Oneders

fc_hereticlegion
Warband
User: FullMetAL
Faction: Heretic Legion
Rating: 1221| 2
Fielded: Elite: 4, Troop: 6, Mercenary: 0, Total: 10/14
Arsenal
5
6
Strongbox: 5 | 6
No items in your arsenal
Campaign - Flotilla of Pain
Victory Points: 36
Threshold round: 1: 700
Campaign Round: 1/5 (max round: 12)
Exploration
Elites
Death Commando
Spooky Boi
170
Silenced Pistol, Tartarus Claws, Gas Grenades, Reinforced Armour
Heretic Chorister
Decapitated Helmet
148
Sacrificial Blade, Combat Helmet, Incendiary Grenades, Reinforced Armour
Heretic Priest
hide your kids, hide your wife
152
Semi-Automatic Rifle, Bayonet, Incendiary Grenades, Reinforced Armour
Artillery Witch
Death wraith
120
Infernal Bomb, Combat Helmet, Standard Armour
Troops
Heretic Trooper
Bolty Boi
67
Bolt-Action Rifle, Bayonet, Gas Grenades, Standard Armour
Heretic Trooper
Justin Bieber
79
Pistol / Revolver, Trench Club, Musical Instrument, Gas Grenades, Standard Armour
Annointed Heavy Infantry
Chunky Boi Left
150
1
Heavy Flamethrower, Hellblade, Infernal Brand Mark, Reinforced Armour
Annointed Heavy Infantry
Chunky Boi Right
150
1
Heavy Flamethrower, Hellblade, Infernal Brand Mark, Reinforced Armour
Golem
My precious
40
No Battlekit
War Wolf Assault Beast
Definitely not Nina Kai
145
Chain Maw, Shredding Claws
Dead
War Wolf Assault Beast
145
Chain Maw, Shredding Claws
Heretic Trooper
44
Trench Polearm, Frag Grenades
Death Commando - Spooky Boi
170
Name: Spooky Boi
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Infiltrator
Elite
Heretic

Battlekit

A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Silenced Pistol
15
Grenades
Gas Grenades
10
Melee Weapons
Tartarus Claws
15
Armour
Reinforced Armour
40
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to rolls for Ranged Attacks that target a Death Commando.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Chorister - Decapitated Helmet
148
Name: Decapitated Helmet
Type: Heretic Chorister
Base Cost: 65
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Negate Shrapnel
Fear
Elite
Heretic

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Incendiary Grenades
15
Melee Weapons
Sacrificial Blade
23
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Lost ArmThis model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Unholy Hymns: Add
-1 Dice
to Success Rolls taken for enemy models that are within 8" of one or more Choristers.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Priest - hide your kids, hide your wife
152
Name: hide your kids, hide your wife
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Tough
Leader
Elite
Heretic

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Incendiary Grenades
15
Melee Weapons
Bayonet
2
Armour
Reinforced Armour
40
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Prominent ScarWrite down the name of the Warband from the game where this injury was received. Add
+1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar.
Chosen Keyword
SULTANATE
Fighter Status
Active
Fighter Rank
Elite

Abilities

Puppet Master: A Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12” of the Heretic Priest and in their Line of Sight, apart from the Heretic Priest themselves. You can move the model D6”. The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1” of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1” of an enemy model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witch - Death wraith
120
Name: Death wraith
Type: Artillery Witch
Base Cost: 100
Image: @pie_vendor
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Bomb
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Dark MemoryWrite down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
Iron Sultanate
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Wolf Assault Beast
145
Name: -
Type: War Wolf Assault Beast
Base Cost: 145
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Artificial
Heretic
Negate Difficult Terrain

Battlekit

A War Wolf always has a Chainsaw Mouth and Shredding Claws. These weapons are part of the War Wolf and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Chain Maw
Shredding Claws
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Loping Dash: Add
+1 Dice
to the Risky Success Roll for a War Wolf that is taking a Dash
Action
.
Assault Beast: A War Wolf is armed with two Melee Weapons (its Chainsaw Mouth and Shredding Claws). When it makes a Melee Attack, it can attack once using either its Chainsaw Mouth or Shredding Claws, or twice, first with the Chainsaw Mouth and second with its Shredding Claws (the Off-Hand Weapon modifier applies to the attack made with the Shredding Claws). Note that both Weapons have the
Risky
keyword, which means that the War Wolf ’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Bolty Boi
67
Name: Bolty Boi
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Gas Grenades
10
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Justin Bieber
79
Name: Justin Bieber
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Pistol / Revolver
6
Grenades
Gas Grenades
10
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
44
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Trench Polearm
7
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Chunky Boi Left
150 | 1
Name: Chunky Boi Left
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Heavy Flamethrower
55
Grenades
Melee Weapons
Hellblade
1
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
1 promotion fail
Lore
No Lore
STL finder
Annointed Heavy Infantry - Chunky Boi Right
150 | 1
Name: Chunky Boi Right
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Heavy Flamethrower
55
Grenades
Melee Weapons
Hellblade
1
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Golem - My precious
40
Name: My precious
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Negate Fear
Golem
Artificial

Upgrades

Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Golem's Limit: A maximum of 50 can be assigned to upgrades for this model.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Wolf Assault Beast - Definitely not Nina Kai
145
Name: Definitely not Nina Kai
Type: War Wolf Assault Beast
Base Cost: 145
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Artificial
Heretic
Negate Difficult Terrain

Battlekit

A War Wolf always has a Chainsaw Mouth and Shredding Claws. These weapons are part of the War Wolf and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Chain Maw
Shredding Claws
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Loping Dash: Add
+1 Dice
to the Risky Success Roll for a War Wolf that is taking a Dash
Action
.
Assault Beast: A War Wolf is armed with two Melee Weapons (its Chainsaw Mouth and Shredding Claws). When it makes a Melee Attack, it can attack once using either its Chainsaw Mouth or Shredding Claws, or twice, first with the Chainsaw Mouth and second with its Shredding Claws (the Off-Hand Weapon modifier applies to the attack made with the Shredding Claws). Note that both Weapons have the
Risky
keyword, which means that the War Wolf ’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder