Fallen Faith Formation

fc_hereticlegion_fv_trenchghosts
Warband
Faction: Trench Ghosts
Rating: 900| 3
Fielded: Elite: 4, Troop: 5, Mercenary: 0, Total: 9/12
Arsenal
50
2
Strongbox: 12 | 2
Trench Shield, Shotgun, Frag Grenades, Frag Grenades, Sword / Axe
Campaign
Patron: Infernal Noble
Victory Points: 26
Campaign Round: 3 (max round: 12)
Current field limit: 12 Models
Exploration

Elites

Heretic Priest
Heretic Priest
143
3
Anti-Materiel Rifle, Trench Club, Tank Palanquin
Heretic Trooper
Heretic Trooper
72
Semi-Automatic Rifle, Bayonet, Standard Armour
Barbed Wire Banshee
Barbed Wire Banshee
170
Heavy Flamethrower, Greatsword / Greataxe, Sacrificial Blade, Standard Armour
Death Commando
Death Commando
130
Tartarus Claws, Gas Grenades, Standard Armour

Troops

Annointed Heavy Infantry (Trench Ghost)
Annointed Heavy Infantry (Trench Ghost)
136
Grenade Launcher, Sword / Axe, Frag Grenades, Reinforced Armour
Heretic Trooper
Heretic Trooper
57
Automatic Shotgun, Bayonet, Trench Shield
Heretic Trooper
Heretic Trooper
69
Bolt-Action Rifle, Sword / Axe, Standard Armour
Heretic Trooper
Heretic Trooper
60
Sarcophagus Mine
Heretic Trooper
Heretic Trooper
63
Flamethrower, Trench Club

Modifiers

Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Heretic Priest
143 | 3
Name: -
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Gas
Fear
Strong
Tough
Leader
Elite
Heretic
Battlekit

Battlekit: A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons

Anti-Materiel Rifle
3

Grenades

No grenades equipped

Melee Weapons

Trench Club
3

Armour

Tank Palanquin
60

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Puppet Master: Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12" of the Heretic Priest and in their Line of Sight. You can move the model D6". The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1" of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1" of an enemy model.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Annointed Heavy Infantry (Trench Ghost)
136
Name: -
Type: Annointed Heavy Infantry (Trench Ghost)
Base Cost: 95
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Gas
Fear
Strong
Heretic
Battlekit

Battlekit: Anointed are always equipped with a suit of Reinforced Armour which are included in the cost. This armour can never be removed. Otherwise they can be equipped with any weapon, armour or equipment from the

Heretic Legion
Armoury and may purchase a Trench Shield.

Ranged Weapons

Grenade Launcher
30

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
72
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Negate Gas
Fear
Elite
Heretic
Upgrades
Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire
Battlekit

Battlekit:

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons

Semi-Automatic Rifle
15

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Bad CompanyA model with this Skill does not count towards the number of
Elite
models that are in your Warband at the start of the Promotion step.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
57
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Heretic
Battlekit

Battlekit:

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons

Automatic Shotgun
15

Grenades

No grenades equipped

Melee Weapons

Bayonet
2

Armour

No armour equipped

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
69
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Fear
Heretic
Upgrades
Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Melee Legionnaire
Battlekit

Battlekit:

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons

Bolt-Action Rifle
10

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
60
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-3
Keywords
Negate Gas
Fear
Heretic
Battlekit

Battlekit:

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Sarcophagus Mine
30

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Barbed Wire Banshee
170
Name: -
Type: Barbed Wire Banshee
Base Cost: 65
Image: @hardrockinterrainandpaint
Movement
6"/Infantry
Melee
+2D
Ranged
-2D
Armour
-1
Keywords
Negate Gas
Fear
Strong
Elite
Heretic
Battlekit

Battlekit: A Chorister can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons

Heavy Flamethrower
55

Grenades

No grenades equipped

Melee Weapons

Sacrificial Blade
23
Greatsword / Greataxe
12

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.

Injuries

Shell Shocked
Elite Injuries Chart #23
Roll a D6 the first time this model is deployed during a game. On a 1-2, add
-1 Dice
to rolls for this model for the rest of the game.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Death Wail: All enemy models within 8” of the Chorister suffer an additional
+1 Injury Dice
when any injury roll is made against them.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Death Commando
130
Name: -
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Gas
Fear
Infiltrator
Elite
Heretic
Battlekit

Battlekit: A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

Gas Grenades
10

Melee Weapons

Tartarus Claws
15

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to Ranged Attacks that target a Death Commando.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder
Heretic Trooper
63
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Negate Gas
Fear
Heretic
Battlekit

Battlekit:

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Trench Club
3

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Undead: Models in this Warband have the
Fear
and
Negate Gas
Keywords.
Spectral: Models in a Trench Ghost Warband ignore the penalty for moving through Difficult Terrain (other terrain affects them normally).
Slow: Halve the Movement Characteristic of a Trench Ghost model when they take a Dash
Action
. In addition, add
-1 Dice
to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat.
Semi-Corporeal: Add
-1 Injury Dice
for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband.
STL finder