Divine Rage(campaign)

fc_newantioch_fv_papalstatesinterventionforce
Warband
User: Vardek
Faction: Papal States Intervention Force
Rating: 800| 18
Fielded: Elite: 4, Troop: 3, Mercenary: 4, Total: 11/13
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign - Karls Kreuzug
Victory Points: 32
Threshold round: 4: 1000
Campaign Round: 4/4 (max round: 12)
Exploration
Elites
Lector
Lector- Paul Maria Krieg
118
4
Automatic Pistol, Trench Club, Combat Helmet, Gas Mask, Martyrdom Pills, Supreme Pontiff ’s Crucifix, Standard Armour, Trench Shield
Sniper Priest
Sniper Priest-Bruder Elmar
95
Sniper Rifle, Binoculars
Lieutenant
Lieutenant-Karl Leodegar Pfyffer von Altishofen
99
Automatic Shotgun, Sword / Axe, Trench Shield
Sniper Priest
Sniper Priest-Bruder Gerd
95
Automatic Rifle, Combat Helmet
Troops
Mechanized Heavy Infantry
Mechanised Heavy Infantry-Jost Fleckenstein
130
Heavy Shotgun, Great Hammer/Maul, Machine Armour
Mechanized Heavy Infantry
Mechanised Heavy Infantry-Nikolaus Fleckenstein
130
Heavy Shotgun, Great Hammer/Maul, Machine Armour
Mechanized Heavy Infantry
Mechanised Heavy Infantry
133
Grenade Launcher, Sword / Axe, Sword / Axe, Machine Armour
Mercenaries
Communicant Anti-Tank Hunter
Communicant Anti-Tank Hunter-Grunt
5
Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet
Mendelist Ammo Monk
Mendelist Ammo Monk-Pater Markus
2
Gas Mask
Mamluk Faris
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Mamluk Greatsword
Observer
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Fireteams
New Antioch Fireteam
Mechanised Heavy Infantry-Jost Fleckenstein
Mechanised Heavy Infantry-Nikolaus Fleckenstein

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Sniper Priest-Bruder Gerd
Lector- Paul Maria Krieg

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Model Fireteam
Mamluk Faris
Lieutenant-Karl Leodegar Pfyffer von Altishofen
Lector - Lector- Paul Maria Krieg
118 | 4
Name: Lector- Paul Maria Krieg
Type: Lector
Base Cost: 60
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Leader
Elite
New Antioch

Battlekit

Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Pistol
20
Grenades
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Gas Mask
5
Combat Helmet
5
Supreme Pontiff ’s Crucifix
3
Martyrdom Pills
1
Special

Campaign

Experience
Battle Scars
Advancements
Special Assault TrainingMelee Attacks made by a model with this Skill need 1 less
Blood Marker
to convert an Injury Roll roll to a Bloodbath Roll.
Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.
Injuries
Lost An EyeAdd
-1 Dice
to rolls for Ranged Attacks made for this model. If this model receives this injury for a second time, they are blinded and you must remove them from your Warband Roster instead of re-rolling the result. Treat this injury as a Full Recovery if it is inflicted on a Sniper Priest.
Muscle DamageThis model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Onward, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Arise and be Healed!: The Trench Cleric can take an Arise and be Healed!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or Critical Success, pick the Trench Cleric or 1 friendly model within 3" of the Trench Cleric. The model you pick can stand back up at no cost to their movement, and you can remove up to D3
Blood Markers
and/or
Infection Markers
from the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest - Sniper Priest-Bruder Elmar
95
Name: Sniper Priest-Bruder Elmar
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Elite
New Antioch

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Armour
Shields
Equipment
Binoculars
10
Special

Campaign

Experience
Battle Scars
Advancements
Sniper SchoolRanged Attacks made by a model with this Skill need 1 less
Blood Marker
to convert an Injury Roll roll to a Bloodbath Roll
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
Dark MemoryWrite down the name of the Warband from the game where this injury was received. Add
-1 Dice
to rolls for Melee Attacks made by this model if the target is a model from the Warband you have written down.
Feared Warband
Heretic Legion
Chest WoundAdd
+1 Injury Dice
to Injury Rolls for attacks that target this model.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Communicant Anti-Tank Hunter - Communicant Anti-Tank Hunter-Grunt
5
Name: Communicant Anti-Tank Hunter-Grunt
Type: Communicant Anti-Tank Hunter
Base Cost: 5
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Regenerate 1
Strong
Negate Heavy
Tough

Battlekit

A Communicant Anti-Tank Hunter always has an Anti-Materiel Rifle and a Combat Helmet.

Ranged Weapons
Anti-Materiel Rifle
Grenades
Melee Weapons
Trench Club
Trench Club
Armour
Shields
Equipment
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Iron Fists: The flesh of a Communicant Anti-Tank Hunter is as hard as iron, which makes their fists deadly weapons in their own right. A Communicant Anti-Tank Hunter can make a Melee Attack with the
Cleave
2 Keyword even though it does not have a Melee Weapon. In addition, the Off-Hand Weapon modifier applies to the second attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mendelist Ammo Monk - Mendelist Ammo Monk-Pater Markus
2
Name: Mendelist Ammo Monk-Pater Markus
Type: Mendelist Ammo Monk
Base Cost: 2
Image: @voiceinthegrimdark
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
Negate Gas

Battlekit

A Mendelist Ammo Monk only has a Gas Mask. Note that a Mendelist Ammo Monk has no weapons and therefore cannot attack.

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Gas Mask
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Faithful Followers: When you Activate a model within 1" of a Mendelist Ammo Monk, you can also Activate the Mendelist Monk if they have not yet been Activated during the Turn. If you do so, the two models can take their
Actions
in any order you wish, and you can switch between the two models freely. If the Activation of either model ends (due to a failed Risky Success Roll, for example), the other model can carry on with its Activation normally.
The Ammunition Sacrement: A Mendelist Ammo Monk can take an Ammunition Sacrament
Action
. If they do so, take a
Risky Success
Roll for the Mendelist Ammo Monk. If the roll is a Failure, the Mendelist Ammo Monk’s Activation ends. If the roll is a Success or a Critical Success, pick 1 friendly model within 1" of the Mendelist Ammo Monk and in their Line of Sight, and then pick one of the following Ammunition Sacraments. The Sacrament you pick applies to the model until the end of its next Activation.
  • Bullet of the Guided Path: Add
    +1 Dice
    to rolls for Ranged Attacks made by the model.
  • Cartridge of His Wrath: Add the
    Blast
    2" and
    Shrapnel
    Keywords to Ranged Weapons used by the model that do not have the
    Blast
    or
    Flamethrower
    Keywords.
  • Echo of His Word: Add
    +1 Injury Dice
    to rolls for Ranged Attacks made by the model.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Mechanised Heavy Infantry-Jost Fleckenstein
130
Name: Mechanised Heavy Infantry-Jost Fleckenstein
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Fear
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Heavy Shotgun
20
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Machine Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Mechanised Heavy Infantry-Nikolaus Fleckenstein
130
Name: Mechanised Heavy Infantry-Nikolaus Fleckenstein
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Fear
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Heavy Shotgun
20
Grenades
Melee Weapons
Great Hammer/Maul
10
Armour
Machine Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lieutenant - Lieutenant-Karl Leodegar Pfyffer von Altishofen
99
Name: Lieutenant-Karl Leodegar Pfyffer von Altishofen
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-1
Keywords
Negate Fear
Tough
Leader
Elite
New Antioch

Upgrades

Swiss Guard
The model has the
Negate Fear
keyword.

Battlekit

A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Shotgun
15
Grenades
Melee Weapons
Sword / Axe
4
Armour
Shields
Trench Shield
10
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.
Injuries
HardenedThis model gains the
Negate Fear
Keyword. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mamluk Faris
4
Name: -
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-2
Keywords
Negate Shrapnel
Ignore Off-hand Weapon

Battlekit

A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and a a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. In addition, a Mamluk Faris always has either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. Decide which Battlekit the Mamluk Faris has upon recruitment, and you can swap the loadout in each Quartermaster Step. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Mamluk Faris Loadouts
Two-Handed Sword
Ranged Weapons
Jezzail
Grenades
Melee Weapons
Mamluk Greatsword
Armour
Reinforced Armour
Shields
Equipment
Alchemical Ammunition
Combat Helmet
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Attack special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sniper Priest - Sniper Priest-Bruder Gerd
95
Name: Sniper Priest-Bruder Gerd
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
6"/Infantry
Melee
-1D
Ranged
+2D
Armour
0
Keywords
Negate Shrapnel
Negate Fear
Elite
New Antioch

Upgrades

Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons
Automatic Rifle
40
Grenades
Melee Weapons
Armour
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
ParanoidThis model cannot be deployed within 8" of a friendly model. Friendly models can be deployed within 8" of this model after it has been deployed.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Observer
3
Name: -
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas

Battlekit

An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons
Grenades
Melee Weapons
Trench Polearm
Armour
Standard Armour
Shields
Equipment
Gas Mask
Combat Helmet
Medi-Kit
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Lightning Speed: An Observer's Polearm has the
Cleave
2 Keyword.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mechanized Heavy Infantry - Mechanised Heavy Infantry
133
Name: Mechanised Heavy Infantry
Type: Mechanized Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Negate Fear
Strong
Negate Heavy
New Antioch

Upgrades

Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Swiss Guard - 4/4
The model has the
Negate Fear
keyword.

Battlekit

A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour.

Ranged Weapons
Grenade Launcher
30
Grenades
Melee Weapons
Sword / Axe
4
Sword / Axe
4
Armour
Machine Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder