Lt. Craig's Expedition

fc_newantioch
Warband
Faction: The Principality of New Antioch
Rating: 850| 2
Fielded: Elite: 3, Troop: 6, Mercenary: 1, Total: 10/11
Arsenal
0
1
Strongbox: 0 | 1
No items in your arsenal
Campaign - Mammons Invitation
Victory Points: 15
Threshold round: 2: 800
Campaign Round: 2/2 (max round: 12)
Exploration
Elites
Lieutenant
Lt. Craig
150
Semi-Automatic Rifle, Greatsword / Greataxe, Binoculars, Mountaineer Kit, Reinforced Armour
Sniper Priest
Fr. Yusef Haddad
154
Machine Gun, Trench Knife, Mountaineer Kit, Machine Armour
Mechanized Heavy Infantry
Lance Corporal Erin Cliffe
128
Grenade Launcher, Trench Club, Machine Armour
Troops
Combat Engineer
Sapper Adrian Maddeus
101
Sword / Axe, Shovel, Engineer Body Armour, Frag Grenades, Trench Shield
Yeoman
Pvt. Leo "Shock" Ascher
77
Shotgun, Bayonet, Standard Armour, Trench Shield
Shocktrooper
Sgt. Bruno Sutherin
77
Sword / Axe, Mountaineer Kit, Standard Armour, Trench Shield
Yeoman
Pvt. Danka "Mech" Kanzki
37
Bolt-Action Rifle, Bayonet
Yeoman
Specialist Amin Singh
51
Pistol / Revolver, Musical Instrument
Combat Medic
Dr. Alexandra Smith
75
Bolt-Action Rifle, Misericordia, Gas Mask, Medi-Kit, Standard Armour
Mercenaries
Mendelist Ammo Monk
Brother Sol
2
Gas Mask
Dead
Combat Medic
Corpsman Dexan
75
Bolt-Action Rifle, Misericordia, Gas Mask, Medi-Kit, Standard Armour
Combat Medic
Specialist Tigris
75
Bolt-Action Rifle, Misericordia, Gas Mask, Medi-Kit, Standard Armour
Fireteams
New Antioch Fireteam
Sgt. Bruno Sutherin
Pvt. Leo "Shock" Ascher

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Lance Corporal Erin Cliffe
Pvt. Danka "Mech" Kanzki

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant - Lt. Craig
150
Name: Lt. Craig
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
40
Shields
Equipment
Mountaineer Kit
3
Binoculars
10
Special

Campaign

Experience
Battle Scars
Advancements
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Sniper Priest - Fr. Yusef Haddad
154
Name: Fr. Yusef Haddad
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-3
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Trench Knife
1
Armour
Machine Armour
50
Shields
Equipment
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Mechanized Heavy Infantry - Lance Corporal Erin Cliffe
128
Name: Lance Corporal Erin Cliffe
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Strong
Negate Heavy
Elite
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Grenade Launcher
30
Grenades
Melee Weapons
Trench Club
3
Armour
Machine Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
Field promotion due to capturing vital ground and pivotal actions in clearing the watch fort.
Lore
No Lore
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Combat Medic - Corpsman Dexan
75
Name: Corpsman Dexan
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
New Antioch

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Equipment
Gas Mask
Medi-Kit
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Combat Engineer - Sapper Adrian Maddeus
101
Name: Sapper Adrian Maddeus
Type: Combat Engineer
Base Cost: 80
Image: @terrainbeast
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
New Antioch
Negate Mined

Battlekit

A Combat Engineer always has Engineer Body Armour (▶ see

New Antioch
Battlekit) and a Shovel. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the
New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Sword / Axe
4
Armour
Engineer Body Armour
Shields
Trench Shield
10
Equipment
Shovel
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Battlefield Demolition: You can ignore the Effect of the
Heavy
Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Fortify: A Combat Engineer can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the
Cover
Keyword until they move away from their current position.
Defuse Mine: When you move a Combat Engineer into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Combat Engineer will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll).
Set Mine: A Combat Engineer can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Yeoman - Pvt. Leo "Shock" Ascher
77
Name: Pvt. Leo "Shock" Ascher
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Infiltrator
New Antioch

Upgrades

Infiltrator - 10 - 1/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Shocktrooper - Sgt. Bruno Sutherin
77
Name: Sgt. Bruno Sutherin
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
New Antioch

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Pvt. Danka "Mech" Kanzki
37
Name: Pvt. Danka "Mech" Kanzki
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Medic - Specialist Tigris
75
Name: Specialist Tigris
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
New Antioch

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Equipment
Gas Mask
Medi-Kit
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Specialist Amin Singh
51
Name: Specialist Amin Singh
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Pistol / Revolver
6
Grenades
Melee Weapons
Armour
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mendelist Ammo Monk - Brother Sol
2
Name: Brother Sol
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas

Battlekit

A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Gas Mask
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Combat Medic - Dr. Alexandra Smith
75
Name: Dr. Alexandra Smith
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
New Antioch

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Equipment
Gas Mask
Medi-Kit
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.

Notes & Lore

Notes
No Notes
Lore
No Lore
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