The Jade-Eyed Usurpers - Court of Envy

fc_courtofthesevenheadedserpent
Warband
User: Olddogg
Faction: Court of the Seven-Headed Serpent
Rating: 1071| 4
Fielded: Elite: 6, Troop: 3, Mercenary: 0, Total: 9/14
Arsenal
150
5
Strongbox: 39 | 5
Serpent Assault Gun, Incendiary Grenades, Hellblade, Hellblade, Trench Knife, Gas Mask, Gas Mask, Gas Mask
Campaign - Warszawska Kampania Centralna
Victory Points: 44
Threshold round: 5: 1100
Campaign Round: 5/5 (max round: 12)
Exploration
Elites
Praetor
Varkas the Sky-Robber
204
Hellblade, Sword / Axe, Combat Helmet, Machine Armour
Sorcerer
Malchor of the Severed Gift
163
4
Sniper Rifle, Trench Club, Combat Helmet, Knighthood, Standard Armour
Hunter of the Left-Hand Path
Kaelis, the Flayer of Form
170
Bow of Lethe, Head Taker, Combat Helmet, Reinforced Armour
Hell Knight
Sir Vaelkor
141
Ophidian Rifle, Trench Club, Trench Club, Infernal Iron Armour
Hell Knight
Sir Kaedrath
170
Malebranche Sword, Saint's Reliquary, Infernal Iron Armour, Trench Shield
Hell Knight
Sir Othryn
116
Trench Club, Trench Club, Infernal Iron Armour
Troops
Wretched
21
Trench Knife
Wretched
21
Trench Knife
Yoke Fiend
65
Musical Instrument, Restraining Muzzle, Gas Grenades
Reserves
Wretched
21
Trench Knife
Pit Locust
90
Reinforced Armour
Wretched
21
Trench Knife
Dead
Yoke Fiend
56
Trench Club, Trench Club, Restraining Muzzle, Gas Grenades
Modifiers
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Praetor - Varkas the Sky-Robber
204
Name: Varkas the Sky-Robber
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+3D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Fear
Strong
Negate Heavy
Tough
Leader
Flying
Elite
Demonic
The Court

Goetic

Limit: Varkas the Sky-Robber can choose up to 2 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Envious Eyes - 5

So great is the envy of this creature, it can manifest the object of its desire in physical form.

You can purchase 1 piece of Battlekit from the New Antioch, Trench Pilgrims, or Iron Sultanate Armouries for a model with this Goetic Ability. Any stipulations that apply to it must still be followed (so there is little point in taking the Assassin’s Dagger, for example, as it can only be used by Assassins). This piece of Battlekit cannot be sold or reallocated in the Quartermaster Step, and you can repurchase the Battlekit later during the campaign if it is lost for any other reason.
Envious Eyes Selections
Machine Armour 50 Ducats (Limit 1) ( Elite only)
Coveted Position - 10

The burning jealousy and envy of those in better position in life allows the caster of this spell to instantly change places with whomever they envy.

Goetic
(2): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, pick a model (friend or foe) that is within 12” of the spellcaster, in its Line of Sight, and is more than 1” away from any other models. You can then swap the position of the two models. You must redeploy each model so that the centre of their base is at the location that was previously occupied by the centre of the base of the model they are swapping positions with. If this is impossible for any reason (e.g. because Impassable terrain or another model gets in the way), the two models remain in their original locations. Note that the spellcaster can cast this spell even if they are within 1” of an enemy model (in which case the enemy model cannot make a Melee Attack before the spellcaster's position is swapped), and can redeploy within 1” of an enemy model.

Battlekit

A Praetor can have any Battlekit from The

Court
’s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Hellblade
15
Sword / Axe
4
Armour
Machine Armour
50
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Praetor can have up to 2 Goetic Powers. Praetors from a Warband dedicated to Wrath can have only 1 Goetic Power.

Notes & Lore

Notes
Skill & Expertise - +DICE do DASH
Lore
No Lore
STL finder
Sorcerer - Malchor of the Severed Gift
163 | 4
Name: Malchor of the Severed Gift
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Fire
Fear
Flying
Elite
Demonic
The Court

Goetic

Limit: Malchor of the Severed Gift can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36”. The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, if the Success Roll for a Ranged Attack with a Burning Inferno that targets an enemy model is a Success or a Critical Success, or if the attack is a Failure and the target point scatters onto a model's base, apply the effect of the
Ignore Armour
Keyword to the Injury Roll for that model.

Slavemaster - 10

Yoke Fiends are held in total thrall by the mightier members of the Court.

Goetic
(1): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, you can carry out one of the following Commands with a Yoke Fiend that is within 18" of the spellcaster. Carrying out a Command does not stop the Yoke Fiend from being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Yoke Fiend carries out a Move (it cannot Charge or Retreat).
  • Shoot Command: The Yoke Fiend carries out a Ranged Attack.
  • Fight Command: The Yoke Fiend carries out a Melee Attack.
  • Sacrifice Command: The Yoke Fiend kills itself. It is taken Out of Action and crossed off its Warband Roster.

Envious Eyes - 5

So great is the envy of this creature, it can manifest the object of its desire in physical form.

You can purchase 1 piece of Battlekit from the New Antioch, Trench Pilgrims, or Iron Sultanate Armouries for a model with this Goetic Ability. Any stipulations that apply to it must still be followed (so there is little point in taking the Assassin’s Dagger, for example, as it can only be used by Assassins). This piece of Battlekit cannot be sold or reallocated in the Quartermaster Step, and you can repurchase the Battlekit later during the campaign if it is lost for any other reason.
Envious Eyes Selections
Sniper Rifle 35 Ducats (Limit 3)

Battlekit

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special
Knighthood
4

Campaign

Experience
Battle Scars
Advancements
'Tis but a ScratchYou can re-roll the result on the Trauma Chart for a model with this Skill.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hunter of the Left-Hand Path - Kaelis, the Flayer of Form
170
Name: Kaelis, the Flayer of Form
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Infiltrator
Elite
Demonic
The Court

Battlekit

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Court
's Armoury Tables apart from 2-Handed Weapons.

Ranged Weapons
Bow of Lethe
Grenades
Melee Weapons
Head Taker
15
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Lash of AcheronA model with this Skill can take a Lash of Acheron
Action
. If it does so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the model’s Activation ends. If the roll is a Success or Critical Success, you can make an Injury Roll with the
Ignore Armour
Keyword for 1 enemy model that is within 6" of the model taking the Lash of Acheron
Action
and in their line of sight
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Shadow Walker:
Goetic
(2): You can cast this spell before the spellcaster takes a Retreat
Action
. If you do so, enemy models cannot make a Melee Attack on the spellcaster when they retreat.
Left-Hand Path:
Goetic
(2): You can cast this spell when the spellcaster takes a Move, Charge, Retreat or Dash
Action
and moves into contact with a terrain piece. If you do so, you can interrupt the spellcaster's move to remove them from the battlefield and then redeploy them in contact with another terrain piece and more than 1” from any enemy models, unless the spellcaster is making a charge. If the spell is cast during a charge, the spellcaster must redeploy closer to the target than it was before it was removed from the battlefield. You can then carry on with the spellcaster's move as normal.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).
Oracle Beast Cloak:
Goetic
(3): You can cast this spell once per Turn after an Injury Roll is made for the spellcaster. If you do so, the result of the Injury Roll is changed to a No Effect result (make Injury Rolls for other models hit by the same attack normally).

Notes & Lore

Notes
Stealth Patron Skill - Lash of Acheron
ACTION: A model with this Skill can take a Lash of Acheron
ACTION. If it does so, take a Risky Success Roll for the model. If the roll is a
Failure, nothing happens and the model’s Activation ends. If the roll is a Success
or Critical Success, you can make an Injury Roll with the IGNORE ARMOUR
Keyword for 1 enemy model that is within 6" of the model taking the Lash of
Acheron ACTION and in their line of sight
Lore
No Lore
STL finder
Wretched
21
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
21
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
21
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Reserved
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
56
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Shields
Equipment
Restraining Muzzle
10
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
90
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Reinforced Armour
Shields
Equipment
Special

Campaign

Fighter Status
Reserved
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
21
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Reserved
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
65
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Armour
Shields
Equipment
Restraining Muzzle
10
Musical Instrument
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Sir Vaelkor
141
Name: Sir Vaelkor
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Sir Vaelkor can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

What Is Yours Is Mine - 10

The caster of this spell cannot bear another to possess that which it lacks, and bends reality to its will to sate its jealousy.

Goetic
(1): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, you can remove 1
Blood Marker
or
Blessing Marker
from a model in the spellcaster’s Line of Sight (friend or foe) and place it next to the spellcaster.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Ophidian Rifle
25
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Infernal Iron Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Sir Kaedrath
170
Name: Sir Kaedrath
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Fire
Strong
Negate Heavy
Tough
Elite
Demonic
The Court

Goetic

Limit: Sir Kaedrath can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Slavemaster - 10

Yoke Fiends are held in total thrall by the mightier members of the Court.

Goetic
(1): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, you can carry out one of the following Commands with a Yoke Fiend that is within 18" of the spellcaster. Carrying out a Command does not stop the Yoke Fiend from being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Yoke Fiend carries out a Move (it cannot Charge or Retreat).
  • Shoot Command: The Yoke Fiend carries out a Ranged Attack.
  • Fight Command: The Yoke Fiend carries out a Melee Attack.
  • Sacrifice Command: The Yoke Fiend kills itself. It is taken Out of Action and crossed off its Warband Roster.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Grenades
Melee Weapons
Malebranche Sword
50
Armour
Infernal Iron Armour
Shields
Trench Shield
10
Equipment
Saint's Reliquary
Special

Campaign

Experience
Battle Scars
Advancements
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Sir Othryn
116
Name: Sir Othryn
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Sir Othryn can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Slavemaster - 10

Yoke Fiends are held in total thrall by the mightier members of the Court.

Goetic
(1): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, you can carry out one of the following Commands with a Yoke Fiend that is within 18" of the spellcaster. Carrying out a Command does not stop the Yoke Fiend from being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Yoke Fiend carries out a Move (it cannot Charge or Retreat).
  • Shoot Command: The Yoke Fiend carries out a Ranged Attack.
  • Fight Command: The Yoke Fiend carries out a Melee Attack.
  • Sacrifice Command: The Yoke Fiend kills itself. It is taken Out of Action and crossed off its Warband Roster.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Infernal Iron Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
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Lore
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