The Blade of Faith

fc_newantioch_fc_stortruppenofthefreestateofprussia
Warband
Faction: Stoßtruppen of the Free State of Prussia
Rating: 699| 0
Fielded: Elite: 2, Troop: 5, Mercenary: 0, Total: 7/10
Arsenal
1
0
Strongbox: 1 | 0
No items in your arsenal
Campaign - The Hunt For Excalibur
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 12)
Exploration
Elites
Lieutenant
112
Tank-Splitter Sword, Combat Helmet, Frag Grenades, Standard Armour
Trench Cleric
102
Tank-Splitter Sword, Combat Helmet, Holy Smoke, Frag Grenades
Troops
Mechanized Heavy Infantry
Mechanised Heavy Infantry
126
Heavy Shotgun, Sword / Axe, Frag Grenades, Machine Armour
Shocktrooper
75
Sword / Axe, Sword / Axe, Combat Helmet, Frag Grenades
Shocktrooper
100
Flamethrower, Trench Club, Combat Helmet, Frag Grenades
Combat Engineer
118
Automatic Shotgun, Trench Club, Combat Helmet, Shovel, Engineer Body Armour, Satchel Charge
Yeoman
66
Sniper Rifle, Trench Knife
Fireteams
New Antioch Fireteam
Lieutenant
Mechanised Heavy Infantry

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Trench Cleric
Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Shocktrooper
Combat Engineer

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant
112
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Tank-Splitter Sword
15
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Cleric
102
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Tank-Splitter Sword
15
Armour
Shields
Equipment
Combat Helmet
5
Holy Smoke
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Mechanised Heavy Infantry
126
Name: Mechanised Heavy Infantry
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Heavy Shotgun
20
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Armour
Machine Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
75
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Infiltrator
New Antioch

Upgrades

Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
100
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Infiltrator
New Antioch

Upgrades

Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Engineer
118
Name: -
Type: Combat Engineer
Base Cost: 80
Image: @terrainbeast
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
New Antioch
Negate Mined

Battlekit

A Combat Engineer always has Engineer Body Armour (▶ see

New Antioch
Battlekit) and a Shovel. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the
New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Automatic Shotgun
15
Grenades
Satchel Charge
15
Melee Weapons
Trench Club
3
Armour
Engineer Body Armour
Shields
Equipment
Shovel
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Battlefield Demolition: You can ignore the Effect of the
Heavy
Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Fortify: A Combat Engineer can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the
Cover
Keyword until they move away from their current position.
Defuse Mine: When you move a Combat Engineer into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Combat Engineer will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll).
Set Mine: A Combat Engineer can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
66
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder