His Burning Visage

fc_courtofthesevenheadedserpent
v1.0
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 966| 0
Fielded: Elite: 4, Troop: 2, Mercenary: 0, Total: 6/15
Other: Reserved: 1
Arsenal
32
2
Strongbox: 9 | 2
Trench Club, Standard Armour, Shovel
Campaign - Mastermind Mini Campaign
Patron: Infernal Noble
Victory Points: 29
Threshold round: 4: 1000
Campaign Round: 4/6 (max round: 6)
Current field limit: 15 Models
Exploration

Elites

Praetor
Zül-Khoroth, Sword Bearer of the Saint
315
Serpent Assault Gun, Malebranche Sword, Combat Helmet, Gas Mask, Unholy Trinket, Incendiary Grenades, Reinforced Armour
Sorcerer
Keeper of Burnt Knowledge Kal-il-Hag
190
Combat Helmet, Gas Mask, Musical Instrument, Unholy Trinket, Reinforced Armour, Trench Shield
Desecrated Saint
Desecrated Saint Johannes
163
Hellblade, Sword / Axe, Sword / Axe
Hell Knight
He Who Hath Sinned Compassionately, Repentance Until the Lightbringer Sees Fit, #3687
187
Shotgun, Trench Polearm, Combat Helmet, Gas Mask, Unholy Relic, Unholy Trinket, Gas Grenades, Infernal Iron Armour, Trench Shield

Troops

Yoke Fiend
Rrrgph
81
Arquebus, Torture Instrument, Combat Helmet, Gas Mask, Restraining Muzzle, Standard Armour
Wretched
Dan Smith, BYU
30
Gas Mask, Shovel

Reserves

Golem
Golem
175
Ophidian Rifle, Combat Helmet, Unholy Relic, Reinforced Armour

Modifiers

Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.

Fireteams

Model Fireteam
Golem
He Who Hath Sinned Compassionately, Repentance Until the Lightbringer Sees Fit, #3687
Praetor - Zül-Khoroth, Sword Bearer of the Saint
315
Name: Zül-Khoroth, Sword Bearer of the Saint
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+3D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Tough
Leader
Elite
Demonic
The Court
Goetic

Zül-Khoroth, Sword Bearer of the Saint can choose up to 1 Goetic.

Lesser Mark of Cain - 20 - 1/1

An inferior copy of the mark that the God-Tyrant YHWH placed on the forehead of Cain, the First Murderer.

A model with this Goetic Ability has the

-1 Injury Dice
Keyword.

Battlekit

Battlekit:

A Praetor can have any Battlekit from The

Court
’s Armoury Tables.

Ranged Weapons

Serpent Assault Gun
50

Grenades

Incendiary Grenades
15

Melee Weapons

Malebranche Sword
50

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Gas Mask
5
Unholy Trinket
15
Campaign Play

Experience

Battle Scars

Advancements

IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: A Praetor can have up to 2 Goetic Powers. Praetors from a Warband dedicated to Wrath can have only 1 Goetic Power.
STL finder
Sorcerer - Keeper of Burnt Knowledge Kal-il-Hag
190
Name: Keeper of Burnt Knowledge Kal-il-Hag
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Elite
Demonic
The Court
Goetic

Keeper of Burnt Knowledge Kal-il-Hag can choose up to 3 Goetic.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36". The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, the attack has the
Ignore Armour
Keyword for Injury Rolls made for a model that was either the target of the spell and hit by it, or if the Burning Inferno scattered and the target point ended up on the model’s base.

Blind Rage - 10 - 2/3

With alacrity borne out of sheer rage, this creature can move at a startling speed.

Add
+1 Dice
to the
Risky Success
Roll for a model with this Goetic Ability that is taking a Dash
Action
.
Battlekit

Battlekit:

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Gas Mask
5
Musical Instrument
15
Unholy Trinket
15
Campaign Play

Experience

Battle Scars

Advancements

Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.
STL finder
Yoke Fiend - Rrrgph
81
Name: Rrrgph
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Demonic
The Court
Battlekit

Battlekit:

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from the

Court
of the Seven-Headed Serpent Armoury Tables. They can have any other Battlekit from the Seven-Headed Serpent Armoury Tables apart from Ranged Weapons.

Ranged Weapons

Arquebus
8

Grenades

No grenades equipped

Melee Weapons

Torture Instrument
8

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Restraining Muzzle
10
Combat Helmet
5
Gas Mask
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.
STL finder
Wretched - Dan Smith, BYU
30
Name: Dan Smith, BYU
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
The Court
Battlekit

Battlekit: Wretched can have any Battlekit from the

Court
of the Seven-Headed Serpent Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Gas Mask
5
Shovel
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
STL finder
Desecrated Saint - Desecrated Saint Johannes
163
Name: Desecrated Saint Johannes
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Tough
Elite
Demonic
The Court
Battlekit

Battlekit:

A Desecrated Saint has several arms and the

Strong
Keyword. It can have up to three 1-Handed Melee Weapons from the
Court
of the Seven-Headed Serpent, or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4
Sword / Axe
4
Hellblade
15

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

NimbleDo not halve the Movement Characteristic of a model with this Skill when it stands up.
Shadow WalkerAdd
-2 Dice
to rolls for Ranged Attacks that target a model with this Skill at Long Range instead of
-1 Dice
.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: The rules for making more than one Melee Attack do not apply to a Desecrated Saint. Instead a Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Wrath: Add
+1 Dice
to Melee Attacks and the Risky Success Roll for taking a Dash ACTION for friendly models that are within 8" of this Desecrated Saint (including the Desecrated Saint themselves).
STL finder
Hell Knight - He Who Hath Sinned Compassionately, Repentance Until the Lightbringer Sees Fit, #3687
187
Name: He Who Hath Sinned Compassionately, Repentance Until the Lightbringer Sees Fit, #3687
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Elite
Demonic
The Court
Goetic

He Who Hath Sinned Compassionately, Repentance Until the Lightbringer Sees Fit, #3687 can choose up to 1 Goetic.

Blind Rage - 10 - 2/3

With alacrity borne out of sheer rage, this creature can move at a startling speed.

Add
+1 Dice
to the
Risky Success
Roll for a model with this Goetic Ability that is taking a Dash
Action
.
Battlekit

Battlekit:

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the Seven-Headed Serpent Armoury Tables apart from Armour.

Ranged Weapons

Shotgun
10

Grenades

Gas Grenades
10

Melee Weapons

Trench Polearm
7

Armour

Infernal Iron Armour

Shields

Trench Shield
10

Equipment

Combat Helmet
5
Gas Mask
5
Unholy Relic
15
Unholy Trinket
15
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.
STL finder
Golem
175
Name: -
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Fear
Negate Fear
Strong
Golem
Artificial
Upgrades
Enslaved Mind - 10
Give this Takwin Homunculus and one other model in your Warband the
Fireteam
Keyword. The other model can only form a Fireteam with this Homunculus.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Regenerative Tissue - 25
When you Activate this Takwin Homunculus, before carrying out any
Actions
you can remove up to 1
Blood Marker
from the model.
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapons and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapons and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield-combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

Battlekit: The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons

Ophidian Rifle
25

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Unholy Relic
15
Campaign Play

Fighter Status

Reserved

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
STL finder