The Observatory Expedition

fc_newantioch_fv_papalstatesinterventionforce
Warband
Faction: Papal States Intervention Force
Rating: 902| 45
Fielded: Elite: 6, Troop: 3, Mercenary: 5, Total: 12/14
Other: Reserved: 2, Dead: 1
Arsenal
331
1
Strongbox: 261 | 1
Trench Shield, Machine Gun, Standard Armour, Binoculars
Campaign
Patron: Temporal Lord
Victory Points: 115
Campaign Round: 5 (max round: 12)
Current field limit: 14 Models
Exploration

Elites

Lector
Alfonso Mentori
153
3
Heavy Shotgun, Greatsword / Greataxe, Sword / Axe, Combat Helmet, Gas Mask, Martyrdom Pills, Trench Dog (Mercy Dog), Frag Grenades, Machine Armour
Sniper Priest
Enzo Visio
128
7
Automatic Pistol, Automatic Pistol, Gas Mask, Knighthood, Mountaineer Kit, Shovel, Supreme Pontiff ’s Crucifix, Reinforced Armour
Lieutenant
Manchiano Entiari
138
14
Automatic Rifle, Greatsword / Greataxe, Sword / Axe, Battlefield Title, Combat Helmet, Gas Mask, Martyrdom Pills, Ducal Winged Armour, Frag Grenades
Observer
Deus Animadverte
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Communicant Anti-Tank Hunter
Deus Impetum
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Mechanised Heavy Infantry
Tormero Istansa
134
Grenade Launcher, Sword / Axe, Combat Helmet, Gas Mask, Machine Armour

Troops

Yeoman
Passo Veloce
44
Bolt-Action Rifle, Bayonet, Frag Grenades
Mechanised Heavy Infantry
Mechanised Heavy Infantry
149
Heavy Flamethrower, Sword / Axe, Machine Armour
Mechanised Heavy Infantry
Mechanised Heavy Infantry
149
Heavy Flamethrower, Sword / Axe, Machine Armour

Mercenaries

Mendelist Ammo Monk
Deus Victualia
2
Gas Mask
Scripture Guardian
Verbum Dei
7
7
Trench Polearm, Combat Helmet, Reinforced Armour
Mamluk Faris
Alwasiu Alsamawiu
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield

Dogs

Mercy Dog
Bravo Ragazzo
2
Medi-Kit

Reserves

Yeoman
Tiro Lungo
44
Bolt-Action Rifle, Bayonet, Frag Grenades
Shocktrooper
Shocktrooper
99
Submachine Gun, Greatsword / Greataxe, Frag Grenades, Standard Armour

Dead

Mamluk Faris
Auxitia al-Qasim
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Mamluk Greatsword

Modifiers

Armour & Equipment Procurement
The cost of any Armour, Shields or Equipment worth 15 or more is reduced by 5 if a model with this Skill is part of the Warband. A Warband can have only one model with this Skill.
Firearm Procurement
he cost of any Ranged Weapon or Grenade worth 20 or more is reduced by 5 if a model with this Skill is part of the Warband. A Warband can have only one model with this Skill.
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Destroy
Alfonso Mentori
Manchiano Entiari

From: Moonshine Stash

Up to two models in your Warband with the

Elite
Keyword earn +1 Experience Point each. If this entitles the model to an Advancement Roll, make the roll immediately.

Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.

Fireteams

New Antioch Fireteam
Tormero Istansa
Manchiano Entiari

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Alfonso Mentori
Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Auxitia al-Qasim
-
Model Fireteam
Alwasiu Alsamawiu
-
Lector - Alfonso Mentori
153 | 3
Name: Alfonso Mentori
Type: Lector
Base Cost: 60
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Heavy Shotgun
15

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
12
Sword / Axe
4

Armour

Machine Armour
45

Shields

No shields equipped

Equipment

Trench Dog (Mercy Dog)
2
Combat Helmet
5
Gas Mask
5
Martyrdom Pills
1
Campaign Play

Experience

Battle Scars

Advancements

Armour & Equipment ProcurementThe cost of any Armour, Shields or Equipment worth 15 or more is reduced by 5 if a model with this Skill is part of the Warband. A Warband can have only one model with this Skill.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Jezzail or Arquebus.
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
STL finder
Sniper Priest - Enzo Visio
128 | 7
Name: Enzo Visio
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-2
Keywords
Negate Gas
Negate Fear
Elite
New Antioch
Upgrades
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Pistol
15
Automatic Pistol
15

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
35

Shields

No shields equipped

Equipment

Supreme Pontiff ’s Crucifix
3
Shovel
5
Gas Mask
5
Knighthood
4
Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.
War LuckA model with this Skill can suffer 1 extra Battle Scar before they are Unfit for Duty.
Gunslinger

The following rules apply to a model with this Skill if it is armed with Ranged Weapons with the

Pistol
Keyword.

  • If it is armed with 2 Weapons with the
    Pistol
    Keyword, it can make a Ranged Attack with one and then immediately make a second Ranged Attack with the other. It can use one of the Weapons to make a Melee Attack during the same Activation.
  • If it is armed with 1 Weapon with the
    Pistol
    Keyword, the Weapon has the
    Ignore
    OFF-HAND WEAPON Keyword.
  • Add the
    Assault
    Keyword to any weapons that have the
    Pistol
    Keyword (unless they have it already).

Injuries

Prominent Scar
Elite Injuries Chart #66
Write down the name of the Warband from the game where this injury was received. Add
+1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar.
Chosen Keyword
HERETIC

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
STL finder
Mendelist Ammo Monk - Deus Victualia
2
Name: Deus Victualia
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
Battlekit

Battlekit: A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Gas Mask
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.
STL finder
Lieutenant - Manchiano Entiari
138 | 14
Name: Manchiano Entiari
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
10"/Flying
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Tough
Leader
Elite
New Antioch
Upgrades
Swiss Guard
The model has the
Negate Fear
keyword.
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Rifle
35

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4
Greatsword / Greataxe
12

Armour

Ducal Winged Armour
8

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Battlefield Title
5
Heavy Flamethrower
Martyrdom Pills
1
Campaign Play

Experience

Battle Scars

Advancements

Firearm Procurementhe cost of any Ranged Weapon or Grenade worth 20 or more is reduced by 5 if a model with this Skill is part of the Warband. A Warband can have only one model with this Skill.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks
ChampionAfter a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add
-1 Dice
to the roll for the second attack.

Injuries

Lost An Eye
Elite Injuries Chart #15
Add
-1 Dice
to rolls for Ranged Attacks made for this model. If this model receives this injury for a second time, they are blinded and you must remove them from your Warband Roster instead of re-rolling the result. Treat this injury as a Full Recovery if it is inflicted on a Sniper Priest.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
STL finder
Observer - Deus Animadverte
3
Name: Deus Animadverte
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Elite
Battlekit

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Experience

Battle Scars

Advancements

SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
ChampionAfter a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add
-1 Dice
to the roll for the second attack.
Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.

Injuries

Hardened
Elite Injuries Chart #64
This model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Severe Nerve Damage
Elite Injuries Chart #13
All Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: When an Observer takes a Fight
Action
, they can make 2 Melee Attacks with their Polearm, one after the other.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and 1
Blood Marker
is placed next to them, and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.
STL finder
Communicant Anti-Tank Hunter - Deus Impetum
5
Name: Deus Impetum
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Strong
Tough
Elite
Battlekit

Battlekit: A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons

Anti-Materiel Rifle

Grenades

No grenades equipped

Melee Weapons

Trench Club
Trench Club

Armour

No armour equipped

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Experience

Battle Scars

Advancements

Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.

