The Acho-Spite's Imperfections

fc_courtofthesevenheadedserpent
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 1100| 17
Fielded: Elite: 7, Troop: 2, Mercenary: 1, Total: 9/14
Arsenal
644
16
Strongbox: 597 | 16
Ophidian Rifle, Great Hammer/Maul, Sword / Axe, Sword / Axe, Sword / Axe
Campaign
Victory Points: 98
Campaign Round: 5 (max round: 12)
Exploration
Elites
Praetor
Vrach Deyva, the Acho-Spite
267
10
Serpent Assault Gun, Greatsword / Greataxe, Head Taker, Bestial Skin Cloak, Combat Helmet, Gas Mask, Knighthood, Machine Armour
Desecrated Saint
Deyva's Blasphemy Leviathan
196
Malebranche Sword, Trench Club, Trench Club
Hunter of the Left-Hand Path
We Who Need.
114
Bow of Lethe, Sword / Axe
Sorcerer
Mistress of Oil
132
Trench Knife, Trench Knife, Crown of Hellfire, Standard Armour
Hell Knight
Iconoclast of Sanctuaries
155
Hellblade, Musical Instrument, Unholy Relic, Gas Grenades, Infernal Iron Armour
Scripture Guardian
Mathew 12-32
15
7
Hellblade, Combat Helmet, Reinforced Armour
Hell Knight
The Blind Prince
155
Hellblade, Combat Helmet, Unholy Relic, Gas Grenades, Infernal Iron Armour, Trench Shield
Troops
Wretched
Sultanate Wanderer
33
Trench Club, Gas Grenades
Wretched
33
Trench Club, Gas Grenades
Reserves
Yoke Fiend
Need Taker
87
Shotgun, Trench Polearm, Combat Helmet, Restraining Muzzle, Standard Armour, Trench Shield
Dead
Sorcerer
That Which Wants.
138
Sword / Axe, Sword / Axe, Crown of Hellfire, Standard Armour
Modifiers
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Curative Fluids
Vrach Deyva, the Acho-Spite
Once, in any future Quartermaster Step, you can use the Curative Fluids to remove 1 Battle Scar (but not the effects of any Trauma) from a model in your Warband. Remove the Curative Fluids from your Warband Roster after they are used
Indulge in Drugs & Erotica
Add
+1 Dice
to Morale Checks for your Warband for the rest of the campaign.
Praetor - Vrach Deyva, the Acho-Spite
267 | 10
Name: Vrach Deyva, the Acho-Spite
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+4D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Flying
Elite
Demonic
The Court

Goetic

Limit: Vrach Deyva, the Acho-Spite can choose up to 2 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Envious Eyes - 5

So great is the envy of this creature, it can manifest the object of its desire in physical form.

You can purchase 1 piece of Battlekit from the New Antioch, Trench Pilgrims, or Iron Sultanate Armouries for a model with this Goetic Ability. Any stipulations that apply to it must still be followed (so there is little point in taking the Assassin’s Dagger, for example, as it can only be used by Assassins). This piece of Battlekit cannot be sold or reallocated in the Quartermaster Step, and you can repurchase the Battlekit later during the campaign if it is lost for any other reason.
Envious Eyes Selections
Machine Armour 50 Ducats (Limit 1) ( Elite only)
Coveted Position - 10

The burning jealousy and envy of those in better position in life allows the caster of this spell to instantly change places with whomever they envy.

Goetic
(2): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, pick a model (friend or foe) that is within 12” of the spellcaster, in its Line of Sight, and is more than 1” away from any other models. You can then swap the position of the two models. You must redeploy each model so that the centre of their base is at the location that was previously occupied by the centre of the base of the model they are swapping positions with. If this is impossible for any reason (e.g. because Impassable terrain or another model gets in the way), the two models remain in their original locations. Note that the spellcaster can cast this spell even if they are within 1” of an enemy model (in which case the enemy model cannot make a Melee Attack before the spellcaster's position is swapped), and can redeploy within 1” of an enemy model.

Battlekit

A Praetor can have any Battlekit from The

Court
’s Armoury Tables.

Ranged Weapons
Serpent Assault Gun
50
Grenades
Melee Weapons
Head Taker
15
Greatsword / Greataxe
12
Armour
Machine Armour
50
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Bestial Skin Cloak
6
Special
Knighthood
4

Campaign

Experience
Battle Scars
Advancements
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Surgical StrikeOnce per Activation, before you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Injuries
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Dark MemoryWrite down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
The Principality of New Antioch
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Praetor can have up to 2 Goetic Powers. Praetors from a Warband dedicated to Wrath can have only 1 Goetic Power.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Desecrated Saint - Deyva's Blasphemy Leviathan
196
Name: Deyva's Blasphemy Leviathan
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Tough
Elite
Demonic
The Court
Ignore Off-hand Weapon

Battlekit

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

Court
's Armoury Tables or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Malebranche Sword
50
Trench Club
3
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Injuries
Chest WoundAdd
+1 Injury Dice
to Injury Rolls for attacks that target this model.
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: A Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Envy: Enemy models within 12” of the Desecrated Saint cannot charge a model from the Desecrated Saint's Warband that is within 1” of a model from the charging model's own Warband (it is allowed to move around them in order to reach a different target and does not treat them as an interposing enemy model).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sorcerer - That Which Wants.
138
Name: That Which Wants.
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Fear
Flying
Elite
Demonic
The Court

Goetic

Limit: That Which Wants. can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36”. The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, if the Success Roll for a Ranged Attack with a Burning Inferno that targets an enemy model is a Success or a Critical Success, or if the attack is a Failure and the target point scatters onto a model's base, apply the effect of the
Ignore Armour
Keyword to the Injury Roll for that model.

Slavemaster - 10

Yoke Fiends are held in total thrall by the mightier members of the Court.

Goetic
(1): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, you can carry out one of the following Commands with a Yoke Fiend that is within 18" of the spellcaster. Carrying out a Command does not stop the Yoke Fiend from being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Yoke Fiend carries out a Move (it cannot Charge or Retreat).
  • Shoot Command: The Yoke Fiend carries out a Ranged Attack.
  • Fight Command: The Yoke Fiend carries out a Melee Attack.
  • Sacrifice Command: The Yoke Fiend kills itself. It is taken Out of Action and crossed off its Warband Roster.

Battlekit

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Ranged Weapons
Grenades
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Crown of Hellfire
15
Special

Campaign

Experience
Battle Scars
Advancements
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
DeadThe wound proved to be fatal. Remove the model and its Battlekit from your Warband Roster.
Fighter Status
Dead
Fighter Rank
Elite

Abilities

Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend - Need Taker
87
Name: Need Taker
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Restraining Muzzle
10
Combat Helmet
5
Special

Campaign

Fighter Status
Reserved
Fighter Rank
Troop
Cannot be promoted

Abilities

Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Sultanate Wanderer
33
Name: Sultanate Wanderer
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hunter of the Left-Hand Path - We Who Need.
114
Name: We Who Need.
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
0
Keywords
Negate Fire
Infiltrator
Elite
Demonic
The Court

Battlekit

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Court
's Armoury Tables apart from 2-Handed Weapons.

Ranged Weapons
Bow of Lethe
Grenades
Melee Weapons
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
DisengageEnemy models cannot make a Melee Attack on a model with this Skill when it Retreats.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Shadow Walker:
Goetic
(2): You can cast this spell before the spellcaster takes a Retreat
Action
. If you do so, enemy models cannot make a Melee Attack on the spellcaster when they retreat.
Left-Hand Path:
Goetic
(2): You can cast this spell when the spellcaster takes a Move, Charge, Retreat or Dash
Action
and moves into contact with a terrain piece. If you do so, you can interrupt the spellcaster's move to remove them from the battlefield and then redeploy them in contact with another terrain piece and more than 1” from any enemy models, unless the spellcaster is making a charge. If the spell is cast during a charge, the spellcaster must redeploy closer to the target than it was before it was removed from the battlefield. You can then carry on with the spellcaster's move as normal.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).
Oracle Beast Cloak:
Goetic
(3): You can cast this spell once per Turn after an Injury Roll is made for the spellcaster. If you do so, the result of the Injury Roll is changed to a No Effect result (make Injury Rolls for other models hit by the same attack normally).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sorcerer - Mistress of Oil
132
Name: Mistress of Oil
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Fear
Flying
Elite
Demonic
The Court

Goetic

Limit: Mistress of Oil can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36”. The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, if the Success Roll for a Ranged Attack with a Burning Inferno that targets an enemy model is a Success or a Critical Success, or if the attack is a Failure and the target point scatters onto a model's base, apply the effect of the
Ignore Armour
Keyword to the Injury Roll for that model.

What Is Yours Is Mine - 10

The caster of this spell cannot bear another to possess that which it lacks, and bends reality to its will to sate its jealousy.

Goetic
(1): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, you can remove 1
Blood Marker
or
Blessing Marker
from a model in the spellcaster’s Line of Sight (friend or foe) and place it next to the spellcaster.

Battlekit

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Ranged Weapons
Grenades
Melee Weapons
Trench Knife
1
Trench Knife
1
Armour
Standard Armour
15
Shields
Equipment
Crown of Hellfire
15
Special

Campaign

Experience
Battle Scars
Advancements
HellfireA model with this Skill can take a Hellfire
Action
. If it does so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the model’s Activation ends. If the roll is a Success or Critical Success, pick a friendly model that is within 18" of the model carrying out the Hellfire
Action
and in their line of sight. Then draw a straight line 1mm wide between the closest points of the bases of the two models, and make an Injury Roll with the
Fire
Keyword for each model (friend or foe) that is crossed or reached by the line, including the friendly model that you picked but not including the model taking the Hellfire
Action
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Injuries
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Iconoclast of Sanctuaries
155
Name: Iconoclast of Sanctuaries
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Elite
Demonic
The Court

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Equipment
Musical Instrument
15
Unholy Relic
15
Special

Campaign

Experience
Battle Scars
Advancements
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Scripture Guardian - Mathew 12-32
15 | 7
Name: Mathew 12-32
Type: Scripture Guardian
Base Cost: 7
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Golem
Elite

Battlekit

A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.

Elite
Only, Limit: 1 etc). The weapons you choose cannot be removed or lost over the course of the campaign for any reason.

Ranged Weapons
Grenades
Melee Weapons
Hellblade
15
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Slow: Treat a Scripture Guardian as having a Movement Characteristic of 3"/Infantry when it takes a Dash
Action
.
Vengeful Scripture: The Scripture Guardian reads words from the holy (or unholy) text it carries. A Scripture Guardian can take a Vengeful Scripture
Action
. If they do so, pick 1 enemy model within 18" of the Scripture Guardian and in its Line of Sight. Then take a Success Roll for the Scripture Guardian, with
+2 Dice
if the enemy model is within 9" of the Scripture Guardian and
+1 Dice
otherwise. If the roll is a Failure, nothing happens. If the roll is a Success, make an Injury Roll for the enemy model, with a
+1 Injury Modifier
for each
Blood Marker
the enemy model has (in addition to any benefits you receive if you then spend them to affect the Injury Roll). If the roll is a Critical Success, make an Injury Roll for the enemy model with
Ignore Armour
, and
+1 Injury Dice
and a
+1 Injury Modifier
for each
Blood Marker
the enemy model has

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - The Blind Prince
155
Name: The Blind Prince
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Fear
Strong
Negate Heavy
Elite
Demonic
The Court

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Unholy Relic
15
Special

Campaign

Experience
Battle Scars
Advancements
Stand FirmThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Hit result instead.
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
33
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
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