Rosso Assalto Campagna

fc_newantioch_fv_redbrigade
Warband
User: TheGame78
Faction: The Red Brigade
Rating: 699| 0
Fielded: Elite: 3, Troop: 3, Mercenary: 0, Total: 6/8
Arsenal
1
0
Strongbox: 1 | 0
No items in your arsenal
Campaign - Reliquie di San Matteo
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/1 (max round: 6)
Exploration
Elites
Lieutenant
160
Automatic Pistol, Automatic Pistol, Molotov Cocktail, Reinforced Armour
Trench Cleric
140
Automatic Pistol, Musical Instrument, Molotov Cocktail, Reinforced Armour
Sniper Priest
155
Machine Gun, Shovel, Machine Armour
Troops
Attack Dog
40
No Battlekit
Shocktrooper
102
Submachine Gun, Bayonet, Standard Armour, Trench Shield
Shocktrooper
102
Submachine Gun, Bayonet, Standard Armour, Trench Shield
Fireteams
New Antioch Fireteam
Lieutenant
Sniper Priest

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Shocktrooper
Shocktrooper

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant
160
Name: -
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Tough
Leader
Elite
New Antioch

Upgrades

Gunslinger - 5
If armed with two “pistols”, this model can make Ranged Attack
Actions
with both of them when Making a Ranged Attack. In addition, this model suffers no penalty when using a “pistol” as an Off-Hand weapon. It gives normal “pistols” the character uses the Keyword
Assault
.

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Automatic Pistol
20
Grenades
Molotov Cocktail
5
Melee Weapons
Armour
Reinforced Armour
40
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Trench Cleric
140
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Fear
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Molotov Cocktail
5
Melee Weapons
Armour
Reinforced Armour
40
Shields
Equipment
Musical Instrument
15
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Attack Dog
40
Name: -
Type: Attack Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
+1D
Armour
0
Keywords
New Antioch

Battlekit

A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
102
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
New Antioch

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Shocktrooper
102
Name: -
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
New Antioch

Battlekit

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Submachine Gun
30
Grenades
Melee Weapons
Bayonet
2
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest
155
Name: -
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-3
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Armour
Machine Armour
50
Shields
Equipment
Shovel
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder