Te

fc_trenchpilgrim_fv_warpilgimageofsaintmethodius
Warband
User: Grizzly
Faction: War Pilgrimage of Saint Methodius
Rating: 220| 5
Fielded: Elite: 2, Troop: 1, Mercenary: 1, Total: 3/10
Arsenal
480
15
Strongbox: 480 | 15
No items in your arsenal
Campaign - Ggg
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 12)
Exploration
Elites
War Prophet
80
No Battlekit
Witchburner
5
Gavel of Justice, Combat Helmet, Reinforced Armour
Troops
Anchorite Shrine (War Pilgrimage of Saint Methodius)
140
Bonebreaker Mace, Catherine Wheel, Combat Helmet
War Prophet
80
Name: -
Type: War Prophet
Base Cost: 80
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
0
Keywords
Leader
Elite
Pilgrim

Battlekit

A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Laying On Hands: War Prophet can take a Laying on of Hands
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3
Blood Markers
from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this
Action
to heal themselves.
Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead. A War Prophet cannot have the
Tough
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Anchorite Shrine (War Pilgrimage of Saint Methodius)
140
Name: -
Type: Anchorite Shrine (War Pilgrimage of Saint Methodius)
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Pilgrim

Battlekit

You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Ranged Weapons
Grenades
Melee Weapons
Bonebreaker Mace
Catherine Wheel
Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Witchburner
5
Name: -
Type: Witchburner
Base Cost: 5
Image: @martycarcosa
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fear
Elite

Battlekit

Witchburners always has Reinforced Armour, a Combat Helmet, and a Gavel of Justice.

Ranged Weapons
Grenades
Melee Weapons
Gavel of Justice
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Divine Judgement: A Witchburner can take a Divine Judgement
Action
. If they do so, take a
Risky Success
Roll for the Witchburner. If the roll is a Failure, the Witchburner’s Activation ends. If the roll is a Success or a Critical Success, pick 1 enemy model within 24" of the Witchburner (no Line of Sight is required) and place 1
Blood Marker
next to them. If the enemy model has the
Black Grail
,
Demonic
, or
Heretic
Keyword, place 2
Blood Marker
s next to it instead of 1.
Dignified Conduct: Witchburners are well aware of the dignity of their status. A Witchburner cannot take a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder