Company of the Sun

fc_newantioch_fv_expeditionaryforcedofabyssinia
Warband
Faction: Expeditionary Forces of Abyssinia
Rating: 1199| 8
Fielded: Elite: 5, Troop: 6, Mercenary: 2, Total: 12/13
Other: Reserved: 2, Dead: 5
Arsenal
159
1
Strongbox: 148 | 1
Trench Club, Trench Club, Combat Helmet
Campaign - Croatian Manhunt
Patron: Learned Saint
Victory Points: 75
Threshold round: 6: 1200
Campaign Round: 6/4 (max round: 12)
Current field limit: 13 Models
Exploration

Elites

Lieutenant
Hakim the Maker
181
Automatic Rifle, Shotel, Shotel, Combat Helmet, Gas Mask, Holy Water of Lalibela, Medi-Kit, Mountaineer Kit, Reinforced Armour
Holy Warrior
Panya the Holy
158
Submachine Gun, Shotel, Shotel, Anfarro (Warrior's Crown), Gas Mask, Holy Water of Lalibela, Reinforced Armour
Yeoman
Ebo the Favoured
88
Sniper Rifle, Trench Club, Combat Helmet, Standard Armour
Observer
Kojo the Dragonrider
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Holy Warrior
Kilik
158
Submachine Gun, Shotel, Shotel, Anfarro (Warrior's Crown), Gas Mask, Holy Water of Lalibela, Reinforced Armour

Troops

Yeoman
Salim
86
Sniper Rifle, Trench Knife, Combat Helmet, Standard Armour
Yeoman
Taye
86
Sniper Rifle, Trench Knife, Combat Helmet, Standard Armour
Yeoman
Omari
67
Semi-Automatic Rifle, Bayonet, Combat Helmet, Standard Armour
Shocktrooper
Shango the Disgraced
94
Greatsword / Greataxe, Anfarro (Warrior's Crown), Frag Grenades, Standard Armour
Golem
Golem the Golem
130
Greatsword / Greataxe, Sword / Axe, Sword / Axe, Combat Helmet, Standard Armour
Abyssinian Mechanised Infantry
Abyssinian Mechanised Infantry
151
Machine Gun, Combat Helmet, Holy Water of Lalibela, Medi-Kit, Mountaineer Kit, Reinforced Armour

Mercenaries

Communicant Anti-Tank Hunter
Communicant Anti-Tank Hunter
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet

Reserves

Yeoman
Genet
37
Bolt-Action Rifle, Bayonet
Survivor Yeoman
Zenebe
42
Bolt-Action Rifle, Bayonet

Dead

Holy Warrior
Alimayu
60
Yeoman
Kato the Giantslayer
67
Semi-Automatic Rifle, Bayonet, Combat Helmet, Standard Armour
Combat Biologist
Doctor Lefarus
3
Vivisector, Gas Grenades, Standard Armour
Yeoman
37
Bolt-Action Rifle, Bayonet
Yeoman
37
Bolt-Action Rifle, Bayonet

Fireteams

New Antioch Fireteam
Panya the Holy
Ebo the Favoured

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Kilik
Salim

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Golem the Golem
Hakim the Maker
Lieutenant - Hakim the Maker
181
Name: Hakim the Maker
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Tough
Leader
Elite
New Antioch
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Rifle
40

Grenades

No grenades equipped

Melee Weapons

Shotel
5
Shotel
5

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Medi-Kit
5
Combat Helmet
5
Gas Mask
5
Holy Water of Lalibela
3
Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

ChampionAfter a model with this Skill makes a Melee Attack, it can immediately make a second Melee Attack. Add
-1 Dice
to the roll for the second attack.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

Bitter Lessons
Elite Injuries Chart #65
This model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Dark Memory
Elite Injuries Chart #24
Write down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
The Principality of New Antioch

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Holy Warrior - Alimayu
60
Name: Alimayu
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Surgical StrikeOnce per Activation, when you make an Injury Roll for a Melee Attack made by a model with this Skill, you can say that the roll has the
Ignore Armour
Keyword.
DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.

Injuries

Lost Arm
Elite Injuries Chart #26
This model cannot use Battlekit that requires 2 hands, and can only use one piece of Battlekit that requires 1 hand.

Fighter Status

Dead

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
STL finder
Holy Warrior - Panya the Holy
158
Name: Panya the Holy
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Shotel
5
Shotel
5

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Anfarro (Warrior's Crown)
10
Holy Water of Lalibela
3
Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

AthleticAdd
+1 Dice
to
Risky Success
rolls for a model with this Skill when it Climbs, Jumps or makes a Diving Charge, and add
-1 Injury Dice
to Injury Rolls if it Falls.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
STL finder
Yeoman - Kato the Giantslayer
67
Name: Kato the Giantslayer
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman - Ebo the Favoured
88
Name: Ebo the Favoured
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Elite
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

Trench Club
3

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Favoured By GodAt the end of each game, your Warband gains 1 additional for each model with this Skill on the battlefield.

Injuries

Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman - Salim
86
Name: Salim
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

Trench Knife
1

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman - Taye
86
Name: Taye
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

Trench Knife
1

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman - Omari
67
Name: Omari
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman - Genet
37
Name: Genet
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Reserved

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Observer - Kojo the Dragonrider
3
Name: Kojo the Dragonrider
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Elite
Battlekit

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Experience

Battle Scars

Advancements

Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: When an Observer takes a Fight
Action
, they can make 2 Melee Attacks with their Polearm, one after the other.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and 1
Blood Marker
is placed next to them, and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.
STL finder
Survivor Yeoman - Zenebe
42
Name: Zenebe
Type: Survivor Yeoman
Base Cost: 30
Image: @pandemonpaints
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
10

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Reserved

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Shocktrooper - Shango the Disgraced
94
Name: Shango the Disgraced
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-1
Keywords
Negate Fear
New Antioch
Upgrades
Chewa - 5
Add
+1 Dice
to the Success Roll for a Melee Attack made by a model with the Chewa ability for each other friendly model within 1" of the target, up to a maximum of
+2 Dice
.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Anfarro (Warrior's Crown)
10
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
STL finder
Golem - Golem the Golem
130
Name: Golem the Golem
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Golem
Artificial
Upgrades
Additional Arm - 15
This Takwin Homunculus can make 2 Melee Attacks, one after the other, when it takes a Fight
Action
in the Trench Crusade Digital Rulebook). Note that if you spend
Blood Markers
to modify the Injury Rolls for one attack, they do not modify Injury Rolls for any of the subsequent attacks.
Enslaved Mind - 10
Give this Takwin Homunculus and one other model in your Warband the
Fireteam
Keyword. The other model can only form a Fireteam with this Homunculus.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapons and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapons and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield-combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12
Sword / Axe
4
Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
STL finder
Communicant Anti-Tank Hunter
5
Name: -
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Strong
Tough
Battlekit

Battlekit: A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons

Anti-Materiel Rifle

Grenades

No grenades equipped

Melee Weapons

Trench Club
Trench Club

Armour

No armour equipped

Shields

No shields equipped

Equipment

Combat Helmet
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack despite having no Melee Weapons. When a Communicant Anti-Tank Hunter makes a Melee Attack, it can attack twice even though it doesn’t have any Melee Weapons (the Off-Hand Weapon modifier applies to the second attack).
STL finder
Combat Biologist - Doctor Lefarus
3
Name: Doctor Lefarus
Type: Combat Biologist
Base Cost: 3
Image: @Mini Merchant
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fear
Battlekit

Battlekit: A Combat Biologist always has Gas Grenades, Standard armour, a Gas Mask, and a Vivisector.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades

Melee Weapons

Vivisector

Armour

Standard Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Prize Specimens: When a Combat Biologist takes any enemy model with the Keyword
Demonic
or
Black Grail
Out of Action with a Melee attack, place 1
Blessing Marker
beside the Combat Biologist.
Battlefield Vivisection: Whenever a Combat Biologist is part of your Warband, add the Gather Knowledge Glorious Deed to those normally available in each scenario you play.

Battlefield Vivisection

You complete this Glorious Deed if 3 or more enemy models are taken Out of Action while they are within 1" of friendly Combat Biologist.
STL finder
Holy Warrior - Kilik
158
Name: Kilik
Type: Holy Warrior
Base Cost: 60
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Shotel
5
Shotel
5

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Anfarro (Warrior's Crown)
10
Gas Mask
5
Holy Water of Lalibela
3
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Blessed Psalm: A Holy Warrior can take a Blessed Psalm
Action
. If they do so, you can remove 1
Blessed Marker
from the Holy Warrior and place it beside a friendly model. A Success Roll is not required to carry out this Action.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.
STL finder
Yeoman -
37
Name:
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Yeoman -
37
Name:
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
New Antioch
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Bolt-Action Rifle
5

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Short-Range Marksmanship: Add
+1 Dice
to the Success Rolls for Ranged Attacks made at Short Range by the Lieutenant and any Yeomen in an Expeditionary Forces of Abyssinia Warband, unless the attacking Weapon is a
Grenade
or has the
Heavy
Keyword.
STL finder
Abyssinian Mechanised Infantry
151
Name: -
Type: Abyssinian Mechanised Infantry
Base Cost: 85
Image: @koolkiwi
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Strong
New Antioch
Battlekit

Battlekit: Abyssinian Heavy Infantry always wear Light Machine Armour which counts as Reinforced Armour (32mm Base). This is reflected in the cost and profile above. They can be equipped with any weapon, armour and equipment from the

New Antioch
Armoury.

Ranged Weapons

Machine Gun
50

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

Combat Helmet
5
Mountaineer Kit
3
Holy Water of Lalibela
3
Medi-Kit
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
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