Potato Men

fc_newantioch_fc_eirerangers
Warband
User: Bookbred
Faction: Eire Rangers
Rating: 693| 0
Fielded: Elite: 3, Troop: 3, Mercenary: 0, Total: 6/11
Arsenal
7
0
Strongbox: 7 | 0
No items in your arsenal
Campaign - Operation Conversion
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/2 (max round: 12)
Exploration
Elites
Eire Lieutenant
149
Submachine Gun, Sword / Axe, Armour-Piercing Bullets, Binoculars, Combat Helmet, Mountaineer Kit, Frag Grenades, Standard Armour
Sniper Priest
90
Sniper Rifle, Shovel
Eire Warrior Priest
108
Pistol / Revolver, Sword / Axe, Carnyx, Combat Helmet, Mountaineer Kit, Standard Armour
Troops
Combat Engineer
110
Semi-Automatic Rifle, Shovel, Engineer Body Armour, Satchel Charge
Shocktrooper
112
Automatic Shotgun, Greatsword / Greataxe, Combat Helmet, Mountaineer Kit, Frag Grenades
Shocktrooper
124
Submachine Gun, Sword / Axe, Armour-Piercing Bullets, Combat Helmet, Mountaineer Kit, Frag Grenades, Standard Armour
Fireteams
New Antioch Fireteam
Shocktrooper
Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Eire Lieutenant
Eire Warrior Priest

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Eire Lieutenant
149
Name: -
Type: Eire Lieutenant
Base Cost: 70
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Tough
Skirmisher
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Binoculars
10
Armour-Piercing Bullets
5
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest
90
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Shields
Equipment
Shovel
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Engineer
110
Name: -
Type: Combat Engineer
Base Cost: 80
Image: @terrainbeast
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
New Antioch
Negate Mined

Battlekit

A Combat Engineer always has Engineer Body Armour (▶ see

New Antioch
Battlekit) and a Shovel. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the
New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Satchel Charge
15
Melee Weapons
Armour
Engineer Body Armour
Shields
Equipment
Shovel
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Battlefield Demolition: You can ignore the Effect of the
Heavy
Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Fortify: A Combat Engineer can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the
Cover
Keyword until they move away from their current position.
Defuse Mine: When you move a Combat Engineer into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Combat Engineer will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll).
Set Mine: A Combat Engineer can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Eire Warrior Priest
108
Name: -
Type: Eire Warrior Priest
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Fear
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Pistol / Revolver
6
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Carnyx
15
Combat Helmet
5
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Away Serpents!: An Éire Rangers Trench Cleric can take an Away Serpents!
Action
. If they do so, pick 1 enemy model within 12" of the Trench Cleric and say that the Trench Cleric orders them to crawl on their belly like a snake. Then take a
Risky Success
Roll for the Trench Cleric. Add
-1 Dice
to the roll if the enemy model is mounted on a base that is 40mm or greater. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, the enemy model is taken Down.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
112
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Skirmisher
Infiltrator
New Antioch

Upgrades

Fianna - 10
The model gains the keywords
Infiltrator
and
Skirmisher
Berserker - 15 - 1/1
A Berserker cannot have Armour (they can have Shields). In addition, a Berserker has the
Negate Fear
Keyword, and
Blood Markers
are never placed on them under any circumstances.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
12
Armour
Shields
Equipment
Combat Helmet
5
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
124
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Skirmisher
Infiltrator
New Antioch

Upgrades

Fianna - 10
The model gains the keywords
Infiltrator
and
Skirmisher

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Mountaineer Kit
3
Armour-Piercing Bullets
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder