Iron Wardens

fc_ironsultanate_fv_defendersoftheironwall
Warband
Faction: Defenders of the Iron Wall
Rating: 699| 0
Fielded: Elite: 4, Troop: 3, Mercenary: 0, Total: 7/10
Arsenal
1
0
Strongbox: 1 | 0
No items in your arsenal
Campaign
Victory Points: 0
Campaign Round: 1 (max round: 12)
Exploration
Elites
Silahdar
194
Alaybozan, Greatsword / Greataxe, Alchemical Ammunition, Combat Helmet, Explosive Charges, Alchemist Armour, Trench Shield
Janissary Officer
105
Siege Jezzail, Sword / Axe, Alchemical Ammunition, Combat Helmet, Gas Mask, Mountaineer Kit
Janissary Officer
135
Halberd-Gun, Alchemical Ammunition, Combat Helmet, Gas Mask, Frag Grenades, Reinforced Armour
Jabirean Alchemist
119
Sniper Rifle, Sword / Axe, Combat Helmet, Gas Mask, Incendiary Grenades
Troops
Azeb
54
Jezzail, Trench Knife, Alchemical Ammunition, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit
Azeb
46
Jezzail, Trench Knife, Alchemical Ammunition, Combat Helmet, Gas Mask
Azeb
46
Jezzail, Trench Knife, Alchemical Ammunition, Combat Helmet, Gas Mask
Silahdar
194
Name: -
Type: Silahdar
Base Cost: 70
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Negate Fear
Strong
Negate Heavy
Tough
Leader
Elite
Sultanate

Battlekit

A Yüzbaşı can have any Battlekit from the

Iron Sultanate
Armoury Tables including Battlekit available only to Sultanate Sappers.

Ranged Weapons
Alaybozan
9
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Alchemist Armour
50
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Explosive Charges
35
Alchemical Ammunition
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Siege Jezzail Teams: The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add
+1 Dice
to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.
Marksmanship of the Iron Wall: All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add
+2 Dice
instead of
+1 Dice
to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Janissary Officer
105
Name: -
Type: Janissary Officer
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Elite
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Sword / Axe
4
Armour
Shields
Equipment
Alchemical Ammunition
3
Mountaineer Kit
3
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
Siege Jezzail Teams: The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add
+1 Dice
to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.
Marksmanship of the Iron Wall: All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add
+2 Dice
instead of
+1 Dice
to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Janissary Officer
135
Name: -
Type: Janissary Officer
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Elite
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Halberd-Gun
20
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Alchemical Ammunition
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.
Siege Jezzail Teams: The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add
+1 Dice
to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.
Marksmanship of the Iron Wall: All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add
+2 Dice
instead of
+1 Dice
to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
54
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Mountaineer Kit
3
Gas Mask
5
Combat Helmet
5
Alchemical Ammunition
3
Medi-Kit
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Siege Jezzail Teams: The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add
+1 Dice
to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.
Marksmanship of the Iron Wall: All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add
+2 Dice
instead of
+1 Dice
to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
46
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Gas Mask
5
Alchemical Ammunition
3
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Siege Jezzail Teams: The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add
+1 Dice
to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.
Marksmanship of the Iron Wall: All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add
+2 Dice
instead of
+1 Dice
to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
46
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Trench Knife
1
Armour
Shields
Equipment
Gas Mask
5
Alchemical Ammunition
3
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Siege Jezzail Teams: The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add
+1 Dice
to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.
Marksmanship of the Iron Wall: All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add
+2 Dice
instead of
+1 Dice
to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist
119
Name: -
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Elite
Sultanate

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Sniper Rifle
35
Grenades
Incendiary Grenades
15
Melee Weapons
Sword / Axe
4
Armour
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Siege Jezzail Teams: The Defenders of the Iron Wall are trained to use Siege Jezzails in pairs. Add
+1 Dice
to the Success Roll for a Ranged Attack made with a Siege Jezzail if there is a friendly model within 1" of the model making the attack.
Marksmanship of the Iron Wall: All the members of the Warband practise marksmanship from the dizzying heights of the Iron Wall against targets on the ground below. Add
+2 Dice
instead of
+1 Dice
to the Success Roll for a Ranged Attack made by models in a Defenders of the Iron Wall Warband when they have the Elevated Position modifier.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder