The poodle of cheese

fc_newantioch_fv_redbrigade
Warband
User: Dmwilde
Faction: The Red Brigade
Rating: 898| 8
Fielded: Elite: 5, Troop: 6, Mercenary: 2, Total: 13/11
Arsenal
8
0
Strongbox: 8 | 0
No items in your arsenal
Campaign - The jammiest Gould to ever eat the cheese
Victory Points: 2
Threshold round: 3: 900
Campaign Round: 3/2 (max round: 12)
Exploration
Elites
Lieutenant
150
Automatic Pistol, Automatic Pistol, Reinforced Armour
Sniper Priest
85
Sniper Rifle
Trench Cleric
99
Heavy Shotgun, Sword / Axe, Standard Armour
Crimson Communicant
102
Atonement Bell, Greatsword / Greataxe, Standard Armour
Mechanized Heavy Infantry
Mechanised Heavy Infantry
120
Heavy Shotgun, Reinforced Armour, Satchel Charge
Troops
Yeoman
35
Bolt-Action Rifle
Yeoman
35
Bolt-Action Rifle
Shocktrooper
55
Shotgun
Shocktrooper
55
Shotgun
Shocktrooper
55
Shotgun
Mechanized Heavy Infantry
Mechanised Heavy Infantry
107
Greatsword / Greataxe, Reinforced Armour, Trench Shield
Mercenaries
Observer
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Dead
Yeoman
35
Bolt-Action Rifle
Fireteams
New Antioch Fireteam
Mechanised Heavy Infantry
Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Crimson Communicant
Mechanised Heavy Infantry

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Yeoman
35
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
35
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
35
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lieutenant
150
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Automatic Pistol
20
Grenades
Melee Weapons
Armour
Reinforced Armour
40
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest
85
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Elite
New Antioch
Blessed D3

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Blessings of the Warrior SaintA model with this Skill gains the
Blessed
D3 Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Cleric
99
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-1
Keywords
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Heavy Shotgun
20
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Crimson Communicant
102
Name: -
Type: Crimson Communicant
Base Cost: 75
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
-1D
Armour
-1
Keywords
Strong
Negate Heavy
Tough
Elite
New Antioch

Battlekit

A Crimson Communicant can have any Battlekit from the

New Antioch
Armoury Tables. In addition, they always carry an Atonement Bell (see below).

Ranged Weapons
Grenades
Melee Weapons
Atonement Bell
Greatsword / Greataxe
12
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
On Your KneesEnemy models that are Down are not allowed to stand up if a model with this Skill is within 1" of them (even if the model with this Skill is also Down)
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Strength Through Pain: Add
+1 Dice
to the Crimson Communicant’s Melee characteristic for each
Blood Marker
currently placed next to it.In addition, your opponent cannot spend a Crimson Communicant’s
Blood Marker
S to add
- Dice
to a Success Roll for a Fight
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Mechanised Heavy Infantry
120
Name: Mechanised Heavy Infantry
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Strong
Negate Heavy
Elite
New Antioch

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Heavy Shotgun
20
Grenades
Satchel Charge
15
Melee Weapons
Armour
Reinforced Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
55
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
55
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
55
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Observer
3
Name: -
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas

Battlekit

An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons
Grenades
Melee Weapons
Trench Polearm
Armour
Standard Armour
Shields
Equipment
Gas Mask
Combat Helmet
Medi-Kit
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Lightning Speed: An Observer's Polearm has the
Cleave
2 Keyword.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Regenerate 1
Strong
Negate Heavy
Tough

Battlekit

A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons
Anti-Materiel Rifle
Grenades
Melee Weapons
Trench Club
Trench Club
Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack with the
Cleave
2 Keyword even though it does not have a Melee Weapon. In addition, the Off-Hand Weapon modifier applies to the second attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Mechanised Heavy Infantry
107
Name: Mechanised Heavy Infantry
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Strong
Negate Heavy
New Antioch

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder