Morgan’s Vengeance

fc_hereticlegion_fv_hereticnavalraidingparty
Warband
User: Romani
Faction: Heretic Naval Raiders
Rating: 1200| 25
Fielded: Elite: 6, Troop: 6, Mercenary: 0, Total: 12/15
Arsenal
718
6
Strongbox: 584 | 4
Sword / Axe, Sword / Axe, Reinforced Armour, Incendiary Grenades, Frag Grenades, Trench Shield, Incendiary Grenades, Sword / Axe, Hellblade, Silenced Pistol, Hellblade, Standard Armour, Combat Helmet
Campaign
Victory Points: 111
Campaign Round: 6 (max round: 12)
Exploration
Elites
Heretic Priest
Mordred, The Manticore
98
18
Blasphemous Staff, Hellblade, Mountaineer Kit, The Mark of Cain, Unholy Trinket, Armour of Cobar, Demonic Aura Grenade
Heretic Trooper
Gharis the Bitter
140
Submachine Gun, Combat Helmet, Incendiary Ammunition, Infernal Brand Mark, Reinforced Armour, Trench Shield
Artillery Witch
Scathatch
160
Infernal Bomb, Combat Helmet, Infernal Brand Mark, Reinforced Armour, Trench Shield
Heretic Trooper
Gavlan Ashton
50
2
Automatic Rifle, Combat Helmet, Standard Armour
Death Commando
Sir Aggraiven
185
Silenced Pistol, Tartarus Claws, Combat Helmet, Infernal Brand Mark, Unholy Relic, Reinforced Armour
Annointed Heavy Infantry
Sir Tristan, The Gentleman
112
5
Anti-Materiel Rifle, Trench Polearm, Infernal Brand Mark, Sniper Scope, Reinforced Armour
Troops
Wretched
Evil Robert
35
Shotgun
Golem
170
Heavy Flamethrower, Combat Helmet, Infernal Brand Mark, Standard Armour
Wretched
Evil Tony
35
Shotgun
Heretic Trooper
Bjorn Gandulfr
75
Grenade Launcher, Standard Armour
Heretic Trooper
Jürn Gandúlfr
95
Submachine Gun, Combat Helmet, Standard Armour, Trench Shield
Wretched
45
Shotgun
Dead
Annointed Heavy Infantry
Lancelot, Quadruple Blessed
165
1
Heavy Flamethrower, Hellblade, Combat Helmet, Infernal Brand Mark, Reinforced Armour
Heretic Trooper
Greit Coppertooth
95
Submachine Gun, Combat Helmet, Standard Armour, Trench Shield
Wretched
Evil Steve
45
Shotgun
Wretched
Evil John
35
Shotgun
Annointed Heavy Infantry
110
3
Anti-Materiel Rifle, Great Hammer/Maul, Combat Helmet, Infernal Brand Mark, Reinforced Armour
Heretic Trooper
55
Bolt-Action Rifle, Standard Armour
Wretched
35
Shotgun
Modifiers
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Black Network Contact
From now on, in the Quartermaster Step, you can purchase Glory Items costing 8 or less.
Apply Golgotha Tektites
-
-

Pick up to two suits of your Warband’s Armour and note on your Warband Roster that they have been treated with Golgotha Tektites. Suits of Armour treated with Golgotha Tektites gain the NEGATE

Fire
, NEGATE
Gas
, and NEGATE
Shrapnel
Keywords unless they have them already.

Heretic Priest - Mordred, The Manticore
98 | 18
Name: Mordred, The Manticore
Type: Heretic Priest
Base Cost: 80
Image: @pie_vendor
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Negate Fear
Strong
Negate Heavy
Tough
Leader
Elite
Heretic

Battlekit

A Heretic Priest can have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenades
Demonic Aura Grenade
3
Melee Weapons
Blasphemous Staff
2
Hellblade
1
Armour
Armour of Cobar
8
Equipment
Unholy Trinket
15
Mountaineer Kit
3
The Mark of Cain
4
Special

Campaign

Experience
Battle Scars
Advancements
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Blood SacrificeA model with this Skill can take a Blood Sacrifice
Action
. If it does so, take a Success Roll for the model. On a Success or Critical Success, you can remove 1
Blood Marker
from the model and place it next to any other model that is within 6" of the model taking the Blood Sacrifice
Action
, in their line of sight, and which does not have the
Artificial
,
Black Grail
or
Demonic
Keywords.
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
NimbleDo not halve the Movement Characteristic of a model with this Skill when it stands up.
Lash of AcheronA model with this Skill can take a Lash of Acheron
Action
. If it does so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the model’s Activation ends. If the roll is a Success or Critical Success, you can make an Injury Roll with the
Ignore Armour
Keyword for 1 enemy model that is within 6" of the model taking the Lash of Acheron
Action
and in their line of sight
Injuries
Severe Nerve DamageAll Success Rolls you take for this model are treated as being
Risky Success
Rolls, unless they are
Risky Success
Rolls already, in which case there is no additional penalty.
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Puppet Master: A Heretic Priest can take a Puppet Master
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, the Heretic Priest’s Activation ends immediately. If the roll is a Success or Critical Success, pick 1 model (friend or foe) that is within 12” of the Heretic Priest and in their Line of Sight, apart from the Heretic Priest themselves. You can move the model D6”. The move must be in a straight line, but can be in any direction, and can be used to make the model move within 1” of an enemy, make a retreat move, Climb, Jump, or Jump Down. The model cannot make a Diving Charge and does not count as charging if it finishes the move within 1” of an enemy model.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
Armour of Cobar has Golgotha Tektites
Lore
No Lore
STL finder
Annointed Heavy Infantry - Lancelot, Quadruple Blessed
165 | 1
Name: Lancelot, Quadruple Blessed
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Strong
Negate Heavy
Infiltrator
Heretic

Upgrades

Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Heavy Flamethrower
55
Grenades
Melee Weapons
Hellblade
1
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
Failed 4 promotion attempts, auto success on 6.
Lore
No Lore
STL finder
Heretic Trooper - Gharis the Bitter
140
Name: Gharis the Bitter
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Fear
Elite
Heretic

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
Ranged Legionnaire

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Melee Weapons
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Infernal Brand Mark
5
Incendiary Ammunition
15
Special

Campaign

Experience
Battle Scars
Advancements
AssassinateAdd
+1 Dice
to rolls for attacks made by a model with this Skill if the target has not yet been Activated this Turn.
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Point BlankWhen a model with this Skill makes a Melee Attack, it can use a Ranged Weapon and its Ranged Attack Characteristic instead of a Melee Weapon and its Melee Attack Characteristic. It must still be within 1” of the target model to make the attack. It can also use the Ranged Weapon to make a Ranged Attack during the same Activation if it has the
Assault
Keyword.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
PossessedWhen this model is Activated, if it is more than 1” from any enemy models the first
Action
that it takes must take a Dash
Action
, even if another rule states that it cannot take a Dash
Action
. In addition, the first 3” of this move must be in a straight line directly away from its starting position, if it is possible for it to do so. If the model is Down at the start of the Activation, it will stand up if it can do so and must then attempt to move 3” in a straight line away from its starting position.
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Greit Coppertooth
95
Name: Greit Coppertooth
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Heretic

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
-
Selection missing
Not all selections have been made

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Artillery Witch - Scathatch
160
Name: Scathatch
Type: Artillery Witch
Base Cost: 100
Image: @pie_vendor
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Negate Fear
Elite
Artificial
Heretic

Battlekit

An Artillery Witch always has Infernal Bombs, and can have Battlekit from the

Heretic Legion
s Armoury Tables except for Ranged Weapons or Grenades.

Ranged Weapons
Infernal Bomb
Melee Weapons
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Infernal Brand Mark
5
Special

Campaign

Experience
Battle Scars
Advancements
DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Bitter LessonsThis model gains D3 extra Experience Points. It does not receive an Injury or a Battle Scar.
InsomniacThis model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Levitate: You do not have to take a
Risky Success
Roll for an Artillery Witch when they Climb or Jump, or an Injury Roll if they Fall.
Abiotic Life: Add
-1 Injury Dice
to rolls for an Artillery Witch that has been hit by an attack with the
Gas
Keyword.
Artillery Witch Battery: You may include 0-2 Artillery Witches in a Warband if the total cost of all of the other models in the Warband (including their Battlekit, etc) adds up to 1,000 or more.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Evil Steve
45
Name: Evil Steve
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Infiltrator
Heretic

Upgrades

Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Gavlan Ashton
50 | 2
Name: Gavlan Ashton
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
4"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Elite
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Automatic Rifle
2
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Injuries
Leg WoundSubtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Evil John
35
Name: Evil John
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Death Commando - Sir Aggraiven
185
Name: Sir Aggraiven
Type: Death Commando
Base Cost: 90
Image: @pie_vendor
Movement
6"/Infantry
Melee
+3D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Fear
Strong
Negate Heavy
Infiltrator
Elite
Heretic

Battlekit

A Death Commando can have Battlekit from the

Heretic Legion
s Armoury Tables. The only Ranged Weapons they can have are Silenced Pistols and Tormentor Chains, and the only Grenades they can have are Gas Grenades. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Silenced Pistol
15
Grenades
Melee Weapons
Tartarus Claws
15
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Unholy Relic
15
Infernal Brand Mark
5
Special

Campaign

Experience
Battle Scars
Advancements
Strength of SamsonAdd
+1 Injury Dice
to rolls for Melee Attacks using a Melee Weapon made by a model with this Skill. In addition, a model with this Skill has the
Strong
keyword.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
Melee ProficiencyAdd
+1 Dice
to the Melee Characteristic of a model with this Skill.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hide: A Death Commando can take a Hide
Action
if they are in contact with a terrain piece that is at least ½" high. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the
Blast
Keyword.
Stealth Generator: Add
-1 Dice
to rolls for Ranged Attacks that target a Death Commando.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Evil Robert
35
Name: Evil Robert
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry
110 | 3
Name: -
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Strong
Negate Heavy
Heretic

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Annointed Heavy Infantry - Sir Tristan, The Gentleman
112 | 5
Name: Sir Tristan, The Gentleman
Type: Annointed Heavy Infantry
Base Cost: 95
Image: @pie_vendor
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Fire
Strong
Negate Heavy
Infiltrator
Elite
Heretic

Upgrades

Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

An Anointed Heavy Infantry always has Reinforced Armour and an Infernal Brand. This Battlekit cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from the

Heretic Legion
s Armoury Tables.

Ranged Weapons
Anti-Materiel Rifle
3
Grenades
Melee Weapons
Trench Polearm
7
Armour
Reinforced Armour
Shields
Equipment
Infernal Brand Mark
Sniper Scope
2
Special

Campaign

Experience
Battle Scars
Advancements
Ranged ProficiencyAdd
+1 Dice
to the Ranged Characteristic of a model with this Skill.
Far Shot

Add 6" to the Range of the following Weapons when they are used by a model that has this Skill:

  • Any Weapon with the
    Pistol
    Keyword.
  • Any Weapon which has the word “Rifle” as part of its name (i.e. a Bolt Action Rifle, Assault Rifle etc).
  • Any Weapon which has either the word “Jezzail” or “Arquebus” as part of its name.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
Armour is Treated with Golgotha Tektites
Lore
No Lore
STL finder
Heretic Trooper
55
Name: -
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Bolt-Action Rifle
10
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
35
Name: -
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Golem
170
Name: -
Type: Golem
Base Cost: 40
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Negate Fear
Strong
Negate Heavy
Golem
Artificial

Upgrades

Additional Arm - 15
This Takwin Homunculus adds the
Cleave 2
Keyword to attacks made with its Pummelling Blows Ability.
Inhuman Strength - 15
The musculature of the Homunculus is reinforced, replaced and strengthened. Give this Takwin Homunculus the
Strong
Keyword, change its Melee Characteristic to
+1 Dice
, and increase its base size to 32mm.
Startling Speed - 10
Add
+1 Dice
to the Risky Success Roll for this Takwin Homunculus when it takes a Dash
Action
Terrifying Appearance - 10
The formula bestows an alluring beauty or horrifying visage upon the Homunculus. Give this Takwin Homunculus
Fear
Keyword.
Human Hands - 10

This Takwin Homunculus can have Ranged and Melee Weapons from the Iron Sultanate Armoury. It can also have a Trench Shield or a Fire Shield. A Homunculus cannot have the Human Hands Alchemical Formula if it has the Wings Alchemical Formula. It cannot use its Pummelling Blows ability if it is armed with any Melee Weapons.

If a Takwin Homunculus with Human hands also has an Additional Arm, then it can have three 1-Handed Melee Weapons or one 1-Handed Melee Weapon and one 2-Handed Melee Weapon, and it can have three 1-Handed Ranged Weapons or one 1-Handed Ranged Weapon and one 2-Handed Ranged Weapon. If it takes a Shield, then the Shield replaces one of the Melee Weapons it can have but the Shield Combo rule cannot be used for any of its weapons. In addition, when it takes a Fight

Action
it can make 1 Melee Attack with each Melee Weapon that it has, one after the other. If it makes more than 1 attack, the Off-Hand Melee Modifier applies to the last Melee Attack that it makes. When it takes a Shoot
Action
it can make 1 Ranged Attack with up to two Ranged Weapons that it has, one after the other.

Battlekit

The golem cannot be equipped with any weapons, armour or equipment. It can fight in melee without any penalty.

Ranged Weapons
Heavy Flamethrower
55
Grenades
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Infernal Brand Mark
5
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Re-creation: If a Takwin Homunculus is killed in the postbattle sequence, you do not have to remove it from your roster. Instead, you can spend 40 to leave it on the Roster.
Pummelling Blows: The model can make a Melee Attack even though it does not have any Melee Weapons.
Golem's Limit: A maximum of 50 can be assigned to upgrades for this model.
Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched - Evil Tony
35
Name: Evil Tony
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Heretic

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Bjorn Gandulfr
75
Name: Bjorn Gandulfr
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Heretic

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Grenade Launcher
30
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Heretic Trooper - Jürn Gandúlfr
95
Name: Jürn Gandúlfr
Type: Heretic Trooper
Base Cost: 30
Image: @pie_vendor
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Heretic

Upgrades

Heretic Legionnaire - 10 - 2/2
Up to half of your Troopers can pick this upgrade. The Trooper becomes a Legionnaire and chooses to gain
+1 Dice
for either ranged or melee attacks.
Legionnaire Training
-
Selection missing
Not all selections have been made

Battlekit

A Heretic Trooper or

Heretic Legion
naire can have any Battlekit from the
Heretic Legion
s Armoury Tables.

Ranged Weapons
Submachine Gun
25
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Heretic Legionnaire: You can upgrade Heretic Troopers in your Warband to Heretic Legionnaires, at a cost of +10 each. You cannot upgrade a Heretic Trooper if doing so would result in there being more Heretic Legionnaires in your Warband than there are Heretic Troopers. When you upgrade a Heretic Trooper to a Heretic Legionnaire, you can change either their Ranged Characteristic or their Melee Characteristic from 0 to +1.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
45
Name: -
Type: Wretched
Base Cost: 25
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Infiltrator
Heretic

Upgrades

Infiltrator - 10 - 2/3
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.

Battlekit

Wretched can have any Battlekit from the Heretic Legions Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.
Dark Blessing: When a Wretched is taken Out of Action, place 1
Blessing Marker
next to the nearest friendly model with the
Elite
and
Heretic
Keywords. If two or more eligible models are equally close to the Wretched, you can choose which receives the
Blessing Marker
.
Chattel: In a campaign, Wretched can be sold in the Quartermaster Step for 25 plus half the cost in of any Battlekit they have.
Fast as Lightning: Add
+1 Dice
to the
Risky Success
Roll for models from a Heretic Naval Raiders Warband that are taking a Dash
Action
.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder