Smoke and Fire

fc_ironsultanate_fv_fidaiofalamut
Warband
Faction: Fidai of Alamut - The Cabal of Assassins
Rating: 1776| 35
Fielded: Elite: 6, Troop: 12, Mercenary: 3, Total: 19/13
Arsenal
429
10
Strongbox: 306 | 5
Halberd-Gun, Reinforced Armour, Alchemical Ammunition, Halberd-Gun, Reinforced Armour, Damascus Armour
Campaign - First Campaign
Victory Points: 264
Threshold round: 8: 1400
Campaign Round: 8/4 (max round: 12)
Exploration
Elites
Master Assassin
Richard Kuklinski
205
8
Bow of Alamut, Kilij, Kilij, Holy Relic, Takwin Anqa Bird, Machine Armour
Sultanate Assassin
Gavrilo Princip
145
5
Jezzail, Assassin's Dagger, Golden Khanjar, Alchemical Ammunition, Damascus Armour
Sultanate Assassin
Nathuram Godse
225
Jezzail, Assassin's Dagger, Golden Khanjar, Alchemical Ammunition, Cloak of Alamut, Alchemist Armour
Mamluk Faris
Ted Bundy
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield
Scripture Guardian
John Wayne Gacy
6
7
Trench Club, Trench Club, Combat Helmet, Reinforced Armour
Assassin Acolyte
John Wilkes Booth
65
4
Masterworks Jezzail, Saint's Reliquary, Reinforced Armour
Troops
Assassin Acolyte
Leon Czolgosz
86
Flamethrower, Trench Club, Trench Club, Standard Armour
Assassin Acolyte
Charles Guiteau
86
Flamethrower, Trench Club, Trench Club, Standard Armour
Assassin Acolyte
1
86
Flamethrower, Trench Club, Trench Club, Standard Armour
Assassin Acolyte
Lee Harvey Oswald
81
Siege Jezzail, Trench Club, Alchemical Ammunition, Hashashin Leaf, Standard Armour
Assassin Acolyte
78
Siege Jezzail, Trench Club, Hashashin Leaf, Standard Armour
Sultanate Sapper
Ted Kaczynski
94
Alaybozan, Trench Polearm, Alchemical Ammunition, Shovel, Standard Armour, Trench Shield
Sultanate Sapper
Timothy McVeigh
94
Alaybozan, Trench Polearm, Alchemical Ammunition, Shovel, Standard Armour, Trench Shield
Dervish
Luigi Mangione
131
Machine Gun, Trench Club, Trench Club, Hashashin Leaf, Standard Armour
Dervish
James Earl Ray
114
Siege Jezzail, Trench Club, Trench Club, Alchemical Ammunition, Hashashin Leaf, Standard Armour
Dervish
Sirhan Sirhan
111
2
Sniper Rifle, Trench Club, Trench Club, Sniper Scope, Standard Armour
Dervish
111
2
Sniper Rifle, Trench Club, Trench Club, Sniper Scope, Standard Armour
Assassin Acolyte
58
Siege Jezzail, Alchemical Ammunition
Mercenaries
Combat Biologist
Jeffrey Dahmer
3
Vivisector, Gas Grenades, Standard Armour
Modifiers
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Salvaged Resurrection Machine
-
In any future Quartermaster Step, you can use the Salvaged Resurrection Machine to remove 1 Battle Scar and its corresponding Trauma from a model in your Warband. Remove the Salvaged Resurrection Machine from your Warband Roster after it is used.
Fireteams
Fireteam
Luigi Mangione
James Earl Ray
Model Fireteam
Ted Bundy
John Wilkes Booth
Master Assassin - Richard Kuklinski
205 | 8
Name: Richard Kuklinski
Type: Master Assassin
Base Cost: 95
Image: @Emitoo
Movement
6"/Infantry
Melee
+3D
Ranged
+2D
Armour
-3
Keywords
Tough
Infiltrator
Leader
Elite
Sultanate

Art Of Assassination

Limit: Richard Kuklinski can choose up to 1 Art Of Assassination.

Secret Paths - 10 - 1/1
At the start of the game, before deployment, you can say that this Assassin is using Secret Paths. If you do so, the Assassin is not deployed at the start of the game, and cannot be Activated in the first Turn of the game. Starting from the second Turn, you can Activate the Assassin using the Secret Paths. To do so, deploy the Assassin in contact with any edge of the battlefield and more than 8” away from all enemy models. You can then carry on with the rest of its Activation normally

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Bow of Alamut
50
Grenades
Melee Weapons
Kilij
2
Kilij
2
Armour
Machine Armour
50
Shields
Equipment
Takwin Anqa Bird
2
Holy Relic
2
Special

Campaign

Experience
Battle Scars
Advancements
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Sixth SenseIf a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Hit result instead if the model does not have any
Blood Markers
. If the model also has the
Tough
Keyword, once per game it can use the Keyword to change an Out of Action result to a Down result, and then use this Skill to change the Down result to No Effect.
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Imported WaresYou can purchase 1 Weapon or 1 suit of Armour from the New Antioch Armoury for a model with this Skill in the following Quartermaster Step. Choose the Weapon or suit of Armour and write down your choice on your Warband Roster. If this item is lost for any reason during the campaign, you can repurchase it.
Machine Armour 50 Ducats (Limit 1) ( Elite only)
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Assassin - Gavrilo Princip
145 | 5
Name: Gavrilo Princip
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Infiltrator
Elite
Sultanate

Art Of Assassination

Limit: Gavrilo Princip can choose up to 1 Art Of Assassination.

Mirage of Time - 15 - 1/1
Add
-1 Dice
to the Success Roll for attacks that target this Assassin.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Golden Khanjar
20
Assassin's Dagger
15
Armour
Damascus Armour
5
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Experience
Battle Scars
Advancements
Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Surgical StrikeOnce per Activation, before you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
AssassinateAdd
+1 Dice
to rolls for attacks made by a model with this Skill if the target has not yet been Activated this Turn.
DisengageEnemy models cannot make a Melee Attack on a model with this Skill when it Retreats.
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.
Injuries
Prominent ScarWrite down the name of the Warband from the game where this injury was received. Add
+1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar.
Chosen Keyword
THE COURT
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Assassin - Nathuram Godse
225
Name: Nathuram Godse
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Fire
Negate Gas
Infiltrator
Elite
Sultanate

Art Of Assassination

Limit: Nathuram Godse can choose up to 1 Art Of Assassination.

Thunderbolt of Alamut - 20 - 1/1
Add 2" to this Assassin’s Movement Characteristic, and add
+1 Dice
to the
Risky Success
Roll when this Assassin takes a Dash
Action
.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Golden Khanjar
20
Assassin's Dagger
15
Armour
Alchemist Armour
50
Shields
Equipment
Cloak of Alamut
25
Alchemical Ammunition
3
Special

Campaign

Experience
Battle Scars
Advancements
Surgical StrikeOnce per Activation, before you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - Leon Czolgosz
86
Name: Leon Czolgosz
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Infiltrator
Sultanate

Upgrades

Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - Charles Guiteau
86
Name: Charles Guiteau
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Infiltrator
Sultanate

Upgrades

Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - 1
86
Name: 1
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Infiltrator
Sultanate

Upgrades

Infiltrator - 10 - 3/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - Lee Harvey Oswald
81
Name: Lee Harvey Oswald
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Strong
Negate Heavy
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Alchemical Ammunition
3
Hashashin Leaf
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte
78
Name: -
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Strong
Negate Heavy
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Hashashin Leaf
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Sapper - Ted Kaczynski
94
Name: Ted Kaczynski
Type: Sultanate Sapper
Base Cost: 50
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Sultanate
Negate Mined

Battlekit

Sappers are equipped with shovels. This equipment can never be removed. They can be equipped with any weapon, armour and equipment from the

Iron Sultanate
Armoury.

Ranged Weapons
Alaybozan
9
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Shovel
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Set Mine: A Sultanate Sapper can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
Defuse Mine: When you move a Sultanate Sapper into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Sultanate Sapper will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll.
Forward Positions: When you deploy a Sultanate Sapper for the first time in a game, you can deploy them up to 6” away from your deployment zone and in contact with a terrain piece that is at least ½” high.
Fortify: A Sultanate Sapper can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.
Detonating Mines: When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability. Make an Injury Roll with the
Shrapnel
Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Sapper - Timothy McVeigh
94
Name: Timothy McVeigh
Type: Sultanate Sapper
Base Cost: 50
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Sultanate
Negate Mined

Battlekit

Sappers are equipped with shovels. This equipment can never be removed. They can be equipped with any weapon, armour and equipment from the

Iron Sultanate
Armoury.

Ranged Weapons
Alaybozan
9
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Shovel
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Set Mine: A Sultanate Sapper can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
Defuse Mine: When you move a Sultanate Sapper into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Sultanate Sapper will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll.
Forward Positions: When you deploy a Sultanate Sapper for the first time in a game, you can deploy them up to 6” away from your deployment zone and in contact with a terrain piece that is at least ½” high.
Fortify: A Sultanate Sapper can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.
Detonating Mines: When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability. Make an Injury Roll with the
Shrapnel
Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mamluk Faris - Ted Bundy
4
Name: Ted Bundy
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Elite
Ignore Off-hand Weapon

Battlekit

A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and a a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. In addition, a Mamluk Faris always has either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. Decide which Battlekit the Mamluk Faris has upon recruitment, and you can swap the loadout in each Quartermaster Step. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Mamluk Faris Loadouts
Polearm and Shield
Ranged Weapons
Jezzail
Grenades
Melee Weapons
Trench Polearm
Armour
Reinforced Armour
Shields
Trench Shield
Equipment
Alchemical Ammunition
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1” of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation if it has the
Assault
Keyword.
AssassinateAdd
+1 Dice
to rolls for attacks made by a model with this Skill if the target has not yet been Activated this Turn.
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Attack special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Scripture Guardian - John Wayne Gacy
6 | 7
Name: John Wayne Gacy
Type: Scripture Guardian
Base Cost: 7
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Golem
Elite

Battlekit

A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.

Elite
Only, Limit: 1 etc). The weapons you choose cannot be removed or lost over the course of the campaign for any reason.

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Reinforced Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
GüreşAdd
+1 Dice
and
+1 Injury Dice
to Melee Attacks made by a model with this Skill if the target model is Down. In addition, you can ignore the
-1 Dice
modifier to Success Rolls for a model that is Down if the model has this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Slow: Treat a Scripture Guardian as having a Movement Characteristic of 3"/Infantry when it takes a Dash
Action
.
Vengeful Scripture: The Scripture Guardian reads words from the holy (or unholy) text it carries. A Scripture Guardian can take a Vengeful Scripture
Action
. If they do so, pick 1 enemy model within 18" of the Scripture Guardian and in its Line of Sight. Then take a Success Roll for the Scripture Guardian, with
+2 Dice
if the enemy model is within 9" of the Scripture Guardian and
+1 Dice
otherwise. If the roll is a Failure, nothing happens. If the roll is a Success, make an Injury Roll for the enemy model, with a
+1 Injury Modifier
for each
Blood Marker
the enemy model has (in addition to any benefits you receive if you then spend them to affect the Injury Roll). If the roll is a Critical Success, make an Injury Roll for the enemy model with
Ignore Armour
, and
+1 Injury Dice
and a
+1 Injury Modifier
for each
Blood Marker
the enemy model has

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - John Wilkes Booth
65 | 4
Name: John Wilkes Booth
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Strong
Negate Heavy
Tough
Elite
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Masterworks Jezzail
4
Grenades
Melee Weapons
Armour
Reinforced Armour
40
Shields
Equipment
Saint's Reliquary
Special

Campaign

Experience
Battle Scars
Advancements
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1” of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation if it has the
Assault
Keyword.
Head ShotRanged Attacks made by a model with this Skill have the
Ignore Armour
Keyword if the attack was a Critical Success.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Biologist - Jeffrey Dahmer
3
Name: Jeffrey Dahmer
Type: Combat Biologist
Base Cost: 3
Image: @Mini Merchant
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fear

Battlekit

A Combat Biologist always has Gas Grenades, Standard armour, a Gas Mask, and a Vivisector.

Ranged Weapons
Grenades
Gas Grenades
Melee Weapons
Vivisector
Armour
Standard Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Prize Specimens: When a Combat Biologist takes any enemy model with the Keyword
Demonic
or
Black Grail
Out of Action with a Melee attack, place 1
Blessing Marker
beside the Combat Biologist.
Battlefield Vivisection: Whenever a Combat Biologist is part of your Warband, add the Gather Knowledge Glorious Deed to those normally available in each scenario you play.

Battlefield Vivisection

You complete this Glorious Deed if 3 or more enemy models are taken Out of Action while they are within 1” of a friendly Combat Biologist.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Dervish - Luigi Mangione
131
Name: Luigi Mangione
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Strong
Negate Heavy
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Hashashin Leaf
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Dervish - James Earl Ray
114
Name: James Earl Ray
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Strong
Negate Heavy
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Hashashin Leaf
5
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Dervish - Sirhan Sirhan
111 | 2
Name: Sirhan Sirhan
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Sniper Scope
2
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Dervish
111 | 2
Name: -
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Sniper Scope
2
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte
58
Name: -
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder