Fratres Tenebris

fc_ironsultanate_fv_fidaiofalamut
Warband
User: GICO
Faction: Fidai of Alamut - The Cabal of Assassins
Rating: 690| 0
Fielded: Elite: 3, Troop: 4, Mercenary: 0, Total: 7/14
Arsenal
174
4
Strongbox: 124 | 4
Standard Armour, Combat Helmet, Standard Armour, Shotgun, Medi-Kit
Campaign - Trench Crusade w Hugonówce
Victory Points: 0
Threshold round: 1: 700
Campaign Round: 1/5 (max round: 12)
Exploration
Elites
Master Assassin
Altair
235
Bow of Alamut, Assassin's Dagger, Golden Khanjar, Combat Helmet, Alchemist Armour
Sultanate Assassin
Khalid
192
Assassin's Dagger, Golden Khanjar, Combat Helmet, Frag Grenades, Reinforced Armour
Dervish
Jalal
83
Trench Club, Trench Club, Frag Grenades, Standard Armour
Troops
Sultanate Sapper
Zahir
75
Jezzail, Alchemical Ammunition, Shovel, Standard Armour
Assassin Acolyte
Ghazi
35
Jezzail, Alchemical Ammunition
Assassin Acolyte
Hamza
35
Jezzail, Alchemical Ammunition
Assassin Acolyte
Ahmed
35
Jezzail, Alchemical Ammunition
Dead
Dervish
76
Trench Club, Trench Club, Standard Armour
Assassin Acolyte
Latif
35
Jezzail, Alchemical Ammunition
Fireteams
Fireteam
Altair
Ghazi
Master Assassin - Altair
235
Name: Altair
Type: Master Assassin
Base Cost: 95
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Tough
Infiltrator
Leader
Elite
Sultanate

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Bow of Alamut
50
Grenades
Melee Weapons
Golden Khanjar
20
Assassin's Dagger
15
Armour
Alchemist Armour
50
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
DodgeAdd
-1 Dice
to rolls for Ranged Attacks that target a model with this Skill.
Injuries
Dark MemoryWrite down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
Trench Pilgrims
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
"al-ta'ir" - "latający orzeł. Symbol precyzji i przeznaczenia.

Altair, potomek założyciela Zakonu z Alamut - Rashid ad-Din Sinan, zwanego Starcem z Góry - został wybrany przez wizję muezzina jako "Orzeł Przepowiedni". Wychowany w komorach, gdzie jego krew została "przekuta" w truciznę. Przeszedł rytuał, któy uczynił go potężniejszym, szybszym i wyższym od zwykłych śmiertelników. Opanował sztukę zaginania czasu i przestrzeni. Jako Master Assassin Iron Sultanatu, dowodzi drużyną w misjach za Żelaznym Murem, gdzie jego ostrza oblane trucizną z Alamut rozkładają ciała heretyków od wewnątrz. W bitwie pod Bramą Wschodu Altair osobiście pokonał jednego z demonicznych Pretorów, ratując konwój pielgrzymów, co umocniło jego legendę wśród jego ludu.
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Sultanate Assassin - Khalid
192
Name: Khalid
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Infiltrator
Elite
Sultanate

Art Of Assassination

Limit: Khalid can choose up to 1 Art Of Assassination.

Thunderbolt of Alamut - 20 - 1/1
Add 2" to this Assassin’s Movement Characteristic, and add
+1 Dice
to the
Risky Success
Roll when this Assassin takes a Dash
Action
.

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Golden Khanjar
20
Assassin's Dagger
15
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
'Tis but a ScratchYou can re-roll the result on the Trauma Chart for a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
"Khalid" - "Wieczny" lub "nieśmiertelny" symbolizujący przetrwanie w legendach derwiszów.

Khalid, starszy od poprzedniego Mistrz Zakonu, służył jako Fida'i w Alamut przez dekady, przeżywając trucizny i zasadzki Heretyków w podziemnych tunelach Żelaznego Muru. Jego ciało jest naznaczone bliznami od oręża wrogów oraz alchemicznych maści. Umysł pozwala mu na halucynogenne wizje, gdzie potrafi manipulować czasem, unikając kul, pazurów, mieczy, oraz kłów. Dołączył do Altaira po wizji ukazującej mu go jako wybrańca. Dla całej drużyny jest mentorem i dzieli się sztuką "świętego morderstwa". W ostatniej wyprawie za Mur Khalid otruł elitarnego chórzystę, umożliwiając saperom wysadzenie tunelu pełnego niewiernych.
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Dervish
76
Name: -
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Sultanate Sapper - Zahir
75
Name: Zahir
Type: Sultanate Sapper
Base Cost: 50
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Negate Mined

Battlekit

Sappers are equipped with shovels. This equipment can never be removed. They can be equipped with any weapon, armour and equipment from the

Iron Sultanate
Armoury.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Standard Armour
15
Shields
Equipment
Shovel
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Set Mine: A Sultanate Sapper can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
Defuse Mine: When you move a Sultanate Sapper into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Sultanate Sapper will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll.
Forward Positions: When you deploy a Sultanate Sapper for the first time in a game, you can deploy them up to 6” away from your deployment zone and in contact with a terrain piece that is at least ½” high.
Fortify: A Sultanate Sapper can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.
Detonating Mines: When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability. Make an Injury Roll with the
Shrapnel
Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).

Notes & Lore

Notes
No Notes
Lore
"Zahir" - "widoczny" lub "błyszczący". Nie nazywał się tak od urodzenia. Jego imię zostało mu nadane po brawurowej misji do której sam się zgłosił. Zinfiltrował jeden z najgłębszych tuneli Heretyków pod fundamentami Żelaznego Muru, gdzie ślepe i plugawe bestie drążyły tunel dla inwazji Shaytana. Zahir z pełnym opanowaniem rozbroił pułapki Heretyków, po czym zaminował wejścia do tuneli, z których korzystali heretycy obok swojego obozu. Po wejściu do tuneli eksplozja min nasączonych alchemicznymi specyfikami z House of Wisdom wywołała ogromne zniszczenia w szeregach wrogach...

"Zahir" - w folklorze arabskim kojarzony z ifrytami - duchami ognia. Tak narodził się "ognisty mistrz wybuchów"

Ledwo uszedł z życiem, a jego ciało zostało pokryte paskudnymi bliznami po oparzeniach - samo w sobie jest to odznaką najwyższej odwagi wśród saperów. Po spektakularnym sukcesie awansowany dołączył do UMBRA FRATRUM, jako ich nieustraszony pirotechnik, gdzie jego "ogniste cuda" torują i zabezpieczają drogę Assassinom.
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Dervish - Jalal
83
Name: Jalal
Type: Dervish
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Elite
Sultanate
Ignore Off-hand Weapon

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
3
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Whirling Dervish: The ritual dance of these Dervishes is hypnotic to witness, and it is as graceful as it is deadly. Add
-1 Dice
to the Success Rolls for Ranged Attacks that target a Dervish.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
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Assassin Acolyte - Ghazi
35
Name: Ghazi
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - Hamza
35
Name: Hamza
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - Ahmed
35
Name: Ahmed
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Assassin Acolyte - Latif
35
Name: Latif
Type: Assassin Acolyte
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
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