To pick up a draggable item, press the space bar.
While dragging, use the arrow keys to move the item.
Press space again to drop the item in its new position, or press escape to cancel.
Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.
Ranged Weapons
No ranged weapons equipped
Grenades
No grenades equipped
Melee Weapons
Unarmed
Armour
No armour equipped
Shields
No shields equipped
Equipment
No equipment selected
Campaign Play
Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted
Notes & Lore
Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
Battlekit: A Trench Pilgrim can have any Battlekit from the
Trench Pilgrims
Armoury Tables.
Ranged Weapons
No ranged weapons equipped
Grenades
No grenades equipped
Melee Weapons
No melee weapons equipped
Armour
No armour equipped
Shields
No shields equipped
Equipment
No equipment selected
Campaign Play
Fighter Status
Active
Fighter Rank
Troop
Notes & Lore
Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners