Clan Macroth

fc_newantioch_fv_kingdomofalbaassaultdetatchment
Warband
Faction: Kingdom of Alba Assault Detatchment
Rating: 805| 0
Fielded: Elite: 4, Troop: 3, Mercenary: 0, Total: 7/10
Arsenal
10
1
Strongbox: 10 | 1
No items in your arsenal
Campaign - Slow Grow
Victory Points: 0
Threshold round: 1: 800
Campaign Round: 1/1 (max round: 12)
Exploration
Elites
Highland Lieutenant
Alice "Bally Allie" MacRoth
189
Heavy Shotgun, Greatsword / Greataxe, Sword / Axe, Binoculars, Combat Helmet, Dum-Dum Bullets, Gas Mask, Mountaineer Kit, Celtic Machine Armour, Incendiary Grenades
Sniper Priest
Sister Emily MacRoth
119
Automatic Rifle, Trench Club, Combat Helmet, Dum-Dum Bullets, Gas Mask, Medi-Kit, Frag Grenades
Trench Cleric
127
Automatic Pistol, Combat Helmet, Dum-Dum Bullets, Gas Mask, Frag Grenades, Standard Armour, Trench Shield
Highland Shocktrooper
90
Pistol / Revolver, Greatsword / Greataxe, Bagpipes, Combat Helmet, Gas Mask, Frag Grenades
Troops
Combat Medic
95
Automatic Shotgun, Misericordia, Combat Helmet, Gas Mask, Medi-Kit, Mountaineer Kit, Frag Grenades, Standard Armour
Yeoman
90
Flamethrower, Trench Club, Combat Helmet, Gas Mask, Frag Grenades
Yeoman
95
Flamethrower, Trench Club, Combat Helmet, Gas Mask, Shovel, Frag Grenades
Dead
Yeoman
90
Flamethrower, Trench Club, Combat Helmet, Gas Mask, Frag Grenades
Fireteams
New Antioch Fireteam
Alice "Bally Allie" MacRoth
Highland Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Sister Emily MacRoth
Yeoman

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Highland Lieutenant - Alice "Bally Allie" MacRoth
189
Name: Alice "Bally Allie" MacRoth
Type: Highland Lieutenant
Base Cost: 70
Image: @themountain
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Tough
Leader
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Heavy Shotgun
20
Grenades
Incendiary Grenades
15
Melee Weapons
Greatsword / Greataxe
4
Sword / Axe
2
Armour
Celtic Machine Armour
50
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Dum-Dum Bullets
5
Mountaineer Kit
3
Binoculars
10
Special

Campaign

Experience
Battle Scars
Advancements
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest - Sister Emily MacRoth
119
Name: Sister Emily MacRoth
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Rifle
40
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
2
Armour
Shields
Equipment
Combat Helmet
5
Dum-Dum Bullets
5
Gas Mask
5
Medi-Kit
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Cleric
127
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Frag Grenades
7
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Gas Mask
5
Combat Helmet
5
Dum-Dum Bullets
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Medic
95
Name: -
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
New Antioch
Ignore Defended Obstacle

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Automatic Shotgun
15
Grenades
Frag Grenades
7
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Equipment
Gas Mask
Medi-Kit
Combat Helmet
5
Mountaineer Kit
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
90
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Infiltrator
New Antioch
Ignore Defended Obstacle

Upgrades

Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Flamethrower
30
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
90
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Infiltrator
New Antioch
Ignore Defended Obstacle

Upgrades

Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Flamethrower
30
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Shocktrooper
90
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Pistol / Revolver
6
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
7
Armour
Shields
Equipment
Bagpipes
15
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
95
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Infiltrator
New Antioch
Ignore Defended Obstacle

Upgrades

Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Flamethrower
30
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Shovel
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder