Dirge of St.Nekrotius Kampagne

fc_cultoftheblackgrail_fv_dirgeofthegreathegemon
v1.0
Warband
Faction: Dirge of the Great Hegemon
Rating: 1291| 11
Fielded: Elite: 6, Troop: 7, Mercenary: 1, Total: 14/16
Other: Dead: 1
Arsenal
173
1
Strongbox: 101 | 1
Putrid Shotgun, Infested Rifle, Standard Armour, Trench Polearm, Infested Rifle
Campaign
Patron: The Order of the Fly
Victory Points: 29
Campaign Round: 7 (max round: 12)
Current field limit: 16 Models
Exploration

Elites

Executor
Ser Nekrotian
189
3
Anti-Materiel Rifle, Greatsword / Greataxe, Plague Blade, Combat Helmet, Grail Devotee, Grail Devotee, Gas Grenades, Reinforced Armour
Plague Knight
Bruder Armand (Plague Knight)
170
2
Double-Handed Blunt Weapon, Broken Crown, Combat Helmet, Grail Devotee, Gas Grenades, Reinforced Armour, Trench Shield
Plague Knight
Hildebrand v. Sinäa (Plaque Knight)
128
Double-Handed Blunt Weapon, Trench Club, Compound Eyes Helmet, Reinforced Armour
Corpse Guard
Gilleaume de Rouen (Corpse Guard)
130
Double-Handed Blunt Weapon, Combat Helmet, Gas Grenades, Reinforced Armour, Trench Shield
Corpse Guard
Bruder Renard
127
Plague Blade, Combat Helmet, Gas Grenades, Reinforced Armour, Trench Shield
Corpse Guard
Tiderich
127
Plague Blade, Combat Helmet, Gas Grenades, Reinforced Armour, Trench Shield

Troops

Herald of Beelzebub
Gertjaan
70
Compound Eyes Helmet, Gas Grenades
Herald of Beelzebub
Jan-Jasper
70
Compound Eyes Helmet, Gas Grenades
Bereaved
Gräte
50
Infested Rifle
Bereaved
Knochen
50
Infested Rifle
Bereaved
Jericho
60
Musical Instrument, Gas Grenades
Hounds of the Black Grail
Pest
60
Hounds of the Black Grail
Cholera
60

Mercenaries

Sin Eater
Mareshal de Rais
6
Tenderizer Maul, Combat Helmet, Reinforced Armour

Dead

Herald of Beelzebub
Jan-Jasper
80
Putrid Shotgun, Compound Eyes Helmet

Modifiers

Pot of Manna
Add 10 to the amount of loot you receive each Exploration Step (including this one).
Pot of Manna
Add 10 to the amount of loot you receive each Exploration Step (including this one).
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Executor - Ser Nekrotian
189 | 3
Name: Ser Nekrotian
Type: Executor
Base Cost: 80
Image: @Darius_minis
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Tough
Elite
Black Grail
Plague Knight Ranks

Ser Nekrotian can choose up to 1 Plague Knight Ranks.

Knight of the Rotten Cross - 5 - 1/1
You can purchase 1 Ranged Weapon or 1 Melee Weapon from the New Antioch or Heretic Legions Armoury Tables for this model. Any stipulations that apply to the Weapon must be followed (so there is no point in taking a Weapon that can only be used by a specific model). The Weapon cannot be sold or reallocated in the Quartermaster Step of the Campaign Phase, but can be replaced if it is lost for any reason.
Rotten Cross Expanded Armoury Option
Anti Material Rifle 3 Glory (Limit 1)
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Anti-Materiel Rifle
3

Grenades

Gas Grenades
10

Melee Weapons

Greatsword / Greataxe
12
Plague Blade
7

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Grail Devotee
15
Grail Devotee
15
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Surgical StrikeOnce per Activation, when you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
NimbleDo not halve the Movement Characteristic of a model with this Skill when it stands up.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Bereaved. An Executor or Plague Knight in a Dirge of the Great Hegemon Warband can take a Command Bereaved

Action
. If it does so, you can remove any number of
Infection Marker
S from enemy models. For each
Infection Marker
you remove, you can then carry out one of the following Commands with a Bereaved (Grail Thrall or Fly Thrall) that is within 18" of the model taking the Command Bereaved
Action
. A Bereaved cannot be given more than 1 Command each Turn, but carrying out a Command does not stop it from also being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Bereaved carries out a normal move (it cannot Retreat).
  • Shoot Command: The Bereaved carries out a Ranged Attack.
  • Charge Command: The Bereaved carries out a charge move.
  • Fight Command: The Bereaved carries out a Melee Attack.

STL finder
Plague Knight - Bruder Armand (Plague Knight)
170 | 2
Name: Bruder Armand (Plague Knight)
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+3D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Plague Knight Ranks

Bruder Armand (Plague Knight) can choose up to 1 Plague Knight Ranks.

Plague Almoner - 10
If you convert an Injury Roll into a Bloodbath Roll for an attack made by this Plague Knight, the cost in
Blood Markers
and/or
Infection Markers
of the Bloodbath Roll is reduced by 1.
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Double-Handed Blunt Weapon
10

Armour

Reinforced Armour
40

Shields

Trench Shield
10

Equipment

Grail Devotee
2
Combat Helmet
5
Broken Crown
25
Campaign Play

Experience

Battle Scars

Advancements

Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks
ChampionAfter a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add
-1 Dice
to the roll for the second attack.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Bereaved. An Executor or Plague Knight in a Dirge of the Great Hegemon Warband can take a Command Bereaved

Action
. If it does so, you can remove any number of
Infection Marker
S from enemy models. For each
Infection Marker
you remove, you can then carry out one of the following Commands with a Bereaved (Grail Thrall or Fly Thrall) that is within 18" of the model taking the Command Bereaved
Action
. A Bereaved cannot be given more than 1 Command each Turn, but carrying out a Command does not stop it from also being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Bereaved carries out a normal move (it cannot Retreat).
  • Shoot Command: The Bereaved carries out a Ranged Attack.
  • Charge Command: The Bereaved carries out a charge move.
  • Fight Command: The Bereaved carries out a Melee Attack.

STL finder
Plague Knight - Hildebrand v. Sinäa (Plaque Knight)
128
Name: Hildebrand v. Sinäa (Plaque Knight)
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
+3D
Armour
-2
Keywords
Ignore Cover
Ignore Long Range
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Plague Knight Ranks

Hildebrand v. Sinäa (Plaque Knight) can choose up to 1 Plague Knight Ranks.

Knight Companion of the Fly - 5
Add
+1 Dice
to either the Ranged or the Melee Characteristic of this Plague Knight (you can choose which of the Characteristics to increase)
Knight Companion Selection
Ranged Knight
Battlekit

Battlekit:

A Plague Knight can have any Battlekit from the Cult of the Black Grail Armoury Tables. It must have a suit of Armour. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Double-Handed Blunt Weapon
10
Trench Club
3

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

Eyes of the FlyA model with this Skill has the
Ignore Cover
and
Ignore Long Range
Keywords.
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1" of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Bereaved. An Executor or Plague Knight in a Dirge of the Great Hegemon Warband can take a Command Bereaved

Action
. If it does so, you can remove any number of
Infection Marker
S from enemy models. For each
Infection Marker
you remove, you can then carry out one of the following Commands with a Bereaved (Grail Thrall or Fly Thrall) that is within 18" of the model taking the Command Bereaved
Action
. A Bereaved cannot be given more than 1 Command each Turn, but carrying out a Command does not stop it from also being Activated in the same Turn (before or after the Command was issued).

  • Move Command: The Bereaved carries out a normal move (it cannot Retreat).
  • Shoot Command: The Bereaved carries out a Ranged Attack.
  • Charge Command: The Bereaved carries out a charge move.
  • Fight Command: The Bereaved carries out a Melee Attack.

STL finder
Corpse Guard - Gilleaume de Rouen (Corpse Guard)
130
Name: Gilleaume de Rouen (Corpse Guard)
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Double-Handed Blunt Weapon
10

Armour

Reinforced Armour
40

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Knight of the FlyAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
STL finder
Herald of Beelzebub - Gertjaan
70
Name: Gertjaan
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Fear
Skirmisher
Black Grail
Battlekit

Battlekit:

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet or a single Grail Devotee.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
STL finder
Herald of Beelzebub - Jan-Jasper
80
Name: Jan-Jasper
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Fear
Skirmisher
Black Grail
Battlekit

Battlekit:

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet or a single Grail Devotee.

Ranged Weapons

Putrid Shotgun
20

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
STL finder
Herald of Beelzebub - Jan-Jasper
70
Name: Jan-Jasper
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Fear
Skirmisher
Black Grail
Battlekit

Battlekit:

A Herald of Beelzebub can have any Ranged Weapon from the Cult of the

Black Grail
Armoury Tables. They cannot have any other Battlekit apart from a Compound Eyes Helmet or a single Grail Devotee.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: A Herald of Beelzebub can make a Melee Attack with the
Infection Markers
Keyword even though it does not have a Melee Weapon. If a Melee Attack made by a Herald of Beelzebub causes any
Infection Markers
to be placed on the target model, you can remove up to 1
Blood Marker
from the attacking Herald of Beelzebub.
Maddening Buzzing: Up to 1 Herald of Beelzebub model can have the Maddening Buzzing ability at a cost of +10 . Success Rolls taken for enemy models within 8" of a model with this ability become
Risky Success
Rolls (there is no additional effect if they are
Risky Success
Rolls already).
STL finder
Bereaved - Gräte
50
Name: Gräte
Type: Bereaved
Base Cost: 35
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons

Infested Rifle
15

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Bereaved - Knochen
50
Name: Knochen
Type: Bereaved
Base Cost: 35
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons

Infested Rifle
15

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Bereaved - Jericho
60
Name: Jericho
Type: Bereaved
Base Cost: 35
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Battlekit

Battlekit:

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Overwhelming Horde: A Grail Thrall or Fly Thrall can make a Melee Attack even though it does not have a Melee Weapon. In addition, add
+1 Dice
to the Success Roll for a Melee Attack made by a Grail Thrall or Fly Thrall for each other friendly model within 3" of the attacking model (not including the attacking model itself ).
STL finder
Hounds of the Black Grail - Pest
60
Name: Pest
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Hounds of the Black Grail - Cholera
60
Name: Cholera
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Negate Gas
Fear
Black Grail
Upgrades
Infested Carcasses - 5
Hounds of the Black Grail models adds the
Infection Markers
Keyword to their melee attacks.
Battlekit

Battlekit:

A Hound of the Cult of the Black Grail cannot have any Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Frightening Speed: Add
+1 Dice
to the
Risky Success
Roll for a Hound of the Cult of the Black Grail that is taking a Dash
Action
. In addition, do not halve the Movement Characteristic of a Hound of the Cult of the Black Grail when it stands up at the start of an Activation.
Disease Carrier: If an enemy model is Activated while it is within 1" of a Hound of the Cult of the Black Grail, place 1
Infection Marker
next to the enemy model before it carries out any Actions.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.
STL finder
Corpse Guard - Bruder Renard
127
Name: Bruder Renard
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Strong
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Plague Blade
7

Armour

Reinforced Armour
40

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

ChampionAfter a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add
-1 Dice
to the roll for the second attack.
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.

Injuries

Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
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Corpse Guard - Tiderich
127
Name: Tiderich
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Fear
Elite
Black Grail
Battlekit

Battlekit:

A Corpse Guard can have any Battlekit from the Cult of the

Black Grail
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Plague Blade
7

Armour

Reinforced Armour
40

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Add
-1 Injury Dice
to Injury Rolls for the model unless the attack has the
Fire
Keyword.
Parasitic Tick: Whenever a Melee Attack made by a Corpse Guard causes any
Blood Marker
S or
Infection Markers
to be placed on the target, you can remove up to 1
Blood Marker
or INFECTION MARKER from the attacking Corpse Guard model.
Black Grail Bodyguard: If a friendly Cult of the Black Grail model within 1" of a Corpse Guard is hit by a Ranged Attack or Melee Attack, you can say that the Corpse Guard will take the hit. If you do so, make an Injury Roll for the Corpse Guard instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
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Sin Eater - Mareshal de Rais
6
Name: Mareshal de Rais
Type: Sin Eater
Base Cost: 6
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Fear
Strong
Tough
Demonic
Battlekit

Battlekit: Sin Eater always has Reinforced Armour, a Combat Helmet, and a Tenderiser Maul.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Tenderizer Maul

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Devour the Guilty: Sin Eater can take a Devour the Guilty
Action
. If they do so, pick 1 model (friend or foe) that is within 1" of the Sin Eater and is mounted on a base that is 40mm or smaller. If the model is an enemy, take a
Risky Success
Roll for the Sin Eater. If the model is friendly, take a Success Roll for the Sin Eater with
+1 Dice
. If the roll is a Failure, the Sin Eater’s Activation ends, if it was a
Risky Success
Roll, and nothing happens if it was a normal Success Roll. If the roll is a Success or a Critical Success, the model you picked is devoured, and the following rules apply to it:
  • Place the model to one side, along with any MARKERS it may have. It is inside the Sin Eater and cannot be affected in any way or carry out any
    Actions
    except as described below. While it is in the Sin Eater it is considered to be Down for the purposes of Morale Checks. A Sin Eater can only have 1 devoured model at a time.
  • When it is Activated, it can take a Fight
    Action
    and must target the Sin Eater. Add
    -3 Dice
    to the roll for the Melee Attack, and do not use any of the model’s abilities or any of the special rules for its weapons.
  • If the Sin Eater is taken Out of Action, before removing them from the battlefield, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the model is taken Out of Action. In either case, the Sin Eater is then removed from the battlefield.
  • If a devoured model is still inside a Sin Eater when the game ends, it is considered to have been taken Out of Action.
  • Each time the Sin Eater is Activated, place 1
    Blood Marker
    next to the devoured model. As soon as a devoured model has 6
    Blood Marker
    S, it is immediately taken Out of Action and is no longer considered to be inside the Sin Eater.
  • A Sin Eater that has a devoured model inside it can take a Purge
    Action
    .If it does so, take a Success Roll for the Sin Eater with
    +4 Dice
    . If the roll is a Failure, nothing happens. If the roll is a Success or Critical Success, deploy the devoured model within 1" of the Sin Eater and place it Down. If this is impossible, the devoured model remains inside the Sin Eater. Once released the model can be Activated normally.
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