

































A Praetor can have any Battlekit from The

Limit: Maliketh, The Useless Spawn of Mammon can choose up to 2 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
Greed has corrupted the heart of this fallen creature to such an extent that there is a gaping hole within its chest. When it desires something it bleeds black tar that empowers this servant of avarice.
One cannot serve both Mammon and God. Extravagant displays of wealth by your enemies only strengthen the servants of Greed.
At the start of each game, after both sides have deployed, place 1 A Praetor can have any Battlekit from The

Limit: Gideon, The Giver of Gifts can choose up to 4 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.
Yoke Fiends are held in total thrall by the mightier members of the Court.
The Angel Samael fell from splendour and glory, and now his divine light burns all in its path.
A Sorcerer can have any Battlekit from The

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.
If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight
The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Limit: Midas the Golden can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
So great is the devotion of this servant of greed that their entire body takes on the aspect of the precious metal.
A model with this Goetic Ability has the A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Wretched can have any Battlekit from The

Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Limit: Sir Morien The Black Knight can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
Greed has corrupted the heart of this fallen creature to such an extent that there is a gaping hole within its chest. When it desires something it bleeds black tar that empowers this servant of avarice.
A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

A Goetic Warlock always has Reinforced Armour.

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

Wretched can have any Battlekit from The

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a
