First Blood E Assault

fc_newantioch_fv_redbrigade
Warband
User: Solis
Faction: The Red Brigade
Rating: 849| 2
Fielded: Elite: 3, Troop: 6, Mercenary: 0, Total: 9/10
Arsenal
11
1
Strongbox: 11 | 1
No items in your arsenal
Campaign - Ekron Assault
Victory Points: 20
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 12)
Exploration
Elites
Lieutenant
178
Automatic Pistol, Automatic Pistol, Trench Club, Blood Cloak, Gas Mask, Machine Armour
Sniper Priest
113
2
Sniper Rifle, Binoculars, Mountaineer Kit, Sniper Scope, Standard Armour
Crimson Communicant
135
Atonement Bell, Greatsword / Greataxe, Combat Helmet, Mountaineer Kit, Reinforced Armour
Troops
Attack Dog
45
No Battlekit
Combat Engineer
134
Automatic Shotgun, Sword / Axe, Blood Cloak, Gas Mask, Shovel, Engineer Body Armour, Satchel Charge, Trench Shield
Yeoman
99
Automatic Rifle, Sword / Axe, Standard Armour
Attack Dog
45
No Battlekit
Yeoman
60
Bolt-Action Rifle, Standard Armour
Attack Dog
40
No Battlekit
Fireteams
New Antioch Fireteam
Lieutenant
Sniper Priest

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Attack Dog
Combat Engineer
Model Fireteam
Attack Dog
Crimson Communicant
Lieutenant
178
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Gas
Tough
Skirmisher
Leader
Elite
New Antioch

Upgrades

Gunslinger - 5
If armed with two “pistols”, this model can make Ranged Attack
Actions
with both of them when Making a Ranged Attack. In addition, this model suffers no penalty when using a “pistol” as an Off-Hand weapon. It gives normal “pistols” the character uses the Keyword
Assault
.

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Automatic Pistol
20
Grenades
Melee Weapons
Trench Club
3
Armour
Machine Armour
50
Shields
Equipment
Blood Cloak
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest
113 | 2
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Binoculars
10
Mountaineer Kit
3
Sniper Scope
2
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Crimson Communicant
135
Name: -
Type: Crimson Communicant
Base Cost: 75
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
-1D
Armour
-2
Keywords
Negate Shrapnel
Strong
Negate Heavy
Tough
Elite
New Antioch

Battlekit

A Crimson Communicant can have any Battlekit from the

New Antioch
Armoury Tables. In addition, they always carry an Atonement Bell (see below).

Ranged Weapons
Grenades
Melee Weapons
Atonement Bell
Greatsword / Greataxe
12
Armour
Reinforced Armour
40
Shields
Equipment
Mountaineer Kit
3
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Strength Through Pain: Add
+1 Dice
to the Crimson Communicant’s Melee characteristic for each
Blood Marker
currently placed next to it.In addition, your opponent cannot spend a Crimson Communicant’s
Blood Marker
S to add
- Dice
to a Success Roll for a Fight
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Attack Dog
45
Name: -
Type: Attack Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
New Antioch

Upgrades

Loyal Dog - 5 - 2/2
The dog gains an ability to form a
Fireteam
with any 1 model in your Warband.

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Engineer
134
Name: -
Type: Combat Engineer
Base Cost: 80
Image: @terrainbeast
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Skirmisher
New Antioch
Negate Mined

Battlekit

A Combat Engineer always has Engineer Body Armour (▶ see

New Antioch
Battlekit) and a Shovel. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the
New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Automatic Shotgun
15
Grenades
Satchel Charge
15
Melee Weapons
Sword / Axe
4
Armour
Engineer Body Armour
Shields
Trench Shield
10
Equipment
Shovel
Blood Cloak
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Battlefield Demolition: You can ignore the Effect of the
Heavy
Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Fortify: A Combat Engineer can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the
Cover
Keyword until they move away from their current position.
Defuse Mine: When you move a Combat Engineer into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Combat Engineer will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll).
Set Mine: A Combat Engineer can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
99
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Infiltrator
New Antioch

Upgrades

Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Automatic Rifle
40
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Attack Dog
45
Name: -
Type: Attack Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
New Antioch

Upgrades

Loyal Dog - 5 - 2/2
The dog gains an ability to form a
Fireteam
with any 1 model in your Warband.

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
60
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Infiltrator
New Antioch

Upgrades

Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Attack Dog
40
Name: -
Type: Attack Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
New Antioch

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder