Gold

fc_hereticlegion_fv_knightsofavarice
Warband
User: darkjin
Faction: Knights of Avarice
Rating: 1444| 11
Fielded: Elite: 6, Troop: 5, Mercenary: 0, Total: 11/12
Arsenal
76
7
Strongbox: 61 | 7
Semi-Automatic Rifle
Campaign - Test
Victory Points: 0
Threshold round: 9: 1500
Campaign Round: 9/3 (max round: 12)
Exploration
Elites
Annointed Heavy Infantry
Destro
173
Silenced Pistol, Sacrificial Blade, Combat Helmet, Gas Mask, Infernal Brand Mark, Musical Instrument, Unholy Trinket, Reinforced Armour
Heretic Trooper
Emele
83
Trench Club, Combat Helmet, Gas Mask, Infernal Brand Mark, Gas Grenades, Standard Armour, Trench Shield
Annointed Heavy Infantry
Kopchenyi
112
3
Anti-Materiel Rifle, Trench Polearm, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour
Annointed Heavy Infantry
Duomok
142
Gas Grenade Launcher, Trench Polearm, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour
Heretic Priest of Mammon
Dodep
155
8
Automatic Rifle, Executioner's Axe, Combat Helmet, Gas Mask, Infernal Brand Mark, Wind Amulet, Machine Armour
Heretic Chorister
Shine
123
Sacrificial Blade, Combat Helmet, Infernal Brand Mark, Tarnished Armour
Troops
Heretic Trooper
Shyt
90
Machine Gun
War Wolf Assault Beast
145
Chain Maw, Shredding Claws
Artillery Witches of Mammon
143
Infernal Gas Bomb, Trench Club, Combat Helmet, Gas Mask, Infernal Brand Mark, Standard Armour, Trench Shield
Artillery Witches of Mammon
140
Infernal Gas Bomb, Combat Helmet, Gas Mask, Infernal Brand Mark, Standard Armour, Trench Shield
Annointed Heavy Infantry
138
Gas Grenade Launcher, Trench Club, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour
Lost & Captured
Heretic Priest of Mammon
Mr. Baks
80
No Battlekit
Dead
Annointed Heavy Infantry
Dimon
142
Gas Grenade Launcher, Trench Polearm, Combat Helmet, Gas Mask, Infernal Brand Mark, Reinforced Armour
Modifiers
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Fireteams
Model Fireteam
Mr. Baks
-
Heretic Priest of Mammon - Mr. Baks
80
Name: Mr. Baks
Type: Heretic Priest of Mammon
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
0
Keywords
Negate Fear
Tough
Leader
Elite
Heretic

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
PlutocracyWhen you take this Skill for a model, it can immediately form a
Fireteam
with 1 other model from your Warband that does not have the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. In addition, if the two models take a simultaneous Activation, then you can treat all
Risky Success
Rolls they take during the Activation as normal Success Rolls.
Crooked DiceOnce per game, you can re-roll all of the dice used for a Success Roll for a model with this Skill, or you can re-roll all of the dice used for an Injury Roll for an attack made by a model with this Skill.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Injuries
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
ParanoidThis model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Lost
Fighter Rank
Elite

Abilities

The Price of Greed: Worldly wealth becomes the target of this curse, gradually crushing its victim under its weight. A Knights of Avarice Heretic Priest can take a Price of Greed
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Knights of Avarice Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, make an Injury Roll for an enemy model that is within 12" of the model taking the Price of Greed
Action
and in its line of sight. Add
+1 Injury Dice
to the roll if the Success Roll was a Critical Success, and add
+1 Dice
to the roll for each -1
Injury Modifier
that applies to the target (the -1
Injury Modifier
still applies). For example, if the target had Standard Armour with a -1
Injury Modifier
, you would add
+1 Injury Dice
and a -1
Injury Modifier
to the roll.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Dimon
142
Name: Dimon
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Injuries
PossessedWhen this model is Activated, if it is more than 1” from any enemy models the first
Action
that it takes must take a Dash
Action
, even if another rule states that it cannot take a Dash
Action
. In addition, the first 3” of this move must be in a straight line directly away from its starting position, if it is possible for it to do so. If the model is Down at the start of the Activation, it will stand up if it can do so and must then attempt to move 3” in a straight line away from its starting position.
Head WoundThis model can no longer gain Experience Points. You can assign Promotion Dice to this model as if it were a Troop in the Promotions and Experience Step. If one of its assigned Promotion Dice rolls a “6”, it regains the ability to gain Experience Points, although the Battle Scar remains.
ParanoidThis model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.
Fighter Status
Dead
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Destro
173
Name: Destro
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Silenced Pistol
15
Grenades
Melee Weapons
Sacrificial Blade
23
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Gas Mask
5
Musical Instrument
15
Unholy Trinket
15
Special

Campaign

Experience
Battle Scars
Advancements
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
Injuries
Muscle DamageThis model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Emele
83
Name: Emele
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Elite
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Gas Grenades
10
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Infernal Brand Mark
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.
Injuries
Severe Nerve DamageAll Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Shyt
90
Name: Shyt
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
0
Keywords
Heretic

Upgrades

Heretic Legionnaire - 10 - 1/1
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
War Wolf Assault Beast
145
Name: -
Type: War Wolf Assault Beast
Base Cost: 145
Image: @pie_vendor
Movement
8"/Infantry
Melee
+2D
Armour
-3
Keywords
Fear
Tough
Artificial
Heretic
Negate Difficult Terrain

Battlekit

A War Wolf always has a Chainsaw Mouth and Shredding Claws. These weapons are part of the War Wolf and cannot be removed or lost throughout the campaign for any reason. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Chain Maw
Shredding Claws
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Loping Dash: Add
+1 Dice
to the Risky Success Roll for a War Wolf that is taking a Dash
Action
.
Assault Beast: A War Wolf is armed with two Melee Weapons (its Chainsaw Mouth and Shredding Claws). When it makes a Melee Attack, it can attack once using either its Chainsaw Mouth or Shredding Claws, or twice, first with the Chainsaw Mouth and second with its Shredding Claws (the Off-Hand Weapon modifier applies to the attack made with the Shredding Claws). Note that both Weapons have the
Risky
keyword, which means that the War Wolf ’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Kopchenyi
112 | 3
Name: Kopchenyi
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Weapon which has either the word “Jezzail” or “Arquebus” as part of its name.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Duomok
142
Name: Duomok
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witches of Mammon
143
Name: -
Type: Artillery Witches of Mammon
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Negate Fear
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Gas Bomb
Grenades
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Infernal Brand Mark
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witches of Mammon
140
Name: -
Type: Artillery Witches of Mammon
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Negate Fear
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Gas Bomb
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Infernal Brand Mark
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Priest of Mammon - Dodep
155 | 8
Name: Dodep
Type: Heretic Priest of Mammon
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Tough
Leader
Elite
Heretic

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Automatic Rifle
2
Grenades
Melee Weapons
Executioner's Axe
6
Armour
Machine Armour
50
Shields
Equipment
Wind Amulet
10
Gas Mask
5
Infernal Brand Mark
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

The Price of Greed: Worldly wealth becomes the target of this curse, gradually crushing its victim under its weight. A Knights of Avarice Heretic Priest can take a Price of Greed
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Knights of Avarice Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, make an Injury Roll for an enemy model that is within 12" of the model taking the Price of Greed
Action
and in its line of sight. Add
+1 Injury Dice
to the roll if the Success Roll was a Critical Success, and add
+1 Dice
to the roll for each -1
Injury Modifier
that applies to the target (the -1
Injury Modifier
still applies). For example, if the target had Standard Armour with a -1
Injury Modifier
, you would add
+1 Injury Dice
and a -1
Injury Modifier
to the roll.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Chorister - Shine
123
Name: Shine
Type: Heretic Chorister
Base Cost: 65
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Elite
Heretic

Battlekit

A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Sacrificial Blade
23
Armour
Tarnished Armour
25
Shields
Equipment
Infernal Brand Mark
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Unholy Hymns: Add
-1 Dice
to Success Rolls taken for enemy models that are within 8" of one or more Choristers.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry
138
Name: -
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Gas Grenade Launcher
30
Ignore Cover, Ignore Armour, -1D to Injuries, Blast 3"
Grenades
Melee Weapons
Trench Club
3
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder