

Praetor can choose up to 1 Goetic.
There is virtually no escape from the hatred of this creature.
When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12". Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Battlekit: A Praetor can have any Battlekit from The

Hell Knight can choose up to 1 Goetic.
There is virtually no escape from the hatred of this creature.
When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12". Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Battlekit: A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the Seven-Headed Serpent Armoury Tables apart from Armour.

Hell Knight can choose up to 1 Goetic.
There is virtually no escape from the hatred of this creature.
When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12". Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model, you must take a Battlekit: A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the Seven-Headed Serpent Armoury Tables apart from Armour.

Battlekit: A Pit Locust can have a Crown of Hellfire from from the Court of the Seven-Headed Serpent Armoury Table. They cannot have any other Battlekit.

Battlekit: Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

Battlekit: A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Battlekit: A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Battlekit: A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the
