True Vikings

fc_newantioch_fv_kingdomofalbaassaultdetatchment
Warband
Faction: Kingdom of Alba Assault Detatchment
Rating: 700| 0
Fielded: Elite: 2, Troop: 5, Mercenary: 0, Total: 7/10
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign - testing
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/3 (max round: 6)
Exploration
Elites
Highland Lieutenant
160
Heavy Shotgun, Lochaber Axe, Combat Helmet, Gas Mask, Celtic Machine Armour
Sniper Priest
90
Sniper Rifle, Trench Club, Mountaineer Kit
Troops
Highland Mechanized Infantry
Highland Mechanised Infantry
140
Automatic Shotgun, Great Hammer/Maul, Combat Helmet, Gas Mask, Celtic Machine Armour, Heavy Ballistic Shield
Highland Shocktrooper
74
Greatsword / Greataxe, Sword / Axe, Combat Helmet, Standard Armour
Highland Shocktrooper
79
Greatsword / Greataxe, Combat Helmet, Frag Grenades, Standard Armour
Highland Shocktrooper
82
Greatsword / Greataxe, Combat Helmet, Standard Armour, Trench Shield
Combat Medic
75
Misericordia, Gas Mask, Medi-Kit, Standard Armour, Trench Shield
Fireteams
New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
-
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Highland Lieutenant
160
Name: -
Type: Highland Lieutenant
Base Cost: 70
Image: @themountain
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Tough
Leader
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Heavy Shotgun
20
Grenades
Melee Weapons
Lochaber Axe
10
Armour
Celtic Machine Armour
50
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest
90
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Elite
New Antioch
Ignore Defended Obstacle

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Club
2
Armour
Shields
Equipment
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Mechanized Infantry - Highland Mechanised Infantry
140
Name: Highland Mechanised Infantry
Type: Highland Mechanized Infantry
Base Cost: 85
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Cover
Strong
Negate Heavy
New Antioch
Ignore Defended Obstacle

Upgrades

Celtic Machine Armour - 10
The model swaps out its Light Machine Armour for Celtic Machine Armour, and its base size increases to 40mm.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Great Hammer/Maul
5
Armour
Celtic Machine Armour
Shields
Heavy Ballistic Shield
15
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.
Celtic Machine Armour: Models in a Kingdom of Alba Assault Detachment Warband with Machine Armour have a Charge Bonus of D6" (it is not reduced to D3" by Machine Armour).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Shocktrooper
74
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Strong
Negate Heavy
New Antioch
Ignore Defended Obstacle

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Greatsword / Greataxe
7
Sword / Axe
2
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Shocktrooper
79
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Strong
Negate Heavy
New Antioch
Ignore Defended Obstacle

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
7
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Highland Shocktrooper
82
Name: -
Type: Highland Shocktrooper
Base Cost: 45
Image: @themountain
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Strong
Negate Heavy
New Antioch
Ignore Defended Obstacle

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Greatsword / Greataxe
7
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Medic
75
Name: -
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Gas
Negate Fear
New Antioch
Ignore Defended Obstacle

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Trench Shield
10
Equipment
Gas Mask
Medi-Kit
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.
Rampant Charge: Models in a Kingdom of Alba Assault Detachment Warband have the IGNORE DEFENDED OBSTACLE Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder