Sons of the Order of the Dragon

fc_newantioch_fv_kingdomofalbaassaultdetatchment
Warband
User: Brad
Faction: Kingdom of Alba Assault Detatchment
Rating: 699| 0
Fielded: Elite: 2, Troop: 5, Mercenary: 0, Total: 7/10
Arsenal
1
0
Strongbox: 1 | 0
No items in your arsenal
Campaign - My campaign
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 12)
Exploration
Elites
Sniper Priest
100
Sniper Rifle, Trench Knife, Trench Knife, Combat Helmet, Gas Mask, Mountaineer Kit
Highland Lieutenant
178
Heavy Shotgun, Lochaber Axe, Combat Helmet, Gas Mask, Mountaineer Kit, Celtic Machine Armour, Incendiary Grenades
Troops
Highland Mechanized Infantry
Highland Mechanised Infantry
137
Automatic Shotgun, Sword / Axe, Combat Helmet, Gas Mask, Celtic Machine Armour, Heavy Ballistic Shield
Highland Shocktrooper
91
Greatsword / Greataxe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield
Yeoman
51
Bolt-Action Rifle, Bayonet, Standard Armour
Highland Shocktrooper
91
Greatsword / Greataxe, Combat Helmet, Gas Mask, Frag Grenades, Standard Armour, Trench Shield
Yeoman
51
Bolt-Action Rifle, Bayonet, Standard Armour
Fireteams
New Antioch Fireteam
Highland Lieutenant
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Sniper Priest
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Sniper Priest
100
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Knife
1
Trench Knife
1
Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Lieutenant
178
Name: -
Type: Highland Lieutenant
Base Cost: 70
Image: @themountain
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Tough
Leader
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Heavy Shotgun
20
Grenades
Incendiary Grenades
15
Melee Weapons
Lochaber Axe
10
Armour
Celtic Machine Armour
50
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Mechanized Infantry - Highland Mechanised Infantry
137
Name: Highland Mechanised Infantry
Type: Highland Mechanized Infantry
Base Cost: 85
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Cover
Strong
Negate Heavy
New Antioch
Ignore Defended Obstacle

Upgrades

Celtic Machine Armour - 10
The model swaps out its Light Machine Armour for Celtic Machine Armour, and its base size increases to 40mm.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Sword / Axe
2
Armour
Celtic Machine Armour
Shields
Heavy Ballistic Shield
15
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
Celtic Machine Armour: Models in a Kingdom of Alba Assault Detachment Warband with Machine Armour have a Charge Bonus of D6" (it is not reduced to D3" by Machine Armour).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Shocktrooper
91
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
New Antioch
Ignore Defended Obstacle

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
4
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
51
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch
Ignore Defended Obstacle

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Bayonet
1
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Shocktrooper
91
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
New Antioch
Ignore Defended Obstacle

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
4
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
51
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch
Ignore Defended Obstacle

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Bayonet
1
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder