The Golden Traders

fc_hereticlegion_fv_knightsofavarice
Warband
User: Custodes
Faction: Knights of Avarice
Rating: 1229| 3
Fielded: Elite: 4, Troop: 6, Mercenary: 0, Total: 10/15
Arsenal
47
1
Strongbox: 17 | 1
Siege Jezzail
Campaign - Trench Crusading
Victory Points: 74
Threshold round: 7: 1300
Campaign Round: 7/6 (max round: 12)
Exploration
Elites
Heretic Priest of Mammon
Zlato Gula
202
Automatic Shotgun, Sacrificial Blade, Sword / Axe, Combat Helmet, Gas Mask, Infernal Brand Mark, Unholy Relic, Machine Armour
Heretic Chorister
Teer Qatran
151
Sacrificial Blade, Combat Helmet, Infernal Brand Mark, Mountaineer Kit, Standard of Mammon, Tarnished Armour
Annointed Heavy Infantry
Aldott Haat
112
3
Anti-Materiel Rifle, Trench Polearm, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour
Annointed Heavy Infantry
Muborak Hata
142
Gas Grenade Launcher, Trench Polearm, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour
Troops
Wretched
Slave Alpha
39
Sword / Axe, Gas Grenades
Heretic Trooper
Glazba the Drummer
92
Sword / Axe, Combat Helmet, Gas Mask, Infernal Brand Mark, Mountaineer Kit, Musical Instrument, Gas Grenades, Standard Armour
Golem
Carnage Bringer
182
Machine Gun, Trench Polearm, Combat Helmet, Infernal Brand Mark, Standard Armour, Trench Shield
War Wolf Assault Beast
The Greedy Hound
145
Chain Maw, Shredding Claws
Artillery Witches of Mammon
Choking Hazard
125
Infernal Gas Bomb, Standard Armour, Trench Shield
Wretched
Slave Theta
39
Sword / Axe, Gas Grenades
Dead
Artillery Witches of Mammon
Harbinger of Green
125
Infernal Gas Bomb, Standard Armour, Trench Shield
Annointed Heavy Infantry
Geseent Odi
142
Gas Grenade Launcher, Trench Polearm, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour
Heretic Trooper
Musik the Inspirational
81
Trench Club, Combat Helmet, Mountaineer Kit, Musical Instrument, Gas Grenades, Standard Armour
Wretched
Slave Beta
26
Trench Knife
Artillery Witches of Mammon
Finale's Breath
125
Infernal Gas Bomb, Standard Armour, Trench Shield
Modifiers
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Heretic Priest of Mammon - Zlato Gula
202
Name: Zlato Gula
Type: Heretic Priest of Mammon
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Tough
Leader
Elite
Heretic

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Sacrificial Blade
23
Sword / Axe
4
Armour
Machine Armour
50
Shields
Equipment
Unholy Relic
15
Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Special

Campaign

Experience
Battle Scars
Advancements
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Crooked DiceOnce per game, you can re-roll all of the dice used for a Success Roll for a model with this Skill, or you can re-roll all of the dice used for an Injury Roll for an attack made by a model with this Skill.
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Injuries
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Fighter Status
Active
Fighter Rank
Elite

Abilities

The Price of Greed: Worldly wealth becomes the target of this curse, gradually crushing its victim under its weight. A Knights of Avarice Heretic Priest can take a Price of Greed
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Knights of Avarice Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, make an Injury Roll for an enemy model that is within 12" of the model taking the Price of Greed
Action
and in its line of sight. Add
+1 Injury Dice
to the roll if the Success Roll was a Critical Success, and add
+1 Dice
to the roll for each -1
Injury Modifier
that applies to the target (the -1
Injury Modifier
still applies). For example, if the target had Standard Armour with a -1
Injury Modifier
, you would add
+1 Injury Dice
and a -1
Injury Modifier
to the roll.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Chorister - Teer Qatran
151
Name: Teer Qatran
Type: Heretic Chorister
Base Cost: 65
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Elite
Heretic

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Sacrificial Blade
23
Armour
Tarnished Armour
25
Shields
Equipment
Standard of Mammon
25
Combat Helmet
5
Mountaineer Kit
3
Infernal Brand Mark
5
Special

Campaign

Experience
Battle Scars
Advancements
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Injuries
Shell ShockedRoll a D6 the first time this model is deployed during a game. On a 1-2, add
-1 Dice
to rolls for this model for the rest of the game.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Unholy Hymns: Add
-1 Dice
to Success Rolls taken for enemy models that are within 8" of one or more Choristers.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witches of Mammon - Harbinger of Green
125
Name: Harbinger of Green
Type: Artillery Witches of Mammon
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Negate Fear
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Gas Bomb
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Geseent Odi
142
Name: Geseent Odi
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Injuries
DeadThe wound proved to be fatal. Remove the model and its Battlekit from your Warband Roster.
Fighter Status
Dead
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Aldott Haat
112 | 3
Name: Aldott Haat
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Eternal DebtThe Wretched of this Warband are never lost as casualties, for their heads (kept as surety by Mammon) are used to regrow the lost bodies. All Wretched models in a Warband that includes a model with this Skill will automatically make a full recovery after the battle if they are taken Out of Action.
War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Slave Alpha
39
Name: Slave Alpha
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Musik the Inspirational
81
Name: Musik the Inspirational
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Musical Instrument
15
Mountaineer Kit
3
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Slave Beta
26
Name: Slave Beta
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Glazba the Drummer
92
Name: Glazba the Drummer
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Musical Instrument
15
Combat Helmet
5
Mountaineer Kit
3
Gas Mask
5
Infernal Brand Mark
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Golem - Carnage Bringer
182
Name: Carnage Bringer
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Negate Fear
Strong
Negate Heavy
Golem
Artificial

Upgrades

Additional Arm - 15
This Takwin Homunculus adds the
Cleave 2
Keyword to attacks made with its Pummelling Blows Ability.
Hawk Eyes - 10
The eyesight of the Homunculus is based on that of a predatory bird. Change the Ranged Characteristic of this Takwin Homunculus to
+1 Dice
. A Homunculus cannot have the Hawk Eyes Alchemical Formula if it has the Hypnotic Eyes Alchemical Formula unless it also has the Two Heads Alchemical Formula.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Seal of Solomon - 10
This Formula greatly enhances the intelligence of the Homunculus and makes it painfully aware of its artificial existence. This Takwin Homunculus can have Equipment from the Iron Sultanate Armoury
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Infernal Brand Mark
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Golem's Limit: A maximum of 50 can be assigned to upgrades for this model.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witches of Mammon - Finale's Breath
125
Name: Finale's Breath
Type: Artillery Witches of Mammon
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Negate Fear
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Gas Bomb
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Muborak Hata
142
Name: Muborak Hata
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Wolf Assault Beast - The Greedy Hound
145
Name: The Greedy Hound
Type: War Wolf Assault Beast
Base Cost: 145
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Artificial
Heretic
Negate Difficult Terrain

Battlekit

A War Wolf always has a Chainsaw Mouth and Shredding Claws. These weapons are part of the War Wolf and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Chain Maw
Shredding Claws
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Loping Dash: Add
+1 Dice
to the Risky Success Roll for a War Wolf that is taking a Dash
Action
.
Assault Beast: A War Wolf is armed with two Melee Weapons (its Chainsaw Mouth and Shredding Claws). When it makes a Melee Attack, it can attack once using either its Chainsaw Mouth or Shredding Claws, or twice, first with the Chainsaw Mouth and second with its Shredding Claws (the Off-Hand Weapon modifier applies to the attack made with the Shredding Claws). Note that both Weapons have the
Risky
keyword, which means that the War Wolf ’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witches of Mammon - Choking Hazard
125
Name: Choking Hazard
Type: Artillery Witches of Mammon
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Negate Fear
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Gas Bomb
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Slave Theta
39
Name: Slave Theta
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.

Notes & Lore

Notes
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Lore
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