The Wolves of the Western Wall

fc_newantioch_fv_redbrigade
v1.0
Warband
Faction: The Red Brigade
Rating: 1000| 11
Fielded: Elite: 4, Troop: 5, Mercenary: 2, Total: 11/12
Arsenal
322
2
Strongbox: 270 | 2
Incendiary Grenades, Medi-Kit, Molotov Cocktail, Molotov Cocktail, Molotov Cocktail, Trench Polearm, Trench Shield
Campaign - The Bells of St. Vesper
Patron: Learned Saint
Victory Points: 37
Threshold round: 4: 1000
Campaign Round: 4/3 (max round: 12)
Current field limit: 12 Models
Exploration

Elites

Lieutenant
Lieutenant Sir Gaius Wolfe
170
4
Automatic Pistol, Automatic Pistol, Blood Cloak, Combat Helmet, Knighthood, Medi-Kit, Reinforced Armour
Sniper Priest
Father Lichtenberg
140
Grenade Launcher, Binoculars, Combat Helmet, Shovel, Reinforced Armour
Guard Dog
Oswald
45
Sniper Priest
Sister Tatiana Romanov
105
2
Sniper Rifle, Combat Helmet, Sniper Scope, Standard Armour

Troops

Yeoman
Cesare Capello
99
Automatic Shotgun, Sword / Axe, Blood Cloak, Combat Helmet, Medi-Kit, Standard Armour, Trench Shield
Yeoman
Girodano Vitelli
99
Flamethrower, Sword / Axe, Blood Cloak, Combat Helmet, Standard Armour
Mechanised Heavy Infantry
Kurt Reichwein
155
Machine Gun, Blood Cloak, Combat Helmet, Medi-Kit, Shovel, Reinforced Armour
Shocktrooper
René Baptiste Camard
82
Greatsword / Greataxe, Combat Helmet, Medi-Kit, Standard Armour
Mechanised Heavy Infantry
Hugh McIver
105
Heavy Shotgun, Reinforced Armour

Mercenaries

Observer
Father André Dapzol
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Mendelist Ammo Monk
Pierre Teilhard de Chardin
2
Gas Mask

Modifiers

Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.

Fireteams

New Antioch Fireteam
Cesare Capello
Girodano Vitelli

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Sister Tatiana Romanov
Father Lichtenberg

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Oswald
Lieutenant Sir Gaius Wolfe
Lieutenant - Lieutenant Sir Gaius Wolfe
170 | 4
Name: Lieutenant Sir Gaius Wolfe
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Tough
Skirmisher
Leader
Elite
New Antioch
Upgrades
Gunslinger - 5
If armed with two “pistols”, this model can make Ranged Attack
Actions
with both of them when Making a Ranged Attack. In addition, this model suffers no penalty when using a “pistol” as an Off-Hand weapon. It gives normal “pistols” the character uses the Keyword
Assault
.
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Pistol
20
Automatic Pistol
20

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Combat Helmet
5
Blood Cloak
5
Medi-Kit
5
Knighthood
4
Campaign Play

Experience

Battle Scars

Advancements

Favoured By GodAt the end of each game, your Warband gains 1 additional for each model with this Skill on the battlefield.

Injuries

Prominent Scar
Elite Injuries Chart #66
Write down the name of the Warband from the game where this injury was received. Add
+1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar.
Chosen Keyword
PILGRIM

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Sniper Priest - Father Lichtenberg
140
Name: Father Lichtenberg
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Elite
New Antioch
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Grenade Launcher
30

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Shovel
5
Binoculars
10
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Skill & ExpertiseAdd
+1 Dice
to rolls for a model with this Skill apart from rolls for Ranged or Melee Attacks

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Guard Dog - Oswald
45
Name: Oswald
Type: Guard Dog
Base Cost: 40
Image: @pandemonpaints
Movement
8"/Infantry
Melee
0D
Armour
0
Keywords
Elite
New Antioch
Upgrades
Loyal Dog - 5 - 1/2
The dog gains an ability to form a
Fireteam
with any 1 model in your Warband.
Battlekit

Battlekit: A Trench Dog cannot have any Battlekit. At an additional cost the dog gains an ability to form a

Fireteam
with any 1 model in your Warband.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Pack Loyalty: A Trench Dog has the same Faction Keyword as the model that has it. For example, the owner of a Trench Dog had the
New Antioch
Faction Keyword, then the Trench Dog will have the
New Antioch
Faction Keyword too.
Guard Dog: These dogs warn their masters of impending danger and fight fiercely for their company. Models cannot use the
Infiltrator
Keyword to deploy within 12" of an enemy Guard Dog.
Four Paws: Add
+1 Dice
to
Risky Success
rolls for a Trench Dog when they Climb, Jump or take a Dash
Action
.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
Grenade Harness: Trench Dogs of the Red Brigade that are equipped with either Frag Grenades or Molotov Cocktails cannot use them to take a Shoot ACTION. However any friendly non-Trench Dog model can use them to take a Shoot ACTION if they were within 1” of a Trench Dog equipped with them at any point during their own Activation.
Glory Hounds: Soldiers of New Antioch love heroic stories and improbable tall tales. A Red Brigade Warband can include Trench Dogs of the Red Brigade. In addition, any Trench Dogs purchased as Glory Items in a Campaign are treated as being Trench Dogs of the Red Brigade at no additional cost in Glory. However, the number of Trench Dogs (including Trench Dogs purchased as Glory Items in a Campaign) in a Red Brigade Warband cannot exceed the number of other models in the Warband. If this happens due to models being killed in action during a campaign, you cannot include any more Trench Dogs until this condition is met once more. In addition, the örst two Glorious Deeds each battle performed by a Trench Dog that is part of a Red Brigade Warband earns 2 Glory instead of 1 Glory.
STL finder
Yeoman - Cesare Capello
99
Name: Cesare Capello
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Skirmisher
Infiltrator
New Antioch
Upgrades
Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Automatic Shotgun
15

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

Trench Shield
10

Equipment

Medi-Kit
5
Blood Cloak
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Yeoman - Girodano Vitelli
99
Name: Girodano Vitelli
Type: Yeoman
Base Cost: 30
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Skirmisher
Infiltrator
New Antioch
Upgrades
Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Yeoman may be recruited with a Bolt-Action Rifle for a reduced cost of 5. The Yeoman can also have any Battlekit from the

New Antioch
Armoury Tables

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Blood Cloak
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Trench Mole: Trench Moles are scouts who use tunnels that criss-cross No Man’s Land to reach positions ahead of the main trench lines. Up to 2 Yeomen can be upgraded to Trench Moles with the
Infiltrator
Keyword at a cost of +10 each. You can include a 3rd Trench Mole in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Mechanised Heavy Infantry - Kurt Reichwein
155
Name: Kurt Reichwein
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Strong
Skirmisher
New Antioch
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Machine Gun
50

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

Combat Helmet
5
Medi-Kit
5
Shovel
5
Blood Cloak
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Shocktrooper - René Baptiste Camard
82
Name: René Baptiste Camard
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
New Antioch
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Greatsword / Greataxe
12

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Medi-Kit
5
Combat Helmet
5
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Assault Drill: You can ignore the Effect of the
Heavy
Keyword for 1 Melee Weapon that a Shock Trooper has. A Shock Trooper still cannot have more than 1 Weapon (of any type) with the
Heavy
Keyword.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Observer - Father André Dapzol
3
Name: Father André Dapzol
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Battlekit

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: When an Observer takes a Fight
Action
, they can make 2 Melee Attacks with their Polearm, one after the other.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and 1
Blood Marker
is placed next to them, and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.
STL finder
Mendelist Ammo Monk - Pierre Teilhard de Chardin
2
Name: Pierre Teilhard de Chardin
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas
Battlekit

Battlekit: A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

Gas Mask
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.
STL finder
Mechanised Heavy Infantry - Hugh McIver
105
Name: Hugh McIver
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-2
Keywords
Strong
New Antioch
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Heavy Shotgun
20

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Reinforced Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder
Sniper Priest - Sister Tatiana Romanov
105 | 2
Name: Sister Tatiana Romanov
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Negate Shrapnel
Elite
New Antioch
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Sniper Rifle
35

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Sniper Scope
2
Combat Helmet
5
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
No Retreat: A model in a Red Brigade Warband cannot take a Retreat
Action
unless a special rule forces them to do so.
STL finder