Preußische Sturmabteilung NR.9

fc_newantioch_fc_stortruppenofthefreestateofprussia
v1.0
Warband
Faction: Stoßtruppen of the Free State of Prussia
Rating: 1058| 13
Fielded: Elite: 6, Troop: 3, Mercenary: 1, Total: 10/16
Arsenal
228
4
Strongbox: 167 | 2
Trench Club, Trench Dog (Mercy Dog), Trench Knife, Sword / Axe, Pistol / Revolver, Automatic Pistol, Automatic Pistol, Trench Polearm
Campaign - Beginning of the end
Patron: Warrior Saint
Victory Points: 34
Threshold round: 5: 1100
Campaign Round: 5/7 (max round: 12)
Current field limit: 16 Models
Exploration

Elites

Lieutenant
Lieutenant
187
4
Automatic Rifle, Tank-Splitter Sword, Combat Helmet, Gas Mask, Knighthood, Frag Grenades, Reinforced Armour
Sniper Priest
Sniper Priest
121
4
Rocket-Propelled Grenade, Sniper Rifle, Sword / Axe, Combat Helmet, Gas Mask, Sniper Scope, Frag Grenades, Standard Armour
Trench Cleric
Trench Cleric
136
Submachine Gun, Sword / Axe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield
Shocktrooper
Shocktrooper 1
112
Automatic Pistol, Tank-Splitter Sword, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Shocktrooper
Shocktrooper 2
90
Sword / Axe, Sword / Axe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Shocktrooper
Shocktrooper 3
129
Submachine Gun, Trench Polearm, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield

Troops

Yeoman
Yeoman
96
Flamethrower, Sword / Axe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Yeoman
Yeoman
96
Flamethrower, Sword / Axe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour
Shocktrooper
Shocktrooper 4
91
Sword / Axe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield

Mercenaries

Communicant Anti-Tank Hunter
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet

Fireteams

New Antioch Fireteam
Lieutenant
Shocktrooper 2

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant
187 | 4
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Tough
Leader
Elite
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Rifle
40

Grenades

Frag Grenades
7

Melee Weapons

Tank-Splitter Sword
15

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Gas Mask
5
Combat Helmet
5
Knighthood
4
Campaign Play

Experience

Battle Scars

Advancements

Surgical StrikeOnce per Activation, when you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Sniper Priest
121 | 4
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
4"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Sniper Rifle
35
Rocket-Propelled Grenade
2

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Sniper Scope
2
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

Blessings of the Warrior SaintWhen a model with this Skill is deployed for the first time, place D3
Blessing Markers
next to the model.
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.

Injuries

Dark Memory
Elite Injuries Chart #24
Write down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
-
Leg Wound
Elite Injuries Chart #31
Subtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Trench Cleric
136
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Gas Mask
5
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.

Injuries

Shell Shocked
Elite Injuries Chart #23
Roll a D6 the first time this model is deployed during a game. On a 1-2, add
-1 Dice
to rolls for this model for the rest of the game.
Possessed
Elite Injuries Chart #33
When this model is Activated, if it is more than 1" from any enemy models the first
Action
that it takes must take a Dash
Action
, and the first 3" of its move must be in a straight line directly away from its starting position, if it is possible for it to do so. If the model is Down at the start of the Activation, it will stand up if it can do so and must then attempt to move 3" in a straight line away from its starting position.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Yeoman
96
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Flamethrower
30

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Yeoman
96
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Flamethrower
30

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Shocktrooper 1
112
Name: Shocktrooper 1
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Pistol
20

Grenades

Frag Grenades
7

Melee Weapons

Tank-Splitter Sword
15

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.

Injuries

Minor Wound
Elite Injuries Chart #35
This model cannot be used in the next game.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Shocktrooper 2
90
Name: Shocktrooper 2
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4
Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Gas Mask
5
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Blessings of the Warrior SaintWhen a model with this Skill is deployed for the first time, place D3
Blessing Markers
next to the model.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.

Injuries

Shell Shocked
Elite Injuries Chart #23
Roll a D6 the first time this model is deployed during a game. On a 1-2, add
-1 Dice
to rolls for this model for the rest of the game.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Shocktrooper 3
129
Name: Shocktrooper 3
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

Frag Grenades
7

Melee Weapons

Trench Polearm
7

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Gas Mask
5
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Strong
Tough
Battlekit

Battlekit: A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons

Anti-Materiel Rifle

Grenades

No grenades equipped

Melee Weapons

Trench Club
Trench Club

Armour

No armour equipped

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack despite having no Melee Weapons. When a Communicant Anti-Tank Hunter makes a Melee Attack, it can attack twice even though it doesn’t have any Melee Weapons (the Off-Hand Weapon modifier applies to the second attack).
STL finder
Shocktrooper - Shocktrooper 4
91
Name: Shocktrooper 4
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
New Antioch
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Gas Mask
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder