168th Scout Group 'Vengeful Spectres'

fc_newantioch_fc_eirerangers
Warband
User: Sashgo
Faction: Eire Rangers
Rating: 950| 5
Fielded: Elite: 5, Troop: 4, Mercenary: 1, Total: 10/11
Arsenal
197
0
Strongbox: 185 | 0
Frag Grenades, Combat Helmet
Campaign - Geheimes Wissen: Die Suche nach dem 5. Evangelium
Victory Points: 37
Threshold round: 4: 950
Campaign Round: 4/4 (max round: 8)
Exploration
Elites
Eire Lieutenant
Conall
120
Automatic Pistol, Armour-Piercing Bullets, Trench Shield
Eire Warrior Priest
Tadhg
127
Automatic Rifle, Bayonet, Armour-Piercing Bullets, Combat Helmet, Standard Armour
Sniper Priest
Senan
109
Sniper Rifle, Sword / Axe, Combat Helmet, Standard Armour
Mechanized Heavy Infantry
Liam
138
Heavy Shotgun, Trench Club, Combat Helmet, Machine Armour, Satchel Charge
Eire Warrior Priest
Padraig
119
Sniper Rifle, Sword / Axe, Combat Helmet, Standard Armour
Troops
Yeoman
Séamus
37
Bolt-Action Rifle, Bayonet
Shocktrooper
Rian
117
Submachine Gun, Bayonet, Combat Helmet, Standard Armour, Trench Shield
Combat Medic
Bran
71
Pistol / Revolver, Misericordia, Gas Mask, Medi-Kit, Standard Armour
Golem
112
Greatsword / Greataxe, Trench Shield
Mercenaries
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Dead
Yeoman
Rory
37
Bolt-Action Rifle, Bayonet
Yeoman
Cormac
37
Bolt-Action Rifle, Bayonet
Fireteams
New Antioch Fireteam
Senan
Liam

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Conall
Tadhg

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Eire Lieutenant - Conall
120
Name: Conall
Type: Eire Lieutenant
Base Cost: 70
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+3D
Armour
-1
Keywords
Negate Fear
Tough
Skirmisher
Leader
Elite
New Antioch

Upgrades

Berserker - 15 - 1/1
A Berserker cannot have Armour (they can have Shields). In addition, a Berserker has the
Negate Fear
Keyword, and
Blood Markers
are never placed on them under any circumstances.

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Armour
Shields
Trench Shield
10
Equipment
Armour-Piercing Bullets
5
Special

Campaign

Experience
Battle Scars
Advancements
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Eire Warrior Priest - Tadhg
127
Name: Tadhg
Type: Eire Warrior Priest
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Rifle
40
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Equipment
Armour-Piercing Bullets
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1” of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation if it has the
Assault
Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Away Serpents!: An Éire Rangers Trench Cleric can take an Away Serpents!
Action
. If they do so, pick 1 enemy model within 12" of the Trench Cleric and say that the Trench Cleric orders them to crawl on their belly like a snake. Then take a
Risky Success
Roll for the Trench Cleric. Add
-1 Dice
to the roll if the enemy model is mounted on a base that is 40mm or greater. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, the enemy model is taken Down.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest - Senan
109
Name: Senan
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
AthleticAdd
+1 Dice
to
Risky Success
rolls for a model with this Skill when it Climbs, Jumps or makes a Diving Charge, and add
-1 Injury Dice
to Injury Rolls if it Falls.
Injuries
Muscle DamageThis model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Séamus
37
Name: Séamus
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper - Rian
117
Name: Rian
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Skirmisher
Infiltrator
New Antioch

Upgrades

Fianna - 10
The model gains the keywords
Infiltrator
and
Skirmisher

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Liam
138
Name: Liam
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Strong
Negate Heavy
Elite
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Heavy Shotgun
20
Grenades
Satchel Charge
15
Melee Weapons
Trench Club
3
Armour
Machine Armour
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Rory
37
Name: Rory
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yeoman - Cormac
37
Name: Cormac
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch

Battlekit

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons
Bolt-Action Rifle
5
Grenades
Melee Weapons
Bayonet
2
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Medic - Bran
71
Name: Bran
Type: Combat Medic
Base Cost: 65
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
New Antioch

Battlekit

A Combat Medic always has Standard Armour, a Gas Mask, a Medi-kit, and a Misericordia (▶ see Battlekit in the Trench Crusade Digital Rulebook). The Injury Modifier for the Armour is included in the model’s Profile above. They can also have any Battlekit from the New Antioch Armoury Tables, apart from Armour.

Ranged Weapons
Pistol / Revolver
6
Grenades
Melee Weapons
Misericordia
Armour
Standard Armour
Shields
Equipment
Gas Mask
Medi-Kit
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Injury Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Eire Warrior Priest - Padraig
119
Name: Padraig
Type: Eire Warrior Priest
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Sword / Axe
4
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Away Serpents!: An Éire Rangers Trench Cleric can take an Away Serpents!
Action
. If they do so, pick 1 enemy model within 12" of the Trench Cleric and say that the Trench Cleric orders them to crawl on their belly like a snake. Then take a
Risky Success
Roll for the Trench Cleric. Add
-1 Dice
to the roll if the enemy model is mounted on a base that is 40mm or greater. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, the enemy model is taken Down.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Golem
112
Name: -
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Negate Fear
Strong
Negate Heavy
Golem
Artificial

Upgrades

Hypnotic Eyes - 15
Add
-1 Dice
to Success Rolls for Melee Attacks that target this Takwin Homunculus, unless the attack is made by a Sniper Priest or a model with the
Black Grail
Keyword. A Homunculus cannot have the Hypnotic Eyes Alchemical Formula if it has the Hawk Eyes Alchemical Formula unless it also has the Two Heads Alchemical Formula.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Terrifying Appearance - 10
The formula bestows an alluring beauty or horrifying visage upon the Homunculus. Give this Takwin Homunculus
Fear
Keyword.
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Golem's Limit: A maximum of 50 can be assigned to upgrades for this model.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Hit-and-Run Tactics: Add
-1 Dice
to the roll for a Melee Attack that targets a model from an Éire Rangers Warband that is making a Retreat.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Regenerate 1
Strong
Negate Heavy
Tough

Battlekit

A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons
Anti-Materiel Rifle
Grenades
Melee Weapons
Trench Club
Trench Club
Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack with the
Cleave
2 Keyword even though it does not have a Melee Weapon. In addition, the Off-Hand Weapon modifier applies to the second attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder