lords of wars in a casual game

fc_trenchpilgrim_fv_warpilgimageofsaintmethodius
Warband
User: Hunter
Faction: War Pilgrimage of Saint Methodius
Rating: 695| 0
Fielded: Elite: 2, Troop: 5, Mercenary: 0, Total: 7/10
Arsenal
20
0
Strongbox: 10 | 0
Shotgun
Campaign - Campaign 1
Victory Points: 0
Threshold round: 3: 900
Campaign Round: 3/1 (max round: 12)
Exploration
Elites
War Prophet
160
Submachine Gun, Anti-Tank Hammer, Standard Armour
Castigator
102
Punt Gun, Trench Polearm, Medi-Kit, Standard Armour
Troops
Anchorite Shrine (War Pilgrimage of Saint Methodius)
215
Auto Cannon, Bonebreaker Mace, Combat Helmet, Hallowed Anchorite, Sacred Geometry
Trench Pilgrim
50
Bolt-Action Rifle, Flail / Scourge, Molotov Cocktail
Trench Pilgrim
55
Flail / Scourge, Musical Instrument, Molotov Cocktail
Stigmatic Nun (War Pilgrimage of Saint Methodius)
93
Flail / Scourge, Misericordia, Mountaineer Kit, Standard Armour, War-Cross
Ecclesiastic Prisoner
20
Iron Capirote
Dead
Anchorite Shrine (War Pilgrimage of Saint Methodius)
170
Bonebreaker Mace, Catherine Wheel, Combat Helmet, Holy Diesel Engine, Wrathful Cherub Face
Trench Pilgrim
50
Bolt-Action Rifle, Flail / Scourge, Molotov Cocktail
Anchorite Shrine (War Pilgrimage of Saint Methodius)
170
Name: -
Type: Anchorite Shrine (War Pilgrimage of Saint Methodius)
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Pilgrim

Battlekit

You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Ranged Weapons
Grenades
Melee Weapons
Bonebreaker Mace
Catherine Wheel
Armour
Shields
Equipment
Combat Helmet
Special
Holy Diesel Engine
10
Wrathful Cherub Face
20

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Anchorite Shrine (War Pilgrimage of Saint Methodius)
215
Name: -
Type: Anchorite Shrine (War Pilgrimage of Saint Methodius)
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Pilgrim

Battlekit

You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Ranged Weapons
Auto Cannon
55
Grenades
Melee Weapons
Bonebreaker Mace
Armour
Shields
Equipment
Combat Helmet
Special
Sacred Geometry
10
Hallowed Anchorite
10

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Prophet
160
Name: -
Type: War Prophet
Base Cost: 80
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-1
Keywords
Leader
Elite
Pilgrim

Battlekit

A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Anti-Tank Hammer
35
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Injuries
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Laying On Hands: War Prophet can take a Laying on of Hands
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3
Blood Markers
from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this
Action
to heal themselves.
Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead. A War Prophet cannot have the
Tough
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
50
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Molotov Cocktail
5
Melee Weapons
Flail / Scourge
5
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
50
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Molotov Cocktail
5
Melee Weapons
Flail / Scourge
5
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
55
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Grenades
Molotov Cocktail
5
Melee Weapons
Flail / Scourge
5
Armour
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Stigmatic Nun (War Pilgrimage of Saint Methodius)
93
Name: -
Type: Stigmatic Nun (War Pilgrimage of Saint Methodius)
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Regenerate 1
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Grenades
War-Cross
5
Melee Weapons
Flail / Scourge
5
Misericordia
15
Armour
Standard Armour
15
Shields
Equipment
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Castigator
102
Name: -
Type: Castigator
Base Cost: 50
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Strong
Negate Heavy
Elite
Pilgrim

Upgrades

Zealot Strength - 5
The model may have the Keyword
Strong
. In addition, change the base size of the model to 32mm.

Battlekit

A Castigator can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Punt Gun
20
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Equipment
Medi-Kit
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Dark MemoryWrite down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
Heretic Legion
Fighter Status
Active
Fighter Rank
Elite

Abilities

Enforced Orthodoxy: A Castigator can take an Enforced Orthodoxy
Action
. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Castigator’s Activation ends immediately. If the roll is a Success or Critical Success, all friendly models that are within 8" of the Castigator that are Down immediately stand back up at no cost to their movement.
Whip of God: When a Castigator makes a Melee Attack, they can target a friendly model that is within 1" instead of an enemy model. Set aside a D6 each time a Castigator attacks a friendly model and takes them Out of Action with a Melee Attack. The next time the Castigator’s Warband is forced to take a Morale Check, each D6 that was put aside adds
+1 Dice
to the roll and is then discarded.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Ecclesiastic Prisoner
20
Name: -
Type: Ecclesiastic Prisoner
Base Cost: 20
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Pilgrim

Battlekit

An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Iron Capirote
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder