
















Limit: Praetor-Maurice the Unyielding can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
Yoke Fiends are held in total thrall by the mightier members of the Court.
A Praetor can have any Battlekit from The

Limit: Sorcerer - Janet from HR can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
There is virtually no escape from the hatred of this creature.
When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model in Line of Sight, you must take aWith alacrity borne out of sheer rage, this creature can move at a startling speed.
Add A Sorcerer can have any Battlekit from The

Limit: Hell Knight-Gaston the Galant can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
An inferior copy of the mark that the God-Tyrant YHWH placed on the forehead of Cain, the First Murderer.
A model with this Goetic Ability has the
A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Wretched can have any Battlekit from The

Limit: Hell Knight-Basha the Bold can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
There is virtually no escape from the hatred of this creature.
When a model with this Goetic Ability makes a Charge it counts as having Movement Characteristic of 12”. Do not roll a D6 to determine its Charge Bonus, but in all other regards carry out the Charge normally (i.e. Difficult terrain will slow the model down, it will have to Jump across gaps, and so on). In addition, unless the target of the charge is the closest enemy model in Line of Sight, you must take a A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Wretched can have any Battlekit from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Goetic Warlock always has Reinforced Armour.

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The
