgical StrikeOnce per Activation, before you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Injuries
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Death Wail: All enemy models within 8” of the Chorister suffer an additional
+1 Injury Dice
when any injury roll is made against them.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost) - Dead annointed
150
Name: Dead annointed
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Fear
Strong
Negate Heavy
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Armour
Reinforced Armour
Shields
Equipment
Shovel
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
79
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
79
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
74
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
68
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost) - Spare meat
166
Name: Spare meat
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Elite
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Greatsword / Greataxe
12
Sword / Axe
4
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
79
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder