Ghosts of The Lost Battalion

fc_hereticlegion_fv_trenchghosts
Warband
Faction: Trench Ghosts
Rating: 1200| 23
Fielded: Elite: 5, Troop: 10, Mercenary: 0, Total: 15/15
Arsenal
227
0
Strongbox: 201 | 0
Sacrificial Blade, Trench Club
Campaign - Moebes Campaign of Pain
Victory Points: 46
Threshold round: 6: 1200
Campaign Round: 6/6 (max round: 8)
Exploration
Elites
Heretic Priest
Father Flame
160
8
Automatic Rifle, Blasphemous Staff, Blasphemous Staff, Combat Helmet, Incendiary Ammunition, Sniper Scope, Tank Palanquin
Death Commando
47
138
Tartarus Claws, Combat Helmet, Mountaineer Kit, Gas Grenades, Standard Armour
Annointed Heavy Infantry (Trench Ghost)
Gunnar
105
3
Anti-Materiel Rifle, Combat Helmet, Shovel, Reinforced Armour
Annointed Heavy Infantry (Trench Ghost)
137
Grenade Launcher, Trench Polearm, Combat Helmet, Reinforced Armour
Heretic Trooper
Sarge
95
2
Submachine Gun, Combat Helmet, Reinforced Armour, Trench Shield
Troops
Golem
G.W.A.R.
135
7
Automatic Rifle, Combat Helmet, Musical Instrument, Sniper Scope, Unholy Trinket, Demonic Aura Grenade, Standard Armour
Heretic Trooper
34
2
Submachine Gun, Sword / Axe
Heretic Trooper
50
1
Hellblade, Gas Grenades
Heretic Trooper
Heretic Trooper musician
55
Musical Instrument, Gas Grenades
Heretic Trooper
60
Sarcophagus Mine
Heretic Trooper
60
Sarcophagus Mine
Heretic Trooper
57
Semi-Automatic Rifle, Bayonet
Heretic Trooper
57
Trench Polearm, Gas Grenades, Trench Shield
Wretched
Chef Boyardeez Nutz Tasty
29
Sword / Axe
Wretched
28
Trench Club
Reserves
Barbed Wire Banshee
Chaplain
110
Flamethrower, Standard Armour
Dead
Heretic Trooper
101
Shotgun, Trench Knife, Gas Grenades, Reinforced Armour, Trench Shield
Heretic Trooper
Shmoe
49
Bolt-Action Rifle, Bayonet, Frag Grenades
Modifiers
Money Can Buy Anything
Musical Instrument
The limit of one item of Battlekit (excluding Glory Items) is increased by 1 if a model with this Skill is part of the Warband. Choose the Battlekit the bonus will apply to and write down your choice on your roster. A Warband can have only one model w ith this Skill.
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Fruit from the Tree of Good and Evil Knowledge
Father Flame
Amongst the bones of giant humans unearthed by the ravages of war you discover a golden-hued fruit wrapped in spun cloth. Pick 1 model in your Warband. The model you pick eats the fruit you discovered. They gain the
Demonic
Keyword and you can give them one Skill of your choice. You can choose a Skill from any of the Skill Tables, or any Patron Skill (it does not have to be one from your own Patron), or any Exploration Skill
Fireteams
Model Fireteam
G.W.A.R.
Father Flame
Heretic Priest - Father Flame
160 | 8
Name: Father Flame
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Elite
Demonic
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Automatic Rifle
2
Grenades
Melee Weapons
Blasphemous Staff
2
Blasphemous Staff
2
Armour
Tank Palanquin
60
Shields
Equipment
Combat Helmet
5
Sniper Scope
2
Incendiary Ammunition
15
Special

Campaign

Experience
Battle Scars
Advancements
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.
Head ShotRanged Attacks made by a model with this Skill have the
Ignore Armour
Keyword if the attack was a Critical Success.
Extra DiceRoll 1 extra Exploration Die.
Fruit from the Tree of Good and EvilAny model eating this fruit will immediately gain any Skill of your choice normally available to your Warband/this model (including any Exploration Skill). In addition the model will gain the Keyword
Demonic
.
-
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Puppet Master: A Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12” of the Heretic Priest and in their Line of Sight, apart from the Heretic Priest themselves. You can move the model D6”. The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1” of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1” of an enemy model.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Barbed Wire Banshee - Chaplain
110
Name: Chaplain
Type: Barbed Wire Banshee
Base Cost: 65
Image: @hardrockinterrainandpaint
Movement
4"/Infantry
Melee
+2D
Ranged
-2D
Armour
-1
Keywords
Negate Gas
Fear
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Injuries
Leg WoundSubtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.
Fighter Status
Reserved
Fighter Rank
Elite

Abilities

Death Wail: All enemy models within 8” of the Chorister suffer an additional
+1 Injury Dice
when any injury roll is made against them.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Death Commando - 47
138
Name: 47
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Infiltrator
Elite
Heretic
Negate Difficult Terrain

Battlekit

A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Tartarus Claws
15
Armour
Standard Armour
15
Shields
Equipment
Mountaineer Kit
3
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Money Can Buy Anything The limit of one item of Battlekit (excluding Glory Items) is increased by 1 if a model with this Skill is part of the Warband. Choose the Battlekit the bonus will apply to and write down your choice on your roster. A Warband can have only one model w ith this Skill.
Musical Instrument
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Injuries
Expensive TreatmentThe model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to rolls for Ranged Attacks that target a Death Commando.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost) - Gunnar
105 | 3
Name: Gunnar
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Elite
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
5
Shovel
5
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
101
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-3
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Shotgun
10
Grenades
Gas Grenades
10
Melee Weapons
Trench Knife
1
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Golem - G.W.A.R.
135 | 7
Name: G.W.A.R.
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Fear
Negate Fear
Golem
Artificial
Negate Difficult Terrain

Upgrades

Additional Arm - 15
This Takwin Homunculus adds the
Cleave 2
Keyword to attacks made with its Pummelling Blows Ability.
Enslaved Mind - 10
Give this Takwin Homunculus and one other model in your Warband the
Fireteam
Keyword. The other model can only form a Fireteam with this Homunculus.
Hawk Eyes - 10
The eyesight of the Homunculus is based on that of a predatory bird. Change the Ranged Characteristic of this Takwin Homunculus to
+1 Dice
. A Homunculus cannot have the Hawk Eyes Alchemical Formula if it has the Hypnotic Eyes Alchemical Formula unless it also has the Two Heads Alchemical Formula.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons
Automatic Rifle
2
Grenades
Demonic Aura Grenade
3
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Musical Instrument
15
Combat Helmet
5
Unholy Trinket
15
Sniper Scope
2
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Golem's Limit: A maximum of 50 can be assigned to upgrades for this model.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry (Trench Ghost)
137
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Negate Heavy
Elite
Heretic
Negate Difficult Terrain

Battlekit

Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons
Grenade Launcher
30
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
34 | 2
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
2
Grenades
Melee Weapons
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Shmoe
49
Name: Shmoe
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Frag Grenades
7
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Sarge
95 | 2
Name: Sarge
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Elite
Heretic
Negate Difficult Terrain

Upgrades

Heretic Legionnaire - 10 - 3/4
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
2
Grenades
Melee Weapons
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1” of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation if it has the
Assault
Keyword.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
50 | 1
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Upgrades

Heretic Legionnaire - 10 - 3/4
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Melee Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Hellblade
1
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Heretic Trooper musician
55
Name: Heretic Trooper musician
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Armour
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
60
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-3
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Armour
Sarcophagus Mine
30
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
60
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-3
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Armour
Sarcophagus Mine
30
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
57
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Upgrades

Heretic Legionnaire - 10 - 3/4
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
-
Selection missing
Not all selections have been made

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper
57
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Trench Polearm
7
Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Chef Boyardeez Nutz Tasty
29
Name: Chef Boyardeez Nutz Tasty
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
28
Name: -
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Negate Difficult Terrain

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Undead Horror: Models in this Warband have the
Fear
,
Negate Difficult Terrain
, and
Negate Gas
Keywords.
Slow and Creeping: Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder