Xi Jingping Gang

fc_courtofthesevenheadedserpent
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 930| 0
Fielded: Elite: 4, Troop: 2, Mercenary: 0, Total: 6/13
Arsenal
105
2
Strongbox: 100 | 2
Shovel
Campaign
Victory Points: 29
Campaign Round: 4 (max round: 12)
Exploration
Elites
Praetor
El Cojinova
220
Serpent Assault Gun, Hellblade, Incendiary Grenades
Hell Knight
Papito Corazon
155
Shotgun, Hellblade, Combat Helmet, Incendiary Grenades, Infernal Iron Armour, Trench Shield
Hunter of the Left-Hand Path
Pepe Tapia
140
Bow of Lethe, Head Taker, Standard Armour
Sorcerer
Dante Torobolino
112
Trench Polearm, Standard Armour
Troops
Desecrated Saint
198
Malebranche Sword, Sword / Axe, Sword / Axe
Pit Locust
105
Crown of Hellfire, Reinforced Armour
Dead
Pit Locust
105
Crown of Hellfire, Reinforced Armour
Praetor - El Cojinova
220
Name: El Cojinova
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+3D
Armour
0
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Tough
Leader
Flying
Elite
Demonic
The Court

Goetic

Limit: El Cojinova can choose up to 2 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Too Proud to Fall - 10

The pride of this creature matches Morningstar himself. It will never kneel down willingly.

Goetic
(2): You can cast this spell immediately after the spellcaster is taken Down. If you do so, the spellcaster ignores the Down result and remains standing, but will still suffer any other effects of the Injury Roll or rule that caused them to be taken Down. For example,
Blood Marker
S from an Injury Roll must be placed next to the model as normal, and if the
Tough
Keyword was used then it cannot be used again during the game, and so on.
Light of Samael - 15

The Angel Samael fell from splendour and glory, and now his divine light burns all in its path.

Goetic
(2): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, pick an enemy model that is within 24" of the spellcaster and in their Line of Sight, and then make an Injury Roll for the enemy model. If the enemy model is mounted on a base of 32mm or less, it is driven back D6" in a straight line directly away from the spellcaster. The model stops if it is driven into another model, Impassable terrain or terrain it cannot cross without having to Climb.

Battlekit

A Praetor can have any Battlekit from The

Court
’s Armoury Tables.

Ranged Weapons
Serpent Assault Gun
50
Grenades
Incendiary Grenades
15
Melee Weapons
Hellblade
15
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Chest WoundAdd
+1 Injury Dice
to Injury Rolls for attacks that target this model.
Expensive TreatmentThe model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Praetor can have up to 2 Goetic Powers. Praetors from a Warband dedicated to Wrath can have only 1 Goetic Power.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight - Papito Corazon
155
Name: Papito Corazon
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Strong
Negate Heavy
Elite
Demonic
The Court

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Shotgun
10
Grenades
Incendiary Grenades
15
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
IncomingWhen you roll the Charge Bonus for a model with this Skill, roll 1 extra D6 and use the single highest dice to determine the bonus.
HellfireA model with this Skill can take a Hellfire
Action
. If it does so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the model’s Activation ends. If the roll is a Success or Critical Success, pick a friendly model that is within 18" of the model carrying out the Hellfire
Action
and in their line of sight. Then draw a straight line 1mm wide between the closest points of the bases of the two models, and make an Injury Roll with the
Fire
Keyword for each model (friend or foe) that is crossed or reached by the line, including the friendly model that you picked but not including the model taking the Hellfire
Action
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
105
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Reinforced Armour
Shields
Equipment
Crown of Hellfire
15
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Desecrated Saint
198
Name: -
Type: Desecrated Saint
Base Cost: 140
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+3D
Armour
-3
Keywords
Negate Fire
Fear
Strong
Negate Heavy
Tough
Demonic
The Court
Ignore Off-hand Weapon

Battlekit

A Desecrated Saint has several arms. It can have up to three 1-Handed Melee Weapons from The

Court
's Armoury Tables or two 1-Handed Melee Weapons and one 2-Handed Melee Weapon. It cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Malebranche Sword
50
Sword / Axe
4
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Demonic Aura: A Desecrated Saint has one of the following auras. The aura it has is determined by the Deadly Sin its Warband is dedicated to.
Annihilator: A Desecrated Saint can take 1 Fight
Action
per Activation with each Melee Weapon it is equipped with. The Off-hand Weapon modifier does not apply to any of its Melee Attacks.
Aura of Pride: Place 1
Blood Marker
next to each enemy model that is within 8" of this Desecrated Saint when the Desecrated Saint’s Activation ends.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Pit Locust
105
Name: -
Type: Pit Locust
Base Cost: 90
Image: @Darius_minis
Movement
8"/Flying
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Fire
Fear
Flying
Demonic
The Court

Battlekit

A Pit Locust can have a Crown of Hellfire from from The Court's' Armoury Table. They cannot have any other Battlekit.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Reinforced Armour
Shields
Equipment
Crown of Hellfire
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Poison Stingers: A Pit Locust can make a Melee Attack with the CLEAVE 2 and
Shrapnel
Keywords even though it does not have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hunter of the Left-Hand Path - Pepe Tapia
140
Name: Pepe Tapia
Type: Hunter of the Left-Hand Path
Base Cost: 110
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-1
Keywords
Negate Fire
Infiltrator
Elite
Demonic
The Court

Battlekit

A Hunter of the Left-Hand Path always has a Bow of Lethe, and it cannot be removed or lost over the course of the campaign for any reason. The Hunter of the Left-Hand Path must always hold it in one of their hands. They can also have any Battlekit from The

Court
's Armoury Tables apart from 2-Handed Weapons.

Ranged Weapons
Bow of Lethe
Grenades
Melee Weapons
Head Taker
15
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Shadow Walker:
Goetic
(2): You can cast this spell before the spellcaster takes a Retreat
Action
. If you do so, enemy models cannot make a Melee Attack on the spellcaster when they retreat.
Left-Hand Path:
Goetic
(2): You can cast this spell when the spellcaster takes a Move, Charge, Retreat or Dash
Action
and moves into contact with a terrain piece. If you do so, you can interrupt the spellcaster's move to remove them from the battlefield and then redeploy them in contact with another terrain piece and more than 1” from any enemy models, unless the spellcaster is making a charge. If the spell is cast during a charge, the spellcaster must redeploy closer to the target than it was before it was removed from the battlefield. You can then carry on with the spellcaster's move as normal.

This spell can be cast as part of any movement the Hunter takes during its Activation (Standard Move, Retreat, Charge, Dash etc.). If it is cast as part of a Charge, it does not need to take the most direct route possible, but it still selects the target as normal (Line of Sight, within 12” etc.).
Oracle Beast Cloak:
Goetic
(3): You can cast this spell once per Turn after an Injury Roll is made for the spellcaster. If you do so, the result of the Injury Roll is changed to a No Effect result (make Injury Rolls for other models hit by the same attack normally).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sorcerer - Dante Torobolino
112
Name: Dante Torobolino
Type: Sorcerer
Base Cost: 75
Image: @Darius_minis
Movement
6"/Flying
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fire
Fear
Flying
Elite
Demonic
The Court

Goetic

Limit: Dante Torobolino can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Burning Inferno - 15

The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.

Goetic
(1-3): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster can make a Ranged Attack with a Range of 36”. The attack has the
Blast
,
Fire
and
Scatter
Keywords, and a blast radius in inches equal to the number of
Blood Markers
that were paid to cast the spell. In addition, if the Success Roll for a Ranged Attack with a Burning Inferno that targets an enemy model is a Success or a Critical Success, or if the attack is a Failure and the target point scatters onto a model's base, apply the effect of the
Ignore Armour
Keyword to the Injury Roll for that model.

Battlekit

A Sorcerer can have any Battlekit from The

Court
’s Armoury Tables apart from Ranged Weapons and Grenades.

Ranged Weapons
Grenades
Melee Weapons
Trench Polearm
7
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Muscle DamageThis model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Magic: Powers A Sorcerer can have up to 3 Goetic Powers. In addition it has the Blessing of the Serpent Moon Goetic Spell which is taken at no extra cost.
Blessings of the Serpent Moon:
Goetic
(2/4/6) Spell: You can cast this spell before an Injury Roll is made for the spellcaster. If you do so, add a -1
Injury Modifier
to the roll for every 2
Blood Markers
that were paid to cast the spell.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder