The Hearthwardens

fc_newantioch_fv_papalstatesinterventionforce
Warband
Faction: Papal States Intervention Force
Rating: 934| 25
Fielded: Elite: 3, Troop: 4, Mercenary: 4, Total: 10/10
Arsenal
66
3
Strongbox: 66 | 3
No items in your arsenal
Campaign - The Siege of Vienna
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 12)
Exploration
Elites
Lector
Msgr. Oliver Plunkett
179
10
Automatic Pistol, Sword / Axe, Binoculars, Book of Battle Prayers, Combat Helmet, Gas Mask, Medi-Kit, Shovel, Supreme Pontiff ’s Crucifix, Incendiary Grenades, Machine Armour
Highland Lieutenant
Lt. Roland Thomas Keith
197
Heavy Shotgun, Greatsword / Greataxe, Binoculars, Combat Helmet, Gas Mask, Medi-Kit, Shovel, Reinforced Armour, Satchel Charge, Trench Shield
Witchburner
High Inquisitor Dismas
25
5
Gavel of Justice, Combat Helmet, Gas Mask, Medi-Kit, Shovel, Reinforced Armour, Trench Shield
Troops
Shocktrooper
Acolyte I
115
Semi-Automatic Rifle, Great Hammer/Maul, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit, Shovel, Frag Grenades, Standard Armour
Shocktrooper
Acolyte II
115
Semi-Automatic Rifle, Great Hammer/Maul, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit, Shovel, Frag Grenades, Standard Armour
Shocktrooper
Acolyte III
115
Semi-Automatic Rifle, Great Hammer/Maul, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit, Shovel, Frag Grenades, Standard Armour
Shocktrooper
Acolyte IV
115
Semi-Automatic Rifle, Great Hammer/Maul, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit, Shovel, Frag Grenades, Standard Armour
Mercenaries
Mamluk Faris
Knight-Captain of the Clan Marischal
30
4
Jezzail, Alchemical Ammunition, Combat Helmet, Gas Mask, Medi-Kit, Shovel, Incendiary Grenades, Reinforced Armour, Trench Polearm, Trench Shield
Observer
Justicar Prudentius
23
3
Trench Polearm, Combat Helmet, Gas Mask, Iron Capirote, Medi-Kit, Shovel, Frag Grenades, Standard Armour, Trench Shield
Combat Biologist
Dr. Godwin Sinclair
20
3
Vivisector, Combat Helmet, Gas Mask, Medi-Kit, Shovel, Gas Grenades, Standard Armour
Fireteams
New Antioch Fireteam
Acolyte I
Acolyte II

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Acolyte III
Acolyte IV

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Knight-Captain of the Clan Marischal
Lt. Roland Thomas Keith
Lector - Msgr. Oliver Plunkett
179 | 10
Name: Msgr. Oliver Plunkett
Type: Lector
Base Cost: 60
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Leader
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Incendiary Grenades
15
Melee Weapons
Sword / Axe
4
Armour
Machine Armour
50
Shields
Equipment
Supreme Pontiff ’s Crucifix
3
Binoculars
10
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Shovel
5
Book of Battle Prayers
7
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Lieutenant - Lt. Roland Thomas Keith
197
Name: Lt. Roland Thomas Keith
Type: Highland Lieutenant
Base Cost: 70
Image: @themountain
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Heavy Shotgun
20
Grenades
Satchel Charge
15
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Binoculars
10
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Shovel
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - Acolyte I
115
Name: Acolyte I
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch

Upgrades

Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Frag Grenades
7
Melee Weapons
Great Hammer/Maul
10
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Shovel
5
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - Acolyte II
115
Name: Acolyte II
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch

Upgrades

Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Frag Grenades
7
Melee Weapons
Great Hammer/Maul
10
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Shovel
5
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - Acolyte III
115
Name: Acolyte III
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch

Upgrades

Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Frag Grenades
7
Melee Weapons
Great Hammer/Maul
10
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Shovel
5
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - Acolyte IV
115
Name: Acolyte IV
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch

Upgrades

Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Frag Grenades
7
Melee Weapons
Great Hammer/Maul
10
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Shovel
5
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mamluk Faris - Knight-Captain of the Clan Marischal
30 | 4
Name: Knight-Captain of the Clan Marischal
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Ignore Off-hand Weapon

Battlekit

A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and a a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. In addition, a Mamluk Faris always has either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. Decide which Battlekit the Mamluk Faris has upon recruitment, and you can swap the loadout in each Quartermaster Step. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Mamluk Faris Loadouts
Polearm and Shield
Ranged Weapons
Jezzail
Grenades
Incendiary Grenades
15
Melee Weapons
Trench Polearm
Armour
Reinforced Armour
Shields
Trench Shield
Equipment
Alchemical Ammunition
Combat Helmet
Gas Mask
5
Medi-Kit
5
Shovel
5

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Attack special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Witchburner - High Inquisitor Dismas
25 | 5
Name: High Inquisitor Dismas
Type: Witchburner
Base Cost: 5
Image: @martycarcosa
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite

Battlekit

Witchburners always has Reinforced Armour, a Combat Helmet, and a Gavel of Justice.

Melee Weapons
Gavel of Justice
Armour
Reinforced Armour
Shields
Trench Shield
10
Equipment
Combat Helmet
Gas Mask
5
Medi-Kit
5
Shovel
5

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Divine Judgement: A Witchburner can take a Divine Judgement
Action
. If they do so, take a
Risky Success
Roll for the Witchburner. If the roll is a Failure, the Witchburner’s Activation ends. If the roll is a Success or a Critical Success, pick 1 enemy model within 24" of the Witchburner (no Line of Sight is required) and place 1
Blood Marker
next to them. If the enemy model has the
Black Grail
,
Demonic
, or
Heretic
Keyword, place 2
Blood Marker
s next to it instead of 1.
Dignified Conduct: Witchburners are well aware of the dignity of their status. A Witchburner cannot take a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Observer - Justicar Prudentius
23 | 3
Name: Justicar Prudentius
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear

Battlekit

An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Grenades
Frag Grenades
7
Melee Weapons
Trench Polearm
Armour
Standard Armour
Shields
Trench Shield
10
Equipment
Gas Mask
Combat Helmet
Medi-Kit
Shovel
5
Iron Capirote (Manually Added)
1

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Lightning Speed: An Observer's Polearm has the
Cleave
2 Keyword.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Biologist - Dr. Godwin Sinclair
20 | 3
Name: Dr. Godwin Sinclair
Type: Combat Biologist
Base Cost: 3
Image: @Mini Merchant
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear

Battlekit

A Combat Biologist always has Gas Grenades, Standard armour, a Gas Mask, and a Vivisector.

Grenades
Gas Grenades
Melee Weapons
Vivisector
Armour
Standard Armour
Equipment
Combat Helmet
5
Gas Mask
5
Medi-Kit
5
Shovel
5

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Prize Specimens: When a Combat Biologist takes any enemy model with the Keyword
Demonic
or
Black Grail
Out of Action with a Melee attack, place 1
Blessing Marker
beside the Combat Biologist.
Battlefield Vivisection: Whenever a Combat Biologist is part of your Warband, add the Gather Knowledge Glorious Deed to those normally available in each scenario you play.

Battlefield Vivisection

You complete this Glorious Deed if 3 or more enemy models are taken Out of Action while they are within 1” of a friendly Combat Biologist.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder