GOD MAY FORGIVE BUT WE DO NOT

fc_trenchpilgrim_fv_warpilgimageofsaintmethodius
Warband
User: Dr. Goon
Faction: War Pilgrimage of Saint Methodius
Rating: 1100| 26
Fielded: Elite: 6, Troop: 1, Mercenary: 2, Total: 8/14
Arsenal
456
19
Strongbox: 365 | 6
Trench Shield, Pistol / Revolver, Trench Polearm, Donkey's Jawbone, Horn of Joshua, Hallowed Anchorite, Trench Knife, Bayonet, Piston Legs, Trench Mortar, Gas Mask
Campaign
Victory Points: 97
Campaign Round: 5 (max round: 12)
Exploration
Elites
War Prophet
Eve
189
15
Submachine Gun, Trench Polearm, Gas Mask, Horn of Joshua, Iron Capirote, Martyrdom Pills, Holy Grenade, Holy Icon Shield, Reinforced Armour, Trench Dog (Guard Dog) Ownership
Stigmatic Nun (War Pilgrimage of Saint Methodius)
Mary
192
4
Automatic Pistol, Anti-Tank Hammer, Donkey's Jawbone, Gas Mask, Incendiary Ammunition, Iron Capirote, Martyrdom Pills, Reinforced Armour
Trench Pilgrim
Big Gaz
147
Machine Gun, Greatsword / Greataxe, Iron Capirote, Mountaineer Kit, Reinforced Armour
Witchburner
Peter
5
Gavel of Justice, Combat Helmet, Reinforced Armour
Anchorite Shrine (War Pilgrimage of Saint Methodius)
Lazarus
210
Heavy Flamethrower, Bonebreaker Mace, Combat Helmet, Grand Anchorite, Piston Legs
Anchorite Shrine (War Pilgrimage of Saint Methodius)
Redemption
225
Auto Cannon, Bonebreaker Mace, Combat Helmet, Sacred Geometry, Wrathful Cherub Face
Troops
Stigmatic Nun (War Pilgrimage of Saint Methodius)
Abigail
137
Automatic Pistol, Flail / Scourge, Misericordia, Gas Mask, Iron Capirote, Martyrdom Pills, Standard Armour
Mercenaries
Sister of Saint Cosmas
Ambrosia
2
Misericordia, Gas Mask, Medi-Kit, Standard Armour
Dogs
Guard Dog
McDog
2
No Battlekit
Dead
Anchorite Shrine (War Pilgrimage of Saint Methodius)
LeadReign
225
Auto Cannon, Bonebreaker Mace, Combat Helmet, Sacred Geometry, Wrathful Cherub Face
Stigmatic Nun (War Pilgrimage of Saint Methodius)
Sarah
82
Greatsword / Greataxe, Standard Armour, War-Cross
Observer
Matthew
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Observer
Mattwo
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Observer
Mathree
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Modifiers
Curative Fluids
Lazarus
Once, in any future Quartermaster Step, you can use the Curative Fluids to remove 1 Battle Scar (but not the effects of any Trauma) from a model in your Warband. Remove the Curative Fluids from your Warband Roster after they are used
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
War Prophet - Eve
189 | 15
Name: Eve
Type: War Prophet
Base Cost: 80
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Leader
Elite
Pilgrim

Battlekit

A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Holy Grenade
2
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
40
Shields
Holy Icon Shield
2
Equipment
Iron Capirote
7
Horn of Joshua
9
Martyrdom Pills
20
Gas Mask
5
Special
Trench Dog (Guard Dog) Ownership
2

Campaign

Experience
Battle Scars
Advancements
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Laying On Hands: War Prophet can take a Laying on of Hands
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3
Blood Markers
from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this
Action
to heal themselves.
Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead. A War Prophet cannot have the
Tough
Keyword.

Notes & Lore

Notes
No Notes
Lore
Before she became Eve, she was a nameless soldier buried in the mud of the Western Front, one more soul swallowed by the endless churn of artillery and despair. Her regiment died screaming when a breach tore open above their trench line, an eruption of crimson light and howling scripture that twisted the sky into a cathedral of suffering. Demons poured through like locusts. Men broke. Officers fled. The world ended in that moment for everyone but her.

She did not survive by strength or luck.
She survived because something called to her.

Pinned beneath corpses and shattered timber, she heard a voice rising from the depths of the earth—calm, resonant, and impossibly human. It spoke not of salvation, but of purpose. It told her that the world was rotting from within, that forgiveness had become a luxury the Faithful could no longer afford, and that she would be the first to rise against the tide of corruption.

When she clawed her way out of the trench, her eyes were no longer the eyes of a mortal woman. Witnesses claimed they glowed faintly, as if lit by embers of divine wrath. She walked barefoot across no‑man’s‑land, untouched by gunfire, untouched by flame. Those who saw her said she moved like a figure from a fever dream—slow, deliberate, unafraid.

She cast aside her birth name and took the name Eve, declaring herself a prophet of a new purpose.

A psyche reborn through suffering, sharpened by war, and purified by unrelenting judgment.

Eve gathers the broken, the traumatized, the faith‑shattered. She finds them wandering the trenches, muttering prayers or curses, staring into the void where their sanity once lived. She speaks to them with the same voice she had heard beneath the earth, soft, commanding, undeniable. Under her guidance, they became the warband now known only by their vow:
“God may forgive, but we do not.”

Her prophecies come in seizures, visions, and violent trances. When the fits strike, her followers restrain her gently, for her words during these episodes are considered sacred. She speaks of coming storms, of angels walking in the mud, of demons wearing the faces of saints. She speaks of a final reckoning in Jerusalem, where the last sin will be burned from the world.

To her warband, Eve is not merely a leader.
She is the first spark of a fire that will consume the unclean.

To herself, she is simply what the voice beneath the earth made her:
the First to Rise, and the last to forgive.
STL finder
Anchorite Shrine (War Pilgrimage of Saint Methodius) - LeadReign
225
Name: LeadReign
Type: Anchorite Shrine (War Pilgrimage of Saint Methodius)
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Pilgrim

Battlekit

You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Ranged Weapons
Auto Cannon
55
Grenades
Melee Weapons
Bonebreaker Mace
Armour
Shields
Equipment
Combat Helmet
Special
Sacred Geometry
10
Wrathful Cherub Face
20

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Notes & Lore

Notes
No Notes
Lore
Among the warband known only by their vow, there marches a figure whose presence bends the air like a storm front. He is called LeadReign, though the pilgrims whisper his name only in reverence or fear. He is an Anchorite Shrine, a living reliquary, a mobile sanctum, and a vessel for burdens no mortal should endure.

Before he became LeadReign, he was a penitent condemned to silence. His past is a void; even Eve does not speak of who he once was. Some say he was a deserter who begged for absolution. Others claim he was a priest who witnessed a miracle so terrible it stripped him of speech. A few insist he was dead, and that Eve herself dragged him back from the mud, hollowed and waiting to be filled.

Whatever the truth, the transformation began when he submitted to the Rite of the Anchorite, a ritual older than the trenches and forbidden by most of the Faithful. His body was entombed in a sarcophagus‑frame of iron and lead, each plate inscribed with scripture, each rivet hammered in with prayers of binding. His spine was fused to a reliquary engine, and his lungs replaced with a censer that exhales incense thick as battlefield fog.

Upon his back rises a shrine of rusted metal and shattered stained glass, illuminated from within by a sickly, unwavering glow. Inside the shrine are relics—bones of martyrs, fragments of scripture tablets, shrapnel said to have pierced angelic flesh. These relics weigh more than metal; they carry the spiritual gravity of centuries of suffering.
LeadReign bears them all.

His name comes from the autocannon attatched to his arm: each bullet flys with the heaviness of judgment, each shell like a hammer striking the earth. The ground trembles beneath him. Mud pools ripple. Demons hesitate, sensing the oppressive sanctity radiating from his shrine.

LeadReign does not speak. He communicates through the tolling of the bells mounted upon his frame, low, resonant, and mournful. Each bell has a meaning known only to the warband: warning, benediction, wrath, mourning. When the bells ring in unison, it is said the dead stir in their trenches, listening.

In battle, he is both fortress and beacon. Pilgrims rally around him, drawing strength from the relics he carries. His censer‑breath chokes the unclean, burning their flesh with invisible scripture. When he raises his bonebraker mace, an iron rod crowned with a cracked icon, the air distorts, and the faithful swear they see silhouettes of saints marching beside him.

To the warband, LeadReign is the Weight of Faith Made Flesh.
To Eve, he is the anchor that steadies her visions, the silent witness to her prophecies.

And to himself, if any fragment of the man remains, he is the bearer of a burden he chose willingly: to carry the sins of the world until the world is cleansed.
STL finder
Stigmatic Nun (War Pilgrimage of Saint Methodius) - Mary
192 | 4
Name: Mary
Type: Stigmatic Nun (War Pilgrimage of Saint Methodius)
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Regenerate 1
Strong
Negate Heavy
Elite
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Anti-Tank Hammer
35
Donkey's Jawbone
4
Armour
Reinforced Armour
40
Shields
Equipment
Iron Capirote
7
Incendiary Ammunition
15
Martyrdom Pills
20
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.
Walk with GodPick one Skill from any Skill Table available to the model, including any Exploration Skill, and give it to this model.
Strength of Samson
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
NimbleDo not halve the Movement Characteristic of a model with this Skill when it stands up.
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
Injuries
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
Among the warband’s ranks walks a woman whose presence unsettles even the most hardened pilgrims. She is known only as Mary, a name she took not in humility, but in defiance—claiming kinship with every sorrowing mother, every grieving saint, every martyr who ever wept for a broken world.

Before she became Mary, she was Sister Marienne of the Order of the Veiled Mercy, a convent stationed perilously close to the front. Her sisters tended the wounded, buried the dead, and prayed for a peace that never came. When the Hell‑breach tore open above their chapel, the convent was swallowed in a storm of fire and scripture. Demons descended like carrion, and the sisters died clutching their rosaries.

Marienne alone survived—but not untouched.

When rescuers found her, she was kneeling in the ruins, her habit burned to ash, her hands clasped in prayer. Blood streamed from wounds that had not been inflicted by blade or claw. They were shaped, deliberate, forming symbols older than the Church itself. Her palms bore the mark of the Spear. Her brow dripped with the Crown. Her side bled as though pierced by an unseen hand.

She claimed the wounds were not curses, but instructions.

In the days that followed, she spoke in a voice not entirely her own—soft, melodic, and echoing with something vast. She prophesied the fall of her convent, the corruption spreading through the trenches, and the coming of a war‑prophet who would lead the faithful into the jaws of damnation and out again. When she met Eve, she simply bowed and said,
“I have been waiting for you.”

Mary’s stigmata never heal. They bleed when demons draw near, drip steadily in the presence of sin, and burn like molten iron when she speaks prophecy. The pilgrims collect her blood in reliquary vials, believing it to be sanctified. Some swear it glows faintly in the dark.

In battle, Mary moves with eerie calm, She carries greatsword with a rosary of iron nails attatched to the hilt. Those who fight beside her claim the light bends around her, forming a halo of smoke and gold.

She prays over the dying, whispers absolution to the condemned, and sings hymns that twist the air into something sharp and holy. When Eve’s visions threaten to tear her mind apart, Mary is the one who steadies her, pressing blood‑stained hands to the prophet’s temples and murmuring scripture older than the trenches.
STL finder
Trench Pilgrim - Big Gaz
147
Name: Big Gaz
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fear
Strong
Negate Heavy
Elite
Pilgrim

Upgrades

Zealot Strength - 5 - 1/1
The model may have the Keyword
Strong
. In addition, change the base size of the model to 32mm.

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
40
Shields
Equipment
Mountaineer Kit
3
Iron Capirote
7
Special

Campaign

Experience
Battle Scars
Advancements
AthleticAdd
+1 Dice
to
Risky Success
rolls for a model with this Skill when it Climbs, Jumps or makes a Diving Charge, and add
-1 Injury Dice
to Injury Rolls if it Falls.
Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.
Walk with GodPick one Skill from any Skill Table available to the model, including any Exploration Skill, and give it to this model.
Ranged Proficiency
Injuries
Minor WoundThis model cannot be used in the next game.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
In a warband defined by visions, stigmata, and holy terror, there marches one pilgrim who seems almost out of place—until the shooting starts. He is known simply as Big Gaz, a name he stubbornly refused to surrender even after joining the Unforgiving. When asked why he kept it, he reportedly shrugged and said,
“If the Almighty wants me to change it, He can come down and tell me Himself.”
Eve allowed it. Some say she even smiled.

Big Gaz was once a trench‑rat of the lowest order: a munitions hauler, a dugout brawler, a man who survived by being too stubborn to die. He saw horrors that would have broken lesser souls—men turned inside out by scripture‑fire, demons wearing the faces of friends, angels descending like executioners. But instead of shattering his mind, the terror forged in him a strange, unshakeable certainty:
if the world was ending, he’d go down fighting, and he’d make damn sure the enemy remembered his name.

His conversion came not through prophecy or miracle, but through sheer, brutal practicality. During a retreat gone wrong, he found himself fighting alongside Eve’s pilgrims. While others prayed or screamed, Gaz simply hefted a discarded machine gun, braced it against a shattered trench wall, and unleashed a storm of lead that tore through the oncoming horrors like a steel‑toothed hymn. When the smoke cleared, he spat blood, wiped his brow, and asked the pilgrims where they were headed next.

They welcomed him without question.
Some saints are born.
Others are drafted.

Big Gaz’s machine gun—affectionately named “Mercy’s End”—is a battered, over‑engineered monstrosity held together by prayer strips, wire, and stubbornness. He carries enough ammunition to sink a cathedral, all strapped to his back in rattling belts and crates. His armour is standard pilgrim fare, though dented and scorched from years of abuse. He decorates it with crude icons he carves himself: crosses, skulls, and the occasional smiling face that makes the others uneasy.

Despite his rough edges, Gaz is fiercely loyal to Eve and deeply respectful of Mary and Esther—though he admits he doesn’t fully understand them. He claims their miracles make his teeth itch. Still, he follows them without hesitation, saying,
“If they’re mad, they’re God’s kind of mad.”

In battle, Big Gaz is a force of nature. While the others chant hymns or invoke relics, he simply laughs—a booming, reckless sound that echoes across the trenches. His laughter is not joy, but defiance, a roar hurled into the face of damnation. When he opens fire, the roar of Mercy’s End drowns out everything else, turning the battlefield into a storm of brass and righteous fury.
STL finder
Stigmatic Nun (War Pilgrimage of Saint Methodius) - Sarah
82
Name: Sarah
Type: Stigmatic Nun (War Pilgrimage of Saint Methodius)
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Regenerate 1
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Grenades
War-Cross
5
Melee Weapons
Greatsword / Greataxe
12
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Witchburner - Peter
5
Name: Peter
Type: Witchburner
Base Cost: 5
Image: @martycarcosa
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fear
Elite

Battlekit

Witchburners always has Reinforced Armour, a Combat Helmet, and a Gavel of Justice.

Ranged Weapons
Grenades
Melee Weapons
Gavel of Justice
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Injuries
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Hand WoundRandomly determine which hand has been injured. Add
-1 Dice
to rolls for attacks made for this model with a Melee Weapon that is held (or jointly held) by the injured hand.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Divine Judgement: A Witchburner can take a Divine Judgement
Action
. If they do so, take a
Risky Success
Roll for the Witchburner. If the roll is a Failure, the Witchburner’s Activation ends. If the roll is a Success or a Critical Success, pick 1 enemy model within 24" of the Witchburner (no Line of Sight is required) and place 1
Blood Marker
next to them. If the enemy model has the
Black Grail
,
Demonic
, or
Heretic
Keyword, place 2
Blood Marker
s next to it instead of 1.
Dignified Conduct: Witchburners are well aware of the dignity of their status. A Witchburner cannot take a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Stigmatic Nun (War Pilgrimage of Saint Methodius) - Abigail
137
Name: Abigail
Type: Stigmatic Nun (War Pilgrimage of Saint Methodius)
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Regenerate 1
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Flail / Scourge
5
Misericordia
15
Armour
Standard Armour
15
Shields
Equipment
Iron Capirote
7
Martyrdom Pills
20
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Anchorite Shrine (War Pilgrimage of Saint Methodius) - Lazarus
210
Name: Lazarus
Type: Anchorite Shrine (War Pilgrimage of Saint Methodius)
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Ranged
-1D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Elite
Pilgrim

Battlekit

You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Ranged Weapons
Heavy Flamethrower
45
Grenades
Melee Weapons
Bonebreaker Mace
Armour
Shields
Equipment
Combat Helmet
Special
Grand Anchorite
15
Piston Legs
10

Campaign

Experience
Battle Scars
Advancements
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
Walk with GodPick one Skill from any Skill Table available to the model, including any Exploration Skill, and give it to this model.
Hip Shot
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
Lost An EyeAdd
-1 Dice
to rolls for Ranged Attacks made for this model. If this model receives this injury for a second time, they are blinded and you must remove them from your Warband Roster instead of re-rolling the result. Treat this injury as a Full Recovery if it is inflicted on a Sniper Priest.
Fighter Status
Active
Fighter Rank
Elite
Cannot be promoted

Abilities

Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Notes & Lore

Notes
No Notes
Lore
No Lore
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Observer - Matthew
3
Name: Matthew
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas

Battlekit

An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons
Grenades
Melee Weapons
Trench Polearm
Armour
Standard Armour
Shields
Equipment
Gas Mask
Combat Helmet
Medi-Kit
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Lightning Speed: An Observer's Polearm has the
Cleave
2 Keyword.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Observer - Mattwo
3
Name: Mattwo
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas

Battlekit

An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons
Grenades
Melee Weapons
Trench Polearm
Armour
Standard Armour
Shields
Equipment
Gas Mask
Combat Helmet
Medi-Kit
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Lightning Speed: An Observer's Polearm has the
Cleave
2 Keyword.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Anchorite Shrine (War Pilgrimage of Saint Methodius) - Redemption
225
Name: Redemption
Type: Anchorite Shrine (War Pilgrimage of Saint Methodius)
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Elite
Pilgrim

Battlekit

You can only buy two pieces of equipment made for Shrine Anchorites. Each Anchorite is equipped with a special suit of armour (reflected in the profile), a Combat Helmet, and a Bonebreaker Mace. These pieces of equipment are built into the integrity of its construction and cannot be removed or lost in any way. The shrine is also equipped with a Catherine Wheel, which you may swap out for another of its special Anchorite Weapons. The Anchorite may make one attack ACTION with each of these weapons and may make no other attacks during its Activation (so if holding the Catherine Wheel it attack in melee with the Wheel and its Mace, at range it can attack with its sole ranged weapon if equipped).

Ranged Weapons
Auto Cannon
55
Grenades
Melee Weapons
Bonebreaker Mace
Armour
Shields
Equipment
Combat Helmet
Special
Wrathful Cherub Face
20
Sacred Geometry
10

Campaign

Experience
Battle Scars
Advancements
Surgical StrikeOnce per Activation, before you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite
Cannot be promoted

Abilities

Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Observer - Mathree
3
Name: Mathree
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas

Battlekit

An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons
Grenades
Melee Weapons
Trench Polearm
Armour
Standard Armour
Shields
Equipment
Gas Mask
Combat Helmet
Medi-Kit
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Lightning Speed: An Observer's Polearm has the
Cleave
2 Keyword.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Guard Dog - McDog
2
Name: McDog
Type: Guard Dog
Base Cost: 2
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dog

Abilities

Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Guard Dog: These dogs warn their masters of impending danger and fight fiercely for their company. Models cannot use the
Infiltrator
Keyword to deploy within 12" of an enemy Guard Dog.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Sister of Saint Cosmas - Ambrosia
2
Name: Ambrosia
Type: Sister of Saint Cosmas
Base Cost: 2
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear

Battlekit

A Sister of Saint Cosmas always has Standard Armour, a Gas Mask, Medi-kit, and a Misericordia.

Ranged Weapons
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Equipment
Gas Mask
Medi-Kit
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.

Notes & Lore

Notes
No Notes
Lore
No Lore
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