Defenders of the Sacred City

fc_trenchpilgrim_fv_cavalcadeofthetenthplague
Warband
Faction: Cavalcade of the Tenth Plague
Rating: 785| 0
Fielded: Elite: 3, Troop: 6, Mercenary: 0, Total: 9/11
Arsenal
14
1
Strongbox: 14 | 1
No items in your arsenal
Campaign - Ethan and Zach
Victory Points: 0
Threshold round: 2: 800
Campaign Round: 2/2 (max round: 12)
Exploration
Elites
War Prophet (Cavalcade of the Tenth Plague)
162
Automatic Pistol, Anti-Tank Hammer, Gas Mask, Iron Capirote, Standard Armour
Castigator
124
Punt Gun, Greatsword / Greataxe, Gas Mask, Iron Capirote, Medi-Kit, Sacrificial Lamb, Standard Armour
Trench Pilgrim
87
Great Hammer/Maul, Gas Mask, Iron Capirote, Molotov Cocktail, Standard Armour, Trench Shield
Troops
Anchorite Shrine
140
Bonebreaker Mace, Catherine Wheel
Stigmatic Nun
77
Sword / Axe, Trench Club, Standard Armour, War-Cross
Stigmatic Nun
77
Sword / Axe, Trench Club, Standard Armour, War-Cross
Trench Pilgrim
42
Bolt-Action Rifle, Bayonet
Trench Pilgrim
56
Pistol / Revolver, Musical Instrument, Molotov Cocktail
Ecclesiastic Prisoner
20
Iron Capirote
Dead
Trench Pilgrim
51
Pistol / Revolver, Musical Instrument
War Prophet (Cavalcade of the Tenth Plague)
162
Name: -
Type: War Prophet (Cavalcade of the Tenth Plague)
Base Cost: 80
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Leader
Elite
Pilgrim

Battlekit

A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Anti-Tank Hammer
35
Armour
Standard Armour
15
Shields
Equipment
Gas Mask
5
Iron Capirote
7
Special

Campaign

Experience
Battle Scars
Advancements
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Injuries
Chest WoundAdd
+1 Injury Dice
to Injury Rolls for attacks that target this model.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead. A War Prophet cannot have the
Tough
Keyword.
Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Day of His Wrath: A Cavalcade of the Tenth Plague War Prophet can take a Day of his Wrath
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure the War Prophet’s Activation ends immediately. If the roll is a Success, make an Injury Roll with the
Ignore Armour
Keyword for 1 enemy model within 3" of the War Prophet. If the roll is a Critical Success, make an Injury Roll with
+1 Injury Dice
and the
Ignore Armour
Keyword for 1 enemy model within 3" of the War Prophet

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Castigator
124
Name: -
Type: Castigator
Base Cost: 50
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
Tough
Elite
Pilgrim

Upgrades

Zealot Strength - 5
The model may have the Keyword
Strong
. In addition, change the base size of the model to 32mm.

Battlekit

A Castigator can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Punt Gun
20
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Standard Armour
15
Shields
Equipment
Gas Mask
5
Sacrificial Lamb
5
Medi-Kit
5
Iron Capirote
7
Special

Campaign

Experience
Battle Scars
Advancements
Sixth SenseIf a model with this Skill suffers a Down result on the Injury table, it is treated as a Minor Hit result instead if the model does not have any
Blood Markers
. If the model also has the
Tough
Keyword, once per game it can use the Keyword to change an Out of Action result to a Down result, and then use this Skill to change the Down result to No Effect.
Injuries
Expensive TreatmentThe model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Enforced Orthodoxy: A Castigator can take an Enforced Orthodoxy
Action
. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Castigator’s Activation ends immediately. If the roll is a Success or Critical Success, all friendly models that are within 8" of the Castigator that are Down immediately stand back up at no cost to their movement.
Whip of God: When a Castigator makes a Melee Attack, they can target a friendly model that is within 1" instead of an enemy model. Set aside a D6 each time a Castigator attacks a friendly model and takes them Out of Action with a Melee Attack. The next time the Castigator’s Warband is forced to take a Morale Check, each D6 that was put aside adds
+1 Dice
to the roll and is then discarded.
Blood of The Lamb: Castigators in a Cavalcade of the Tenth Plague Warband have the
Tough
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Anchorite Shrine
140
Name: -
Type: Anchorite Shrine
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Negate Heavy
Tough
Pilgrim

Battlekit

An Anchorite Shrine has a Bonebreaker Mace and a Catherine Wheel. These Weapons are built into the Anchorite Shrine and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Catherine Wheel
Bonebreaker Mace
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Broken on the Wheel: At the start of each game, before deployment, you can say that one Trench Pilgrim or Ecclesiastic Prisoner will be broken on the wheel to show their piety and devotion. The model you choose is permanently removed from your Warband, but in a campaign you can redistribute their Battlekit to other models that would be allowed to have it in the following Quartermaster Step. Injuries that would be inflicted on the Anchorite Shrine are instead inflicted on its unfortunate victim, until the victim finally passes away. This is represented by the following special rules, which apply to the Anchorite Shrine until it suffers an Out of Action result on the Injury Table:
  • It has an Armour Characteristic of 0 and does not have the
    Negate Shrapnel
    and
    Tough
    Keywords.
  • It treats Down results as Minor Hit results.
  • The first time the Anchorite Shrine suffers an Out of Action result on the Injury Table, it is treated as a No Effect result. When this happens, any BLOOD MARKERS on the Anchorite Shrine are removed, and from then on, these special rules no longer apply to the model, it has an Armour Characteristic of -3, and gains the NEGATE SHRAPNEL and TOUGH Keywords (the TOUGH Keyword will apply the next time the Anchorite Shrine suffers an Out of Action result on the Injury Table).
Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Stigmatic Nun
77
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Regenerate 1
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Grenades
War-Cross
5
Melee Weapons
Sword / Axe
4
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Stigmatic Nun
77
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Regenerate 1
Pilgrim

Battlekit

A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Grenades
War-Cross
5
Melee Weapons
Sword / Axe
4
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: Each time you remove a
Blood Marker
from a Stigmatic Nun because of the
Regenerate
1 Keyword, place 1
Blessing Marker
next to the Stigmatic Nun.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
87
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
Elite
Pilgrim

Upgrades

Zealot Strength - 5 - 1/1
The model may have the Keyword
Strong
. In addition, change the base size of the model to 32mm.

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Grenades
Molotov Cocktail
5
Melee Weapons
Great Hammer/Maul
10
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Gas Mask
5
Iron Capirote
7
Special

Campaign

Experience
Battle Scars
Advancements
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
42
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
51
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Pistol / Revolver
6
Grenades
Melee Weapons
Armour
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Pilgrim
56
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Pilgrim

Battlekit

A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons
Pistol / Revolver
6
Grenades
Molotov Cocktail
5
Melee Weapons
Armour
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Ecclesiastic Prisoner
20
Name: -
Type: Ecclesiastic Prisoner
Base Cost: 20
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Pilgrim

Battlekit

An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Iron Capirote
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder