Galadrium Brigade XVI

fc_newantioch_fv_expeditionaryforcedofabyssinia
Warband
Faction: Expeditionary Forces of Abyssinia
Rating: 858| 2
Fielded: Elite: 3, Troop: 6, Mercenary: 1, Total: 10/12
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign - no 1
Victory Points: 22
Threshold round: 2: 800
Campaign Round: 2/3 (max round: 12)
Exploration
Elites
Lieutenant
Lieutenant Dam
157
Semi-Automatic Rifle, Shotel, Anfarro (Warrior's Crown), Binoculars, Frag Grenades, Reinforced Armour
Holy Warrior
Holy Warrior Lucifer
148
Automatic Pistol, Shotel, Holy Water of Lalibela, Medi-Kit, Reinforced Armour, Trench Shield
Holy Warrior
Holy Warrior Asmodeus
108
Automatic Pistol, Shotel, Holy Water of Lalibela, Medi-Kit, Standard Armour
Troops
Yeoman
Yeoman Craig
96
Automatic Rifle, Trench Knife, Shovel, Standard Armour
Combat Engineer
125
Grenade Launcher, Shovel, Engineer Body Armour, Satchel Charge
Yeoman
Yeoman Kev
61
Bolt-Action Rifle, Trench Knife, Shovel, Standard Armour
Yeoman
51
Bolt-Action Rifle, Trench Knife, Standard Armour
Yeoman
50
Bolt-Action Rifle, Standard Armour
Shocktrooper
62
Greatsword / Greataxe
Mercenaries
Mendelist Ammo Monk
2
Gas Mask
Fireteams
New Antioch Fireteam
Yeoman Craig
Yeoman Kev

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Lieutenant Dam
Combat Engineer

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant - Lieutenant Dam
157
Name: Lieutenant Dam
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-2
Keywords
Negate Fear
Tough
Leader
Elite
New Antioch

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Semi-Automatic Rifle
15
Grenades
Frag Grenades
7
Melee Weapons
Shotel
5
Armour
Reinforced Armour
40
Shields
Equipment
Binoculars
10
Anfarro (Warrior's Crown)
10
Special

Campaign

Experience
Battle Scars
Advancements
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Yeoman Craig
96
Name: Yeoman Craig
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch

Upgrades

Flanking - 5 - 2/4
Unless the scenario prohibits use of the special deployment of
Infiltrators
, you may deploy the Vanguard on any table edge as long as they are at least 8” away from any enemy model after
Infiltrators
are deployed. Vanguard can also be deployed in your own deployment zone as standard.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Automatic Rifle
40
Grenades
Melee Weapons
Trench Knife
1
Armour
Standard Armour
15
Shields
Equipment
Shovel
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Engineer
125
Name: -
Type: Combat Engineer
Base Cost: 80
Image: @terrainbeast
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
New Antioch
Negate Mined

Battlekit

A Combat Engineer always has Engineer Body Armour (▶ see

New Antioch
Battlekit) and a Shovel. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the
New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Grenade Launcher
30
Grenades
Satchel Charge
15
Melee Weapons
Armour
Engineer Body Armour
Shields
Equipment
Shovel
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Battlefield Demolition: You can ignore the Effect of the
Heavy
Keyword for 1 Satchel Charge that a Combat Engineer has. A Combat Engineer still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Fortify: A Combat Engineer can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Combat Engineer. If the roll is a Failure, the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the Combat Engineer has the
Cover
Keyword until they move away from their current position.
Defuse Mine: When you move a Combat Engineer into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Combat Engineer will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Combat Engineer’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll).
Set Mine: A Combat Engineer can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Holy Warrior - Holy Warrior Lucifer
148
Name: Holy Warrior Lucifer
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Fear
Strong
Negate Heavy
Elite
New Antioch

Upgrades

Chewa - 5
Add
+1 Dice
to the Success Roll for a Melee Attack made by a model with the Chewa ability for each other friendly model within 1" of the target, up to a maximum of
+2 Dice
.

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Shotel
5
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Medi-Kit
5
Holy Water of Lalibela
3
Special

Campaign

Experience
Battle Scars
Advancements
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Injuries
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.

Notes & Lore

Notes
Always Hard
Lore
No Lore
STL finder
Yeoman - Yeoman Kev
61
Name: Yeoman Kev
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch

Upgrades

Flanking - 5 - 2/4
Unless the scenario prohibits use of the special deployment of
Infiltrators
, you may deploy the Vanguard on any table edge as long as they are at least 8” away from any enemy model after
Infiltrators
are deployed. Vanguard can also be deployed in your own deployment zone as standard.

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Trench Knife
1
Armour
Standard Armour
15
Shields
Equipment
Shovel
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Holy Warrior - Holy Warrior Asmodeus
108
Name: Holy Warrior Asmodeus
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Shotel
5
Armour
Standard Armour
15
Shields
Equipment
Medi-Kit
5
Holy Water of Lalibela
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mendelist Ammo Monk
2
Name: -
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas

Battlekit

A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Gas Mask
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
51
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Trench Knife
1
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman
50
Name: -
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
62
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
New Antioch

Upgrades

Chewa - 5
Add
+1 Dice
to the Success Roll for a Melee Attack made by a model with the Chewa ability for each other friendly model within 1" of the target, up to a maximum of
+2 Dice
.

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder