Inassins

fc_ironsultanate_fv_fidaiofalamut
Warband
User: Sciacca
Faction: Fidai of Alamut - The Cabal of Assassins
Rating: 1000| 3
Fielded: Elite: 4, Troop: 5, Mercenary: 1, Total: 10/13
Arsenal
0
1
Strongbox: 0 | 1
No items in your arsenal
Campaign - Lisbon Falls Brawls
Victory Points: 21
Threshold round: 4: 1000
Campaign Round: 4/4 (max round: 12)
Exploration
Elites
Master Assassin
192
Golden Khanjar, Frag Grenades, Reinforced Armour, Trench Shield
Sultanate Assassin
205
Bow of Alamut, Assassin's Dagger, Reinforced Armour
Sultanate Assassin
192
Sniper Rifle, Assassin's Dagger, Frag Grenades, Reinforced Armour
Dervish
92
Jezzail, Sword / Axe, Sword / Axe, Frag Grenades, Standard Armour
Troops
Dervish
92
Jezzail, Sword / Axe, Sword / Axe, Frag Grenades, Standard Armour
Dervish
92
Jezzail, Sword / Axe, Sword / Axe, Frag Grenades, Standard Armour
Assassin Acolyte
45
Jezzail, Trench Club
Assassin Acolyte
45
Jezzail, Trench Club
Assassin Acolyte
45
Jezzail, Trench Club
Mercenaries
Combat Biologist
3
Vivisector, Gas Grenades, Standard Armour
Fireteams
Fireteam
-
-
Master Assassin
192
Name: -
Type: Master Assassin
Base Cost: 95
Image: @Emitoo
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Tough
Infiltrator
Leader
Elite
Sultanate

Art Of Assassination

Limit: Master Assassin can choose up to 1 Art Of Assassination.

Thunderbolt of Alamut - 20 - 1/1
Add 2" to this Assassin’s Movement Characteristic, and add
+1 Dice
to the
Risky Success
Roll when this Assassin takes a Dash
Action
.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Golden Khanjar
20
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Surgical StrikeOnce per Activation, before you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
Injuries
Shell ShockedRoll a D6 the first time this model is deployed during a game. On a 1-2, add
-1 Dice
to rolls for this model for the rest of the game.
Expensive TreatmentThe model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Assassin
205
Name: -
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Infiltrator
Elite
Sultanate

Art Of Assassination

Limit: Sultanate Assassin can choose up to 1 Art Of Assassination.

Mirage of Time - 15 - 1/1
Add
-1 Dice
to the Success Roll for attacks that target this Assassin.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Bow of Alamut
50
Grenades
Melee Weapons
Assassin's Dagger
15
Armour
Reinforced Armour
40
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Stand FirmThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Hit result instead.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Lost An EyeAdd
-1 Dice
to rolls for Ranged Attacks made for this model. If this model receives this injury for a second time, they are blinded and you must remove them from your Warband Roster instead of re-rolling the result. Treat this injury as a Full Recovery if it is inflicted on a Sniper Priest.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
Slayed the LT on turn 1 with teleport in game 2
Lector t2
Lore
No Lore
STL finder
Sultanate Assassin
192
Name: -
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Infiltrator
Elite
Sultanate

Art Of Assassination

Limit: Sultanate Assassin can choose up to 1 Art Of Assassination.

Secret Paths - 10 - 1/1
At the start of the game, before deployment, you can say that this Assassin is using Secret Paths. If you do so, the Assassin is not deployed at the start of the game, and cannot be Activated in the first Turn of the game. Starting from the second Turn, you can Activate the Assassin using the Secret Paths. To do so, deploy the Assassin in contact with any edge of the battlefield and more than 8” away from all enemy models. You can then carry on with the rest of its Activation normally

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Sniper Rifle
35
Grenades
Frag Grenades
7
Melee Weapons
Assassin's Dagger
15
Armour
Reinforced Armour
40
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
NimbleDo not halve the Movement Characteristic of a model with this Skill when it stands up.
Injuries
RobbedAll of the model’s Battlekit is lost, unless it is Battlekit that cannot be lost or removed during a campaign. It does not receive an Injury or a Battle Scar
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Dervish
92
Name: -
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Elite
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Head WoundThis model can no longer gain Experience Points. You can assign Promotion Dice to this model as if it were a Troop in the Promotions and Experience Step. If one of its assigned Promotion Dice rolls a “6”, it regains the ability to gain Experience Points, although the Battle Scar remains.
Severe Nerve DamageAll Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Dervish
92
Name: -
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Biologist
3
Name: -
Type: Combat Biologist
Base Cost: 3
Image: @Mini Merchant
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fear

Battlekit

A Combat Biologist always has Gas Grenades, Standard armour, a Gas Mask, and a Vivisector.

Ranged Weapons
Grenades
Gas Grenades
Melee Weapons
Vivisector
Armour
Standard Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Prize Specimens: When a Combat Biologist takes any enemy model with the Keyword
Demonic
or
Black Grail
Out of Action with a Melee attack, place 1
Blessing Marker
beside the Combat Biologist.
Battlefield Vivisection: Whenever a Combat Biologist is part of your Warband, add the Gather Knowledge Glorious Deed to those normally available in each scenario you play.

Battlefield Vivisection

You complete this Glorious Deed if 3 or more enemy models are taken Out of Action while they are within 1” of a friendly Combat Biologist.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Dervish
92
Name: -
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte
45
Name: -
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Infiltrator
Sultanate

Upgrades

Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte
45
Name: -
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Infiltrator
Sultanate

Upgrades

Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte
45
Name: -
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Infiltrator
Sultanate

Upgrades

Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder