Schnack of the desert

fc_ironsultanate
Warband
User: Shnackman
Faction: Iron Sultanate
Rating: 1600| 2
Fielded: Elite: 6, Troop: 6, Mercenary: 0, Total: 12/19
Arsenal
662
12
Strongbox: 662 | 2
Field Hospital
Campaign - 6 man brawl
Victory Points: 78
Threshold round: 10: 1600
Campaign Round: 10/10 (max round: 12)
Exploration
Elites
Sultanate Assassin
188
Jezzail, Assassin's Dagger, Assassin's Dagger, Alchemical Ammunition, Binoculars, Mountaineer Kit, Wind Amulet, Reinforced Armour
Azeb
Chad!
128
Sniper Rifle, Trench Club, Binoculars, Combat Helmet, Medi-Kit, Saint's Reliquary, Reinforced Armour
Yüzbaşı Captain
192
2
Machine Gun, Greatsword / Greataxe, Combat Helmet, Gas Mask, Takwin Anqa Bird, Reinforced Armour
Azeb
Brad!
121
Siege Jezzail, Trench Club, Alchemical Ammunition, Combat Helmet, Gas Mask, Medi-Kit, Reinforced Armour
Brazen Bull
260
Flame Cannon, Titan Zulfiqar, Combat Helmet, Gas Mask, Alchemist Armour, Trench Shield
Jabirean Alchemist
194
Sniper Rifle, Sword / Axe, Binoculars, Cloak of Alamut, Combat Helmet, Gas Mask, Incendiary Grenades, Reinforced Armour
Troops
Lion of Jabir
90
Wind Amulet, Standard Armour
Azeb
82
Combat Helmet, Musical Instrument, Frag Grenades, Standard Armour, Trench Shield
Janissary
150
Siege Jezzail, Greatsword / Greataxe, Alchemical Ammunition, Combat Helmet, Gas Mask, Reinforced Armour
Azeb
75
Shotgun, Combat Helmet, Gas Mask, Standard Armour, Trench Shield
Azeb
60
Jezzail, Alchemical Ammunition, Combat Helmet, Standard Armour
Azeb
60
Jezzail, Alchemical Ammunition, Combat Helmet, Standard Armour
Dead
Lion of Jabir
80
Standard Armour
Azeb
70
Jezzail, Trench Club, Alchemical Ammunition, Medi-Kit, Frag Grenades, Standard Armour
Lion of Jabir
80
Standard Armour
Janissary
115
Siege Jezzail, Trench Polearm, Alchemical Ammunition, Combat Helmet, Standard Armour
Modifiers
Curative Fluids
-
Once, in any future Quartermaster Step, you can use the Curative Fluids to remove 1 Battle Scar (but not the effects of any Trauma) from a model in your Warband. Remove the Curative Fluids from your Warband Roster after they are used
Sultanate Assassin
188
Name: -
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Infiltrator
Elite
Sultanate

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Assassin's Dagger
15
Assassin's Dagger
15
Armour
Reinforced Armour
40
Shields
Equipment
Alchemical Ammunition
3
Wind Amulet
10
Binoculars
10
Mountaineer Kit
3
Special

Campaign

Experience
Battle Scars
Advancements
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.
Sword of AllahYou can choose 1 Skill from the Melee & Strength Skills Table for a model that has the Sword of Allah Skill.
Champion
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
Injuries
Shell ShockedRoll a D6 the first time this model is deployed during a game. On a 1-2, add
-1 Dice
to rolls for this model for the rest of the game.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
+1 dice to any success action that's not attacking

Glory Hound
Lore
No Lore
STL finder
Lion of Jabir
90
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Wind Amulet
10
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir
80
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
70
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Skirmisher
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Alchemical Ammunition
3
Medi-Kit
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Chad!
128
Name: Chad!
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Tough
Skirmisher
Elite
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Trench Club
3
Armour
Reinforced Armour
40
Shields
Equipment
Medi-Kit
5
Binoculars
10
Combat Helmet
5
Saint's Reliquary
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Injuries
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
Saints R - Tough
Lore
No Lore
STL finder
Azeb
82
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Skirmisher
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Musical Instrument
15
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yüzbaşı Captain
192 | 2
Name: -
Type: Yüzbaşı Captain
Base Cost: 70
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
Tough
Leader
Elite
Sultanate

Upgrades

Janisary Veteran - 10
You can make the Yüzbaşı a Janissary Veteran with the
Strong
Keyword and the Janissary Counter-Charge ability at a cost of +10

Battlekit

A Yüzbaşı can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Machine Gun
50
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
40
Shields
Equipment
Takwin Anqa Bird
2
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.
War StoriesWhen you are recording the Experience Points earned by the models in your Warband in the Campaign Phase, you can give each model with the
Elite
Keyword that does not also have this Skill +1 extra Experience Point. You can’t pick the model with the Skill itself. A Warband can only have one model with this Skill.
Injuries
PossessedWhen this model is Activated, if it is more than 1” from any enemy models the first
Action
that it takes must take a Dash
Action
, even if another rule states that it cannot take a Dash
Action
. In addition, the first 3” of this move must be in a straight line directly away from its starting position, if it is possible for it to do so. If the model is Down at the start of the Activation, it will stand up if it can do so and must then attempt to move 3” in a straight line away from its starting position.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mubarizon: A Yüzbaşı is expected to face the mightiest of their enemies in personal combat, inspiring the troops to victory with their personal prowess. Add
+1 Injury Dice
for attacks made by a Yüzbaşı if the target model has the
Tough
Keyword.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
Lost Arm

Relentless Charge(+1 after a charge)
Lore
No Lore
STL finder
Azeb - Brad!
121
Name: Brad!
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Skirmisher
Elite
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Trench Club
3
Armour
Reinforced Armour
40
Shields
Equipment
Alchemical Ammunition
3
Medi-Kit
5
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
HunterRanged Attacks made by a model with this Skill have the
Ignore
COVER Keyword.
Injuries
Prominent ScarWrite down the name of the Warband from the game where this injury was received. Add
+1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar.
Chosen Keyword
PILGRIM
Fighter Status
Active
Fighter Rank
Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Brazen Bull
260
Name: -
Type: Brazen Bull
Base Cost: 100
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Tough
Elite
Artificial
Sultanate

Battlekit

A Brazen Bull can have Battlekit from the Iron Sultanate Armoury Tables. It may only have Weapons that have the

Heavy
Keyword, and may not have a Shovel unless it is a Marid Shovel. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Flame Cannon
60
Grenades
Melee Weapons
Titan Zulfiqar
30
Armour
Alchemist Armour
50
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Hip ShotRanged Weapons used by a model with this Skill count as having the
Assault
Keyword unless they already have it.
Injuries
Prominent ScarWrite down the name of the Warband from the game where this injury was received. Add
+1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down. It does not receive an Injury or a Battle Scar.
Chosen Keyword
PILGRIM
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Trample: A Brazen Bull can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir
80
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist
194
Name: -
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Elite
Sultanate

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Sniper Rifle
35
Grenades
Incendiary Grenades
15
Melee Weapons
Sword / Axe
4
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Cloak of Alamut
25
Binoculars
10
Special

Campaign

Experience
Battle Scars
Advancements
Friends In High PlacesA model with this Skill has the Re-roll Dice Exploration Skill
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
Expensive TreatmentThe model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Janissary
150
Name: -
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Gas Mask
5
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Janissary
115
Name: -
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Strong
Negate Heavy
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Equipment
Alchemical Ammunition
3
Combat Helmet
5
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
75
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Skirmisher
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Shotgun
10
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Gas Mask
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
60
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Skirmisher
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Alchemical Ammunition
3
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
60
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
-1
Keywords
Negate Shrapnel
Skirmisher
Sultanate

Upgrades

Skirmisher - 5
The model is converted to a
Skirmisher
. Unless engaged in melee, when an enemy model declares a charge against any
Skirmisher
, they can immediately move D3” in any direction they wish (except within 1” of any enemy or out of the battlefield). After this manoeuvre, the charging model is moved as normal. This may lead to the charger being unable to enter melee. This move cannot be taken by a model that is Down.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Alchemical Ammunition
3
Combat Helmet
5
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
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