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A Sultanate Assassin can have any Battlekit from the

Limit: Sultanate Assassin can choose up to 1 Art Of Assassination.
A Sultanate Assassin can have any Battlekit from the

Limit: Sultanate Assassin can choose up to 1 Art Of Assassination.
A Sultanate Assassin can have any Battlekit from the

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.
If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight
The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.
A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

A Janissary can have any Battlekit from the
Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

An Azeb can have any Battlekit from the

A Scripture Guardian always has Reinforced Armour and a Combat Helmet. In addition, it must have either two 1-Handed Melee Weapons or one 2-Handed Melee Weapon. You must purchase the Melee Weapons from your Faction Armoury Tables at their normal Cost, and you must obey any stipulation that apply to the weapons you choose (e.g.

An Azeb can have any Battlekit from the

An Azeb can have any Battlekit from the

A Janissary can have any Battlekit from the

A Janissary can have any Battlekit from the

A Janissary can have any Battlekit from the

A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and a a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. In addition, a Mamluk Faris always has either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. Decide which Battlekit the Mamluk Faris has upon recruitment, and you can swap the loadout in each Quartermaster Step. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.