Injuries

Severe Nerve Damage
Elite Injuries Chart #13
All Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack despite having no Melee Weapons. When a Communicant Anti-Tank Hunter makes a Melee Attack, it can attack twice even though it doesn’t have any Melee Weapons (the Off-Hand Weapon modifier applies to the second attack).
STL finder
Mechanised Heavy Infantry - Tormero Istansa
134
Name: Tormero Istansa
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
4"/Infantry
Melee
0D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Elite
New Antioch
Upgrades
Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Grenade Launcher
25

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Machine Armour

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
NimbleDo not halve the Movement Characteristic of a model with this Skill when it stands up.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

Leg Wound
Elite Injuries Chart #31
Subtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mercy Dog - Bravo Ragazzo
2
Name: Bravo Ragazzo
Type: Mercy Dog
Base Cost: 2
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords
Battlekit

Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Medi-Kit
Campaign Play

Fighter Status

Dog

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Mercy Dog: Mercy Dogs have and can use a Medi-kit. In addition, when you move a Mercy Dog that starts the move in contact with a friendly model that is Down that is more than 1" from any enemy models, it can drag the friendly model along with itself. If it does so, halve the Mercy Dog’s Movement Characteristic. A Mercy Dog cannot drag a friendly model when it retreats or charges.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
STL finder
Mamluk Faris - Auxitia al-Qasim
4
Name: Auxitia al-Qasim
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Ignore Off-hand Weapon
Battlekit

Battlekit: A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. In addition, they have a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Loadout Options

Mamluk Faris Loadouts
Two-Handed Sword

Ranged Weapons

Jezzail

Grenades

No grenades equipped

Melee Weapons

Mamluk Greatsword

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

Alchemical Ammunition
Combat Helmet
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Fire special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.
STL finder
Yeoman - Tiro Lungo
44
Name: Tiro Lungo
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

Frag Grenades
7

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Reserved

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Passo Veloce
44
Name: Passo Veloce
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

Frag Grenades
7

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Scripture Guardian - Verbum Dei
7 | 7
Name: Verbum Dei
Type: Scripture Guardian
Base Cost: 7
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Golem
Battlekit

Battlekit: A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.

Elite
Only, Limit: 1 etc). The weapons you choose cannot be removed or lost over the course of the campaign for any reason.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm
7

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Slow: Treat a Scripture Guardian as having a Movement Characteristic of 3"/Infantry when it takes a Dash
Action
.
Vengeful Scripture: The Scripture Guardian reads words from the holy (or unholy) text it carries. A Scripture Guardian can take a Vengeful Scripture
Action
. If they do so, pick 1 enemy model within 18" of the Scripture Guardian and in its Line of Sight. Then take a Success Roll for the Scripture Guardian, with
+2 Dice
if the enemy model is within 9" of the Scripture Guardian and
+1 Dice
otherwise. If the roll is a Failure, nothing happens. If the roll is a Success, make an Injury Roll for the enemy model, with a
+1 Injury Modifier
for each
Blood Marker
the enemy model has (in addition to any benefits you receive if you then spend them to affect the Injury Roll). If the roll is a Critical Success, make an Injury Roll for the enemy model with
Ignore Armour
, and
+1 Injury Dice
and a
+1 Injury Modifier
for each
Blood Marker
the enemy model has
STL finder
Shocktrooper
99
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
New Antioch
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
25

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
10

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Reserved

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
STL finder
Mamluk Faris - Alwasiu Alsamawiu
4
Name: Alwasiu Alsamawiu
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Ignore Off-hand Weapon
Battlekit

Battlekit: A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. In addition, they have a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Loadout Options

Mamluk Faris Loadouts
Polearm and Shield

Ranged Weapons

Jezzail

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Reinforced Armour

Shields

Trench Shield

Equipment

Alchemical Ammunition
Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Fire special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.
STL finder
Mechanised Heavy Infantry
149
Name: -
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Fear
Strong
New Antioch
Upgrades
Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Heavy Flamethrower
50

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanised Heavy Infantry
149
Name: -
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Fear
Strong
New Antioch
Upgrades
Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Heavy Flamethrower
50

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder