Dirge of St.Nekrotius Kampagne

fc_cultoftheblackgrail_fv_dirgeofthegreathegemon
v0.1.63
Warband
Faction: Dirge of the Great Hegemon
Rating: 1251| 9
Fielded: Elite: 6, Troop: 7, Mercenary: 1, Total: 14/16
Other: Dead: 1
Arsenal
213
3
Strongbox: 131 | 3
Putrid Shotgun, Infested Rifle, Combat Helmet, Combat Helmet, Standard Armour, Trench Polearm, Infested Rifle
Campaign
Patron: The Order of the Fly
Victory Points: 29
Campaign Round: 7 (max round: 12)
Current field limit: 16 Models
Exploration

Elites

Executor
Ser Nekrotian
184
3
Anti-Materiel Rifle, Gas Grenades, Greatsword / Greataxe, Plague Blade, Grail Devotee, Grail Devotee, Reinforced Armour
Plague Knight
Bruder Armand (Plague Knight)
140
Gas Grenades, Double-Handed Blunt Weapon, Reinforced Armour, Trench Shield
Plague Knight
Hildebrand v. Sinäa (Plaque Knight)
128
Double-Handed Blunt Weapon, Trench Club, Compound Eyes Helmet, Reinforced Armour
Corpse Guard
Gilleaume de Rouen (Corpse Guard)
130
Gas Grenades, Double-Handed Blunt Weapon, Combat Helmet, Reinforced Armour, Trench Shield
Corpse Guard
Bruder Renard
122
Gas Grenades, Plague Blade, Reinforced Armour, Trench Shield
Corpse Guard
Tiderich
127
Gas Grenades, Plague Blade, Combat Helmet, Reinforced Armour, Trench Shield

Troops

Herald of Beelzebub
Gertjaan
70
Gas Grenades, Compound Eyes Helmet
Herald of Beelzebub
Jan-Jasper
70
Gas Grenades, Compound Eyes Helmet
Bereaved
Gräte
50
Infested Rifle
Bereaved
Knochen
50
Infested Rifle
Bereaved
Jericho
60
Gas Grenades, Musical Instrument
Hounds of the Black Grail
Pest
60
Hounds of the Black Grail
Cholera
60

Mercenaries

Sin Eater
Mareshal de Rais
6
Tenderizer Maul, Reinforced Armour

Dead

Herald of Beelzebub
Jan-Jasper
80
Putrid Shotgun, Compound Eyes Helmet

Modifiers

Pot of Manna
Whenever your Warband rolls to explore, your Warband gains an additional 10 ducats from Looting due to the lowered cost of rations.
Pot of Manna
Whenever your Warband rolls to explore, your Warband gains an additional 10 ducats from Looting due to the lowered cost of rations.
Black Network Contact
You may purchase Glory Items that cost 8 Glory or less that are allowed to your Warband during the Trade step.
Executor - Ser Nekrotian
184 | 3
Name: Ser Nekrotian
Type: Executor
Base Cost: 80
Image: @Darius_minis
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
-2
Keywords
Fear
Strong
Tough
Elite
Black Grail
Plague Knight Ranks

Ser Nekrotian can choose up to 1 Plague Knight Ranks.

Knight of the Rotten Cross - 5 - 1/1
When acquired, this model may purchase any weapon from the New Antioch or Heretic Legion list. The Knight of the Rotten Cross cannot give its weapon away but can purchase a new one if the old one is lost.
Rotten Cross Expanded Armoury Option
Anti Material Rifle 3 Glory (Limit 1)
Battlekit

Battlekit:

A Plague Knight cannot be fielded, unless it is equipped with a suit of armour. In addition, a Plague Knight can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury

Plague Knight Ranks

You may have one rank per Plague Knight if you pay the necessary cost, as indicated.

Ranged Weapons

Gas Grenades
10
Blast 3"
Anti-Materiel Rifle
3
Ignore Armour, +1D to Injuries

Melee Weapons

Greatsword / Greataxe
12
Plague Blade
7

Armour

Reinforced Armour
40

Equipment

Grail Devotee
15
Grail Devotee
15
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeDuring any Activation where this model has Charged, it gains
+1 Dice
to hit with melee attacks.
Surgical StrikeOne of the Melee Attacks of this model ignores all Armour per each Activation.
NimbleThis model does not suffer any penalty to its movement after its Stands.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of this model.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Thrall.

During its Activation, a Plague Knight in this warband can remove an

Infection Marker
from any model in play to enable a friendly Thrall within 18” to use any one of the Actions detailed below. Each Thrall can only be affected by Hegemon’s Will once per Turn, but one Plague Knight may issue commands to multiple Thralls (though not multiple commands to the same Thrall) during a single Activation, if all the conditions are met.

  • Move: The Thrall takes a standard Move
    Action
    .
  • Ranged Attack: The Thrall takes a Ranged Attack
    Action
    with any Ranged weapon it has.
  • Charge: The Thrall takes a standard Charge
    Action
    .
  • Melee Attack: The Thrall takes a Melee Attack
    Action
    .

STL finder
Plague Knight - Bruder Armand (Plague Knight)
140
Name: Bruder Armand (Plague Knight)
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+3D
Ranged
0D
Armour
-3
Keywords
Fear
Strong
Elite
Black Grail
Plague Knight Ranks

Bruder Armand (Plague Knight) can choose up to 1 Plague Knight Ranks.

Plague Almoner - 10 - 1/1
This model requires one less
Blood Marker
/
Infection Marker
to cause Bloodbath.
Battlekit

Battlekit:

A Plague Knight cannot be fielded, unless it is equipped with a suit of armour. In addition, a Plague Knight can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury

Plague Knight Ranks

You may have one rank per Plague Knight if you pay the necessary cost, as indicated.

Ranged Weapons

Gas Grenades
10
Blast 3"

Melee Weapons

Double-Handed Blunt Weapon
10
+1 to Injuries

Armour

Reinforced Armour
40
Trench Shield
10

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Skill & ExpertiseAdd
+1 Dice
to any
Action
this model has, except for ranged or melee attack
Action
S.
ChampionWhen this model makes a melee attack, it can make an additional melee attack
Action
with a
-1 Dice
penalty to hit, using a single melee weapon it is equipped with.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of this model.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Thrall.

During its Activation, a Plague Knight in this warband can remove an

Infection Marker
from any model in play to enable a friendly Thrall within 18” to use any one of the Actions detailed below. Each Thrall can only be affected by Hegemon’s Will once per Turn, but one Plague Knight may issue commands to multiple Thralls (though not multiple commands to the same Thrall) during a single Activation, if all the conditions are met.

  • Move: The Thrall takes a standard Move
    Action
    .
  • Ranged Attack: The Thrall takes a Ranged Attack
    Action
    with any Ranged weapon it has.
  • Charge: The Thrall takes a standard Charge
    Action
    .
  • Melee Attack: The Thrall takes a Melee Attack
    Action
    .

STL finder
Plague Knight - Hildebrand v. Sinäa (Plaque Knight)
128
Name: Hildebrand v. Sinäa (Plaque Knight)
Type: Plague Knight
Base Cost: 60
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
+3D
Armour
-2
Keywords
Negate Shrapnel
Fear
Strong
Elite
Black Grail
Plague Knight Ranks

Hildebrand v. Sinäa (Plaque Knight) can choose up to 1 Plague Knight Ranks.

Knight Companion of the Fly - 5 - 1/1
Add
+1 Dice
to Ranged or Melee.
Knight Companion Selection
Ranged Knight
Battlekit

Battlekit:

A Plague Knight cannot be fielded, unless it is equipped with a suit of armour. In addition, a Plague Knight can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury

Plague Knight Ranks

You may have one rank per Plague Knight if you pay the necessary cost, as indicated.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Double-Handed Blunt Weapon
10
+1 to Injuries
Trench Club
3

Armour

Reinforced Armour
40

Equipment

Compound Eyes Helmet
10
Campaign Play

Experience

Battle Scars

Advancements

Eyes of the FlyThis model ignores the penalties associated with Cover and Long Range.
Point BlankWhen this model Makes a Melee Attack, it may make a Melee Attack
Action
with a Ranged Weapon it is equipped with instead of making any Melee Attack
Action
S. This attack uses the model’s ranged characteristic. It can still use its Ranged Attack normally outside of Melee.
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of this model.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Hegemon's Will:

Using the remnants of the lingering power of a fallen Hegemon, a Plague Knight of the Warband can directly command a nearby Thrall.

During its Activation, a Plague Knight in this warband can remove an

Infection Marker
from any model in play to enable a friendly Thrall within 18” to use any one of the Actions detailed below. Each Thrall can only be affected by Hegemon’s Will once per Turn, but one Plague Knight may issue commands to multiple Thralls (though not multiple commands to the same Thrall) during a single Activation, if all the conditions are met.

  • Move: The Thrall takes a standard Move
    Action
    .
  • Ranged Attack: The Thrall takes a Ranged Attack
    Action
    with any Ranged weapon it has.
  • Charge: The Thrall takes a standard Charge
    Action
    .
  • Melee Attack: The Thrall takes a Melee Attack
    Action
    .

STL finder
Corpse Guard - Gilleaume de Rouen (Corpse Guard)
130
Name: Gilleaume de Rouen (Corpse Guard)
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Elite
Black Grail
Battlekit

Battlekit:

Corpse Guard can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury.

Ranged Weapons

Gas Grenades
10
Blast 3"

Melee Weapons

Double-Handed Blunt Weapon
10
+1 to Injuries

Armour

Trench Shield
10
Reinforced Armour
40

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Strength of SamsonThis model gains the Keyword
Strong
and
+1 Dice
to injure with melee attacks.
Knight of the FlyRanged Attacks against this model suffer
-1 Dice
to hit.
Close Quarter CombatWhen this model is touching a piece of terrain, it gains
+1 Dice
to hit and injure with melee attacks

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Parasitic Tick: If the Corpse Guard inflicts one or more
Blood Markers
or
Infection Markers
with a melee attack on a non-
Black Grail
model, it can remove one of its own BLOOD or
Infection Markers
.
Black Grail Bodyguard: If a
Black Grail
model within 1” of the Corpse Guard is hit, the Corpse Guard can redirect the hit to itself. The injury and any additional effects of the attack are resolved against the Corpse Guard instead of the original target. This ability cannot be used against
Blast
weapons.
STL finder
Herald of Beelzebub - Gertjaan
70
Name: Gertjaan
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Fear
Skirmisher
Black Grail
Battlekit

Battlekit:

Heralds can be equipped with any ranged weapon from the

Black Grail
Armoury. They cannot be equipped with any other items, except for Compound Eyes Helmets or a single Grail Devotee. When they fight unarmed in Melee Combat, the attack is always modified by Infected Proboscis. One Herald can have the Maddening Buzz ability (see below) at the cost of +10 ducats.

Ranged Weapons

Gas Grenades
10
Blast 3"

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: Heralds do not suffer penalties for fighting unarmed, and they cause
Infection Markers
with their unarmed attacks instead of
Blood Markers
. If this attack inflicts an
Infection Markers
on a non-
Black Grail
enemy model, the Herald can remove one of their own
Blood Markers
.
Toxic: This model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
STL finder
Herald of Beelzebub - Jan-Jasper
80
Name: Jan-Jasper
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Fear
Skirmisher
Black Grail
Battlekit

Battlekit:

Heralds can be equipped with any ranged weapon from the

Black Grail
Armoury. They cannot be equipped with any other items, except for Compound Eyes Helmets or a single Grail Devotee. When they fight unarmed in Melee Combat, the attack is always modified by Infected Proboscis. One Herald can have the Maddening Buzz ability (see below) at the cost of +10 ducats.

Ranged Weapons

Putrid Shotgun
20
+1D to Hit

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: Heralds do not suffer penalties for fighting unarmed, and they cause
Infection Markers
with their unarmed attacks instead of
Blood Markers
. If this attack inflicts an
Infection Markers
on a non-
Black Grail
enemy model, the Herald can remove one of their own
Blood Markers
.
Toxic: This model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
STL finder
Herald of Beelzebub - Jan-Jasper
70
Name: Jan-Jasper
Type: Herald of Beelzebub
Base Cost: 50
Image: @Scheerlock
Movement
10"/Flying
Melee
0D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Fear
Skirmisher
Black Grail
Battlekit

Battlekit:

Heralds can be equipped with any ranged weapon from the

Black Grail
Armoury. They cannot be equipped with any other items, except for Compound Eyes Helmets or a single Grail Devotee. When they fight unarmed in Melee Combat, the attack is always modified by Infected Proboscis. One Herald can have the Maddening Buzz ability (see below) at the cost of +10 ducats.

Ranged Weapons

Gas Grenades
10
Blast 3"

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

Compound Eyes Helmet
10
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Infected Proboscis: Heralds do not suffer penalties for fighting unarmed, and they cause
Infection Markers
with their unarmed attacks instead of
Blood Markers
. If this attack inflicts an
Infection Markers
on a non-
Black Grail
enemy model, the Herald can remove one of their own
Blood Markers
.
Toxic: This model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
STL finder
Bereaved - Gräte
50
Name: Gräte
Type: Bereaved
Base Cost: 35
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Fear
Black Grail
Battlekit

Battlekit:

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons

Infested Rifle
15

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
STL finder
Bereaved - Knochen
50
Name: Knochen
Type: Bereaved
Base Cost: 35
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Fear
Black Grail
Battlekit

Battlekit:

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons

Infested Rifle
15

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
STL finder
Bereaved - Jericho
60
Name: Jericho
Type: Bereaved
Base Cost: 35
Image: @Scheerlock
Movement
5"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Fear
Black Grail
Battlekit

Battlekit:

Thralls can be equipped with ranged weapons, troop flags, or instruments, but nothing else. They do not suffer penalties for fighting unarmed.

Ranged Weapons

Gas Grenades
10
Blast 3"

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Overwhelming Horde: For each friendly
Black Grail
model within 3” of the model, it gains
+1 Dice
to its Melee attack rolls, up to maximum
+4 Dice
.
STL finder
Hounds of the Black Grail - Pest
60
Name: Pest
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Fear
Black Grail
Upgrades
Infectious Hound - 5
This model causes
Infection Markers
with their unarmed attacks instead of
Blood Markers
.
Battlekit

Battlekit:

The Hounds cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed. At the cost of +5 ducats, they cause

Infection Markers
with their unarmed attacks instead of
Blood Markers
.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Frightening Speed: Hounds roll to Dash with
+1 Dice
and they do not suffer any penalties to movement after they Stand from being Down.
Disease Carrier: If an enemy model is Activated while in Melee Combat with a Hound, that model suffers one
Infection Marker
.
STL finder
Hounds of the Black Grail - Cholera
60
Name: Cholera
Type: Hounds of the Black Grail
Base Cost: 55
Image: @Scheerlock
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
Fear
Black Grail
Upgrades
Infectious Hound - 5
This model causes
Infection Markers
with their unarmed attacks instead of
Blood Markers
.
Battlekit

Battlekit:

The Hounds cannot be equipped with any weapons, armour or equipment. They do not suffer penalties for fighting unarmed. At the cost of +5 ducats, they cause

Infection Markers
with their unarmed attacks instead of
Blood Markers
.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Frightening Speed: Hounds roll to Dash with
+1 Dice
and they do not suffer any penalties to movement after they Stand from being Down.
Disease Carrier: If an enemy model is Activated while in Melee Combat with a Hound, that model suffers one
Infection Marker
.
STL finder
Corpse Guard - Bruder Renard
122
Name: Bruder Renard
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-3
Keywords
Fear
Strong
Elite
Black Grail
Battlekit

Battlekit:

Corpse Guard can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury.

Ranged Weapons

Gas Grenades
10
Blast 3"

Melee Weapons

Plague Blade
7

Armour

Trench Shield
10
Reinforced Armour
40

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

ChampionWhen this model makes a melee attack, it can make an additional melee attack
Action
with a
-1 Dice
penalty to hit, using a single melee weapon it is equipped with.
Strength of SamsonThis model gains the Keyword
Strong
and
+1 Dice
to injure with melee attacks.

Injuries

Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. To deploy this model, you must deduct 10 ducats from your Paychest. This payment does not count towards your Warband’s Threshold Value.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Parasitic Tick: If the Corpse Guard inflicts one or more
Blood Markers
or
Infection Markers
with a melee attack on a non-
Black Grail
model, it can remove one of its own BLOOD or
Infection Markers
.
Black Grail Bodyguard: If a
Black Grail
model within 1” of the Corpse Guard is hit, the Corpse Guard can redirect the hit to itself. The injury and any additional effects of the attack are resolved against the Corpse Guard instead of the original target. This ability cannot be used against
Blast
weapons.
STL finder
Corpse Guard - Tiderich
127
Name: Tiderich
Type: Corpse Guard
Base Cost: 55
Image: @Scheerlock
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Fear
Elite
Black Grail
Battlekit

Battlekit:

Corpse Guard can be equipped with any weapon, armour and equipment from the

Black Grail
Armoury.

Ranged Weapons

Gas Grenades
10
Blast 3"

Melee Weapons

Plague Blade
7

Armour

Trench Shield
10
Reinforced Armour
40

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of this model.

Injuries

Full Recovery
Elite Injuries Chart #36-62
The model has survived the battle with no ill effects. No Battle Scar is suffered.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead Fortitude: Non-
Fire
injuries against the model are rolled with
-1 Dice
. Additionally, this model ignores any additional
Blood Markers
caused by the Keyword
Gas
.
Parasitic Tick: If the Corpse Guard inflicts one or more
Blood Markers
or
Infection Markers
with a melee attack on a non-
Black Grail
model, it can remove one of its own BLOOD or
Infection Markers
.
Black Grail Bodyguard: If a
Black Grail
model within 1” of the Corpse Guard is hit, the Corpse Guard can redirect the hit to itself. The injury and any additional effects of the attack are resolved against the Corpse Guard instead of the original target. This ability cannot be used against
Blast
weapons.
STL finder
Sin Eater - Mareshal de Rais
6
Name: Mareshal de Rais
Type: Sin Eater
Base Cost: 6
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Armour
-2
Keywords
Fear
Strong
Tough
Heretic
Battlekit

Battlekit: The Sin Eater is equipped with Reinforced Armour and a 2-handed Tenderizer Maul. You cannot alter the Sin Eater’s weapons and equipment in any way.

Ranged Weapons

No ranged weapons equipped

Melee Weapons

Tenderizer Maul
+1 to Injuries

Armour

Reinforced Armour

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Devour the Guilty:

As a

Risky
Action
, the Sin Eater can attempt to consume a model, friend (in which case the
Action
is not
Risky
and is done with
+1 Dice
) or foe, that is on a 40mm or smaller base and is within 1”. If successful, remove the model from the table and set aside any markers that the model has (
Blood
,
Infection
,
Blessing
etc.). While it is devoured the model cannot be targeted by any attack or ability. When Activated, the devoured model may make one melee attack
Action
available to it, but the attack suffers a
-3 Dice
penalty when rolling to hit. A devoured model counts as being Down for all rules purposes (including Morale) and, if it is still devoured at the end of the battle, it counts as being Out of Action instead.

Whenever the Sin Eater is activated, the devoured model suffers one

Blood Marker
automatically that cannot be avoided by any means. If the devoured model suffers a
Blood Marker
in this way when it already has six
Blood Marker
, it is immediately taken Out of Action and it is no longer considered devoured. If the Sin Eater is taken Out of Action, the devoured model is placed Down where the Sin Eater was. The Sin Eater can only ever have one consumed model in its belly.

Vomit:

The Sin Eater attempts to purge a model it has devoured as an

Action
with
+4 Dice
. If successful, the model’s controller places the model within 1” of the Sin Eater. If no suitable space exists, the vomit fails and the model remains devoured. The vomited model is Down. The Sin Eater can only use this
Action
if it has a model devoured.

STL finder